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If Starfield Had Been Released by a Studio Other Than Bethesda 'It Would Have Been Received Differently,' Former Developer Says
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<blockquote data-quote="Admin" data-source="post: 68959" data-attributes="member: 1"><p><img src="https://assets-prd.ignimgs.com/2023/12/14/starfield-thumb-1702592810532.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p>Former Bethesda developer Bruce Nesmith has offered his thoughts on the divisive <a href="https://www.ign.com/games/starfield" target="_blank">Starfield</a>, insisting if it has been released by any other studio “it would have been received differently.”</p><p></p><p>Speaking to <a href="https://frvr.com/blog/starfield-designer-says-sci-fi-rpg-still-a-great-game-but-procedural-generation-stopped-fallout-elder-scrolls/" target="_blank">FRVR</a>, the former Starfield systems designer admitted that the sci-fi RPG is “not in the same calibre” as Bethesda’s much-loved The Elder Scrolls and Fallout franchises, but insisted it was still “a great game.”</p><p></p><p>“I think it’s a good game,” Nesmith, who left Bethesda around a year before Starfield came out, said. “I don’t think it’s in the same calibre as the other two, you know, Fallout or Skyrim, or Elder Scrolls rather, but I think it’s a good game. I worked on it, I’m proud of the work I did. I’m proud of the work that the people I knew did on it. I think they made a great game.”</p><p></p><p></p><p>When “the studio that gave you Skyrim and Fallout makes a space game,” Nesmith said, there are certain “expectations,” and these weren’t met. “If the same game had been released by not Bethesda, it would have been received differently,” Nesmith insisted.</p><p></p><p>Starfield launched in September 2023 as Bethesda’s first brand new IP in 25 years, but it was not as well received as the studio’s previous games in the Fallout and The Elder Scrolls franchises, and the Shattered Space expansion, released a year later in September 2024, has a ‘mostly negative’ user review rating on Steam.</p><p></p><p>Starfield went on to reach 15 million players, but the question of whether Bethesda might walk away from the game to focus on its other franchises has been a running theme since release. In June 2024, <a href="https://www.ign.com/articles/bethesda-isnt-walking-away-from-starfield-its-planning-a-second-story-expansion-for-year-2" target="_blank"><u>Bethesda insisted it remained committed to supporting Starfield</u></a>, and confirmed at least one other story expansion would come out following Shattered Space. And in an interview with <a href="https://youtu.be/2ew8LQFGNWU?feature=shared" target="_blank"><u>YouTube channel MrMattyPlays</u></a>, Bethesda Game Studios’ Todd Howard said the developer was aiming to release an annual story expansion for “hopefully a very long time.”</p><p></p><p></p><p>That, obviously, hasn't happened. In August, it was reported that <a href="https://www.ign.com/articles/starfield-reportedly-set-for-ps5-release-during-spring-2026-alongside-new-expansion" target="_blank"><u>Starfield's second expansion and much-anticipated PlayStation 5 port would now arrive in 2026</u></a>, following the poor reception to Shattered Space.</p><p></p><p>So, what went wrong? Nesmith pointed to Starfield’s reliance on procedural generation as a problem, as opposed to the lack of real-time space travel, which he described as “inherently boring.”</p><p></p><p>“But when the planets start to feel very samey and you don’t start to feel the excitement on the planets, that’s to me where it falls apart,” he continued. “I was also disappointed when, pretty much, the only serious enemy you fought were people… there’s lots of cool alien creatures, but they’re like the wolves in Skyrim. They’re just there, they don’t contribute, you don’t have the variety of serious opponents that are story generators.”</p><p></p><p><a href="https://www.ign.com/articles/following-datamine-leak-bethesda-confirms-starfield-space-gameplay-revamp-to-make-the-travels-there-more-rewarding" target="_blank"><u>Bethesda has confirmed plans to improve Starfield space gameplay “to make the travels there more rewarding”</u></a> after datamined fragments of code suggested the developer had a more streamlined space travel experience in the works. Based on this datamine, while you may be able to travel between planets within the same system, you won’t be able to fly all the way between systems, nor fly directly from a planet's surface into orbit, like No Man's Sky.</p><p></p><p>In a new video discussing his career, veteran Bethesda developer Tim Lamb confirmed that the studio had been working on Starfield’s space gameplay, and that a new DLC story was still coming at some point.</p><p></p><p>“I think as it comes to Starfield, I'm really excited for players to see what the teams have been working on,” he said. “We have some cool stuff coming, including free updates and features the players have been asking for, as well as a new DLC story.</p><p></p><p>“I can't go into all the details just yet, but I will say part of the team has been focused on space gameplay to make the travels there more rewarding. We're also adding some new game systems, and a few other smaller delights. There's also some really interesting stuff coming down the pipe from our verified creators. There's some fun stuff.</p><p></p><p>“I just want to say thanks. We really appreciate the support and the enthusiasm. We can't wait to get it into the hands of our players.”</p><p></p><p>Last month, <a href="https://www.ign.com/articles/bethesda-teases-terran-armada-on-starfield-2-year-anniversary-sending-fans-down-a-speculation-rabbit-hole" target="_blank">Bethesda teased new content for <u>Starfield</u></a> — at least that’s what fans thought after they spotted a hidden message in a social media video released to celebrate the game’s two-year anniversary.</p><p></p><p></p><p><em>Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at <a href="mailto:wesley_yinpoole@ign.com">wesley_yinpoole@ign.com</a> or confidentially at <a href="mailto:wyp100@proton.me">wyp100@proton.me</a>.</em></p><p></p><p><a href="https://www.ign.com/articles/if-starfield-had-been-released-by-a-studio-other-than-bethesda-it-would-have-been-received-differently-former-developer-says" target="_blank">Continue reading...</a></p></blockquote><p></p>
[QUOTE="Admin, post: 68959, member: 1"] [IMG]https://assets-prd.ignimgs.com/2023/12/14/starfield-thumb-1702592810532.png[/IMG] Former Bethesda developer Bruce Nesmith has offered his thoughts on the divisive [URL='https://www.ign.com/games/starfield']Starfield[/URL], insisting if it has been released by any other studio “it would have been received differently.” Speaking to [URL='https://frvr.com/blog/starfield-designer-says-sci-fi-rpg-still-a-great-game-but-procedural-generation-stopped-fallout-elder-scrolls/']FRVR[/URL], the former Starfield systems designer admitted that the sci-fi RPG is “not in the same calibre” as Bethesda’s much-loved The Elder Scrolls and Fallout franchises, but insisted it was still “a great game.” “I think it’s a good game,” Nesmith, who left Bethesda around a year before Starfield came out, said. “I don’t think it’s in the same calibre as the other two, you know, Fallout or Skyrim, or Elder Scrolls rather, but I think it’s a good game. I worked on it, I’m proud of the work I did. I’m proud of the work that the people I knew did on it. I think they made a great game.” When “the studio that gave you Skyrim and Fallout makes a space game,” Nesmith said, there are certain “expectations,” and these weren’t met. “If the same game had been released by not Bethesda, it would have been received differently,” Nesmith insisted. Starfield launched in September 2023 as Bethesda’s first brand new IP in 25 years, but it was not as well received as the studio’s previous games in the Fallout and The Elder Scrolls franchises, and the Shattered Space expansion, released a year later in September 2024, has a ‘mostly negative’ user review rating on Steam. Starfield went on to reach 15 million players, but the question of whether Bethesda might walk away from the game to focus on its other franchises has been a running theme since release. In June 2024, [URL='https://www.ign.com/articles/bethesda-isnt-walking-away-from-starfield-its-planning-a-second-story-expansion-for-year-2'][U]Bethesda insisted it remained committed to supporting Starfield[/U][/URL], and confirmed at least one other story expansion would come out following Shattered Space. And in an interview with [URL='https://youtu.be/2ew8LQFGNWU?feature=shared'][U]YouTube channel MrMattyPlays[/U][/URL], Bethesda Game Studios’ Todd Howard said the developer was aiming to release an annual story expansion for “hopefully a very long time.” That, obviously, hasn't happened. In August, it was reported that [URL='https://www.ign.com/articles/starfield-reportedly-set-for-ps5-release-during-spring-2026-alongside-new-expansion'][U]Starfield's second expansion and much-anticipated PlayStation 5 port would now arrive in 2026[/U][/URL], following the poor reception to Shattered Space. So, what went wrong? Nesmith pointed to Starfield’s reliance on procedural generation as a problem, as opposed to the lack of real-time space travel, which he described as “inherently boring.” “But when the planets start to feel very samey and you don’t start to feel the excitement on the planets, that’s to me where it falls apart,” he continued. “I was also disappointed when, pretty much, the only serious enemy you fought were people… there’s lots of cool alien creatures, but they’re like the wolves in Skyrim. They’re just there, they don’t contribute, you don’t have the variety of serious opponents that are story generators.” [URL='https://www.ign.com/articles/following-datamine-leak-bethesda-confirms-starfield-space-gameplay-revamp-to-make-the-travels-there-more-rewarding'][U]Bethesda has confirmed plans to improve Starfield space gameplay “to make the travels there more rewarding”[/U][/URL] after datamined fragments of code suggested the developer had a more streamlined space travel experience in the works. Based on this datamine, while you may be able to travel between planets within the same system, you won’t be able to fly all the way between systems, nor fly directly from a planet's surface into orbit, like No Man's Sky. In a new video discussing his career, veteran Bethesda developer Tim Lamb confirmed that the studio had been working on Starfield’s space gameplay, and that a new DLC story was still coming at some point. “I think as it comes to Starfield, I'm really excited for players to see what the teams have been working on,” he said. “We have some cool stuff coming, including free updates and features the players have been asking for, as well as a new DLC story. “I can't go into all the details just yet, but I will say part of the team has been focused on space gameplay to make the travels there more rewarding. We're also adding some new game systems, and a few other smaller delights. There's also some really interesting stuff coming down the pipe from our verified creators. There's some fun stuff. “I just want to say thanks. We really appreciate the support and the enthusiasm. We can't wait to get it into the hands of our players.” Last month, [URL='https://www.ign.com/articles/bethesda-teases-terran-armada-on-starfield-2-year-anniversary-sending-fans-down-a-speculation-rabbit-hole']Bethesda teased new content for [U]Starfield[/U][/URL] — at least that’s what fans thought after they spotted a hidden message in a social media video released to celebrate the game’s two-year anniversary. [I]Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at [email]wesley_yinpoole@ign.com[/email] or confidentially at [email]wyp100@proton.me[/email].[/I] [url="https://www.ign.com/articles/if-starfield-had-been-released-by-a-studio-other-than-bethesda-it-would-have-been-received-differently-former-developer-says"]Continue reading...[/url] [/QUOTE]
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If Starfield Had Been Released by a Studio Other Than Bethesda 'It Would Have Been Received Differently,' Former Developer Says
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