SameTeem
Search titles only
By:
Log in
Register
What's new
Search
Search
Search titles only
By:
Home
Forums
Forums
New posts
Search forums
What's new
What's new
Featured content
Media
Resources
Free TeamSpeak Channel
TeamSpeak
TeamSpeak
Vote
Rank System
Make a Channel
Free Channel Information
Servers
Sourcebans
New posts
SameTeem
Home
Forums
New posts
Search forums
What's new
Featured content
Media
Resources
Free TeamSpeak Channel
TeamSpeak
Vote
Rank System
Make a Channel
Free Channel Information
Servers
Sourcebans
Log in
Register
What's new
Search
Search
Search titles only
By:
New posts
Search forums
Menu
Log in
Register
Navigation
Install the app
Install
More options
Contact us
Close Menu
Download TeamSpeak Today
Proudly sponsored by TeamSpeak
Forums
News and Announcements
Gaming News
Larian CEO Responds to Divinity Gen AI Backlash: 'We Are Neither Releasing a Game With Any AI Components, Nor Are We Looking at Trimming Down Teams to
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Admin" data-source="post: 69580" data-attributes="member: 1"><p><img src="https://assets-prd.ignimgs.com/2025/12/15/divinity-main-1765800153528.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p>This morning, the news broke that Larian Studios, developer of Baldur's Gate 3 and the upcoming, just-announced Divinity, is apparently using generative AI behind the scenes for things like concept art and placeholder text. The backlash has been swift and loud from the gaming community, and now Larian founder and game director Swen Vincke is responding to clarify his remarks, affirming that Larian is "neither releasing a game with any AI components, nor are we looking at trimming down teams to replace them with AI," and that AI is "something we are constantly discussing internally through the lens of making everyone's working day better, not worse."</p><p></p><p>The original news comes from a <a href="https://www.bloomberg.com/news/newsletters/2025-12-16/-baldur-s-gate-3-maker-promises-divinity-will-be-next-level?accessToken=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJzb3VyY2UiOiJTdWJzY3JpYmVyR2lmdGVkQXJ0aWNsZSIsImlhdCI6MTc2NTg5MzY2NSwiZXhwIjoxNzY2NDk4NDY1LCJhcnRpY2xlSWQiOiJUN0Q4ODFLSVAzSTkwMCIsImJjb25uZWN0SWQiOiJCMUVBQkI5NjQ2QUM0REZFQTJBRkI4MjI1MzgyQTJFQSJ9.D26Cs7X_5kH5HuJT2frcX_AMIXyuXWefzz5NK2VlXEI" target="_blank">Bloomberg interview</a> with Vincke. In it, Vincke admits that Larian is "pushing hard" [Bloomberg's phrasing] on generative AI, even though it hasn't led to big gains in efficiency. Specifically, the studio is using the technology to "explore ideas, flesh out PowerPoint presentations, develop concept art and write placeholder text." [Bloomberg's phrasing].</p><p></p><p></p><p>Vincke reassures that there won't be any AI-generated content in the final version of Divinity. "Everything is human actors; we're writing everything ourselves." But it sounds like this approach isn't going over smoothly with everyone. Bloomberg's piece acknowledges that some internally at Larian have pushed back, though Vincke says, "I think at this point everyone at the company is more or less OK with the way we're using it."</p><p></p><p>This news hasn't gone over super well with the community, though. On Bluesky, Larian is <a href="https://bsky.app/profile/bryantfrancis.me/post/3ma4d2dzp5225" target="_blank">being lambasted</a> by a number of individuals across the game development community, including some former Larian employees. "consider my feedback: i loved working at @larianstudios.com until AI," <a href="https://bsky.app/profile/anoxicart.bsky.social/post/3ma4kiiuu5s2g" target="_blank">writes Selena Tobin</a>, an environment artist and former Larian employees. "reconsider and change your direction, like, yesterday. show your employees some respect. they are world-class & do not need AI assistance to come up with amazing ideas."</p><p></p><p>The Divinity and Baldur's Gate 3 communities have a somewhat more divided reaction, with some defending its use for concepting, though there's still a significant amount of backlash. A few commenters have pointed out that games <a href="https://www.ign.com/articles/the-alters-developer-confirms-it-used-generative-ai-text-and-translations-promises-updates" target="_blank">such as The Alters</a> suffered from significant fan anger over discovered generative AI use, but are willing to forgive Larian for the same offense.</p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p>In response to this backlash, Vincke has issued IGN a lengthy follow-up response, which we've published here in full:</p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p>This discussion comes amid a slate of interviews with Vincke <a href="https://www.ign.com/articles/yup-that-weird-statue-was-teasing-a-new-divinity-game-the-game-awards-2025" target="_blank">following the announcement of Larian's next game, Divinity</a>, at <a href="https://www.ign.com/articles/the-game-awards-2025-everything-announced" target="_blank">The Game Awards</a> last week. We had our own interview with Vincke, which you <a href="https://www.ign.com/articles/if-you-like-baldurs-gate-3-this-is-gonna-be-great-larian-boss-swen-vincke-reveals-what-to-expect-from-divinity-in-first-interview-since-the-game-awards-announcement" target="_blank">can read in full here</a>, and elsewhere Vincke has confirmed Divinity <a href="https://www.ign.com/articles/divinity-like-baldurs-gate-3-is-a-turn-based-rpg-larian-confirms" target="_blank">will in fact be a turn-based RPG</a>. We've been slowly compiling <a href="https://www.ign.com/articles/what-is-divinity-larian-studios-baldurs-gate-3" target="_blank">everything we know about Divinity so far right here</a>.</p><p></p><p></p><p><em>Rebekah Valentine is a senior reporter for IGN. Got a story tip? Send it to <a href="mailto:rvalentine@ign.com">rvalentine@ign.com</a>.</em></p><p></p><p><a href="https://www.ign.com/articles/larian-ceo-responds-to-divinity-gen-ai-backlash-we-are-neither-releasing-a-game-with-any-ai-components-nor-are-we-looking-at-trimming-down-teams-to-replace-them-with-ai" target="_blank">Continue reading...</a></p></blockquote><p></p>
[QUOTE="Admin, post: 69580, member: 1"] [IMG]https://assets-prd.ignimgs.com/2025/12/15/divinity-main-1765800153528.jpg[/IMG] This morning, the news broke that Larian Studios, developer of Baldur's Gate 3 and the upcoming, just-announced Divinity, is apparently using generative AI behind the scenes for things like concept art and placeholder text. The backlash has been swift and loud from the gaming community, and now Larian founder and game director Swen Vincke is responding to clarify his remarks, affirming that Larian is "neither releasing a game with any AI components, nor are we looking at trimming down teams to replace them with AI," and that AI is "something we are constantly discussing internally through the lens of making everyone's working day better, not worse." The original news comes from a [URL='https://www.bloomberg.com/news/newsletters/2025-12-16/-baldur-s-gate-3-maker-promises-divinity-will-be-next-level?accessToken=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJzb3VyY2UiOiJTdWJzY3JpYmVyR2lmdGVkQXJ0aWNsZSIsImlhdCI6MTc2NTg5MzY2NSwiZXhwIjoxNzY2NDk4NDY1LCJhcnRpY2xlSWQiOiJUN0Q4ODFLSVAzSTkwMCIsImJjb25uZWN0SWQiOiJCMUVBQkI5NjQ2QUM0REZFQTJBRkI4MjI1MzgyQTJFQSJ9.D26Cs7X_5kH5HuJT2frcX_AMIXyuXWefzz5NK2VlXEI']Bloomberg interview[/URL] with Vincke. In it, Vincke admits that Larian is "pushing hard" [Bloomberg's phrasing] on generative AI, even though it hasn't led to big gains in efficiency. Specifically, the studio is using the technology to "explore ideas, flesh out PowerPoint presentations, develop concept art and write placeholder text." [Bloomberg's phrasing]. Vincke reassures that there won't be any AI-generated content in the final version of Divinity. "Everything is human actors; we're writing everything ourselves." But it sounds like this approach isn't going over smoothly with everyone. Bloomberg's piece acknowledges that some internally at Larian have pushed back, though Vincke says, "I think at this point everyone at the company is more or less OK with the way we're using it." This news hasn't gone over super well with the community, though. On Bluesky, Larian is [URL='https://bsky.app/profile/bryantfrancis.me/post/3ma4d2dzp5225']being lambasted[/URL] by a number of individuals across the game development community, including some former Larian employees. "consider my feedback: i loved working at @larianstudios.com until AI," [URL='https://bsky.app/profile/anoxicart.bsky.social/post/3ma4kiiuu5s2g']writes Selena Tobin[/URL], an environment artist and former Larian employees. "reconsider and change your direction, like, yesterday. show your employees some respect. they are world-class & do not need AI assistance to come up with amazing ideas." The Divinity and Baldur's Gate 3 communities have a somewhat more divided reaction, with some defending its use for concepting, though there's still a significant amount of backlash. A few commenters have pointed out that games [URL='https://www.ign.com/articles/the-alters-developer-confirms-it-used-generative-ai-text-and-translations-promises-updates']such as The Alters[/URL] suffered from significant fan anger over discovered generative AI use, but are willing to forgive Larian for the same offense. In response to this backlash, Vincke has issued IGN a lengthy follow-up response, which we've published here in full: This discussion comes amid a slate of interviews with Vincke [URL='https://www.ign.com/articles/yup-that-weird-statue-was-teasing-a-new-divinity-game-the-game-awards-2025']following the announcement of Larian's next game, Divinity[/URL], at [URL='https://www.ign.com/articles/the-game-awards-2025-everything-announced']The Game Awards[/URL] last week. We had our own interview with Vincke, which you [URL='https://www.ign.com/articles/if-you-like-baldurs-gate-3-this-is-gonna-be-great-larian-boss-swen-vincke-reveals-what-to-expect-from-divinity-in-first-interview-since-the-game-awards-announcement']can read in full here[/URL], and elsewhere Vincke has confirmed Divinity [URL='https://www.ign.com/articles/divinity-like-baldurs-gate-3-is-a-turn-based-rpg-larian-confirms']will in fact be a turn-based RPG[/URL]. We've been slowly compiling [URL='https://www.ign.com/articles/what-is-divinity-larian-studios-baldurs-gate-3']everything we know about Divinity so far right here[/URL]. [I]Rebekah Valentine is a senior reporter for IGN. Got a story tip? Send it to [email]rvalentine@ign.com[/email].[/I] [url="https://www.ign.com/articles/larian-ceo-responds-to-divinity-gen-ai-backlash-we-are-neither-releasing-a-game-with-any-ai-components-nor-are-we-looking-at-trimming-down-teams-to-replace-them-with-ai"]Continue reading...[/url] [/QUOTE]
Insert quotes…
Verification
Post reply
Forums
News and Announcements
Gaming News
Larian CEO Responds to Divinity Gen AI Backlash: 'We Are Neither Releasing a Game With Any AI Components, Nor Are We Looking at Trimming Down Teams to
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.
Accept
Learn more…
Top