SameTeem
Search titles only
By:
Log in
Register
What's new
Search
Search
Search titles only
By:
Home
Forums
Forums
New posts
Search forums
What's new
What's new
Featured content
Media
Resources
Free TeamSpeak Channel
TeamSpeak
TeamSpeak
Vote
Rank System
Make a Channel
Free Channel Information
Servers
Sourcebans
New posts
SameTeem
Home
Forums
New posts
Search forums
What's new
Featured content
Media
Resources
Free TeamSpeak Channel
TeamSpeak
Vote
Rank System
Make a Channel
Free Channel Information
Servers
Sourcebans
Log in
Register
What's new
Search
Search
Search titles only
By:
New posts
Search forums
Menu
Log in
Register
Navigation
Install the app
Install
More options
Contact us
Close Menu
Download TeamSpeak Today
Proudly sponsored by TeamSpeak
Forums
News and Announcements
Gaming News
Ideals Like Full-Time Employment and Job Security Are ‘Too Romantic’ in Game Dev, Says Monument Valley Studio CEO
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Admin" data-source="post: 71034" data-attributes="member: 1"><p><img src="https://assets-prd.ignimgs.com/2025/03/27/monu-blog-1743088155577.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p>The CEO of Monument Valley developer Ustwo Games, Maria Sayans, has outlined the studio needs to lower development costs, and to do so it will rely on contractors in the future rather than hiring full-time staff. Sayans explained the plan in <a href="https://www.gamedeveloper.com/business/-we-ve-been-a-little-bit-too-romantic-ustwo-ceo-says-lowering-development-costs-is-now-paramount" target="_blank"><u>an interview with Game Developer</u></a> at London Games Fest.</p><p></p><p>In the wake of <a href="https://www.ign.com/articles/netflix-delisting-20-games-including-hades-and-monument-valley" target="_blank"><u>Netflix dropping the Monument Valley games from its service</u></a> and deals with major companies drying up, Ustwo has a plan to focus on building “meaningful single player experiences” for PC and consoles. It’s a plan already in motion, with Ustwo recently porting several of its games to platforms like Steam and Switch without publisher support.</p><p></p><p>However, Sayans explained that they’ve subsequently learned that lower development budgets are going to be crucial.</p><p></p><p>“We saw a lot of potential for the Monument Valley IP to be maybe reset and reinvented for PC and consoles, but what became clear was that our development budgets were too high for us to achieve a safer break even if we were aiming for PC and console,” she said, explaining that the studio has been making games over three- to four-year production cycles for between £7 million to £10 million, and that they have to lower that cost – especially if and when working on new projects outside the established Monument Valley series.</p><p></p><p></p><p>“For example, if we did something like Alba or Assemble With Care, we would have to do that for a lot less money,” said Sayans. “There are people doing really, really well in those spaces on PC for much smaller budgets, that we will never be able to achieve because we’re based in London and have employees with pensions and so on.</p><p></p><p>“We’ve been a little bit too romantic about the idea that we should have employees and give people long-term job security. I think that got us into a place where, reaching the heights of Monument Valley 3 [production], contractors were always a relatively low percentage of our employee base.”</p><p></p><p>Sayans said Ustwo will be changing this balance in the future.</p><p></p><p>“I think going forward, we’ll see that we’ve got a core team and any growth will come through contractors, which is something I hate about the industry. I’ve been in the industry for 20 years, and those of us who joined in the early 2000s, we had it very good. You want to be able to give that kind of stability... but I think that's a shift in how we want to work with people going forward.”</p><p></p><p></p><p><em>Luke is a Senior Editor on the IGN reviews team. You can track him down on Bluesky @mrlukereilly to ask him things about stuff.</em></p><p></p><p><a href="https://www.ign.com/articles/ideals-like-full-time-employment-and-job-security-are-too-romantic-in-game-dev-says-monument-valley-studio-ceo" target="_blank">Continue reading...</a></p></blockquote><p></p>
[QUOTE="Admin, post: 71034, member: 1"] [IMG]https://assets-prd.ignimgs.com/2025/03/27/monu-blog-1743088155577.jpg[/IMG] The CEO of Monument Valley developer Ustwo Games, Maria Sayans, has outlined the studio needs to lower development costs, and to do so it will rely on contractors in the future rather than hiring full-time staff. Sayans explained the plan in [URL='https://www.gamedeveloper.com/business/-we-ve-been-a-little-bit-too-romantic-ustwo-ceo-says-lowering-development-costs-is-now-paramount'][U]an interview with Game Developer[/U][/URL] at London Games Fest. In the wake of [URL='https://www.ign.com/articles/netflix-delisting-20-games-including-hades-and-monument-valley'][U]Netflix dropping the Monument Valley games from its service[/U][/URL] and deals with major companies drying up, Ustwo has a plan to focus on building “meaningful single player experiences” for PC and consoles. It’s a plan already in motion, with Ustwo recently porting several of its games to platforms like Steam and Switch without publisher support. However, Sayans explained that they’ve subsequently learned that lower development budgets are going to be crucial. “We saw a lot of potential for the Monument Valley IP to be maybe reset and reinvented for PC and consoles, but what became clear was that our development budgets were too high for us to achieve a safer break even if we were aiming for PC and console,” she said, explaining that the studio has been making games over three- to four-year production cycles for between £7 million to £10 million, and that they have to lower that cost – especially if and when working on new projects outside the established Monument Valley series. “For example, if we did something like Alba or Assemble With Care, we would have to do that for a lot less money,” said Sayans. “There are people doing really, really well in those spaces on PC for much smaller budgets, that we will never be able to achieve because we’re based in London and have employees with pensions and so on. “We’ve been a little bit too romantic about the idea that we should have employees and give people long-term job security. I think that got us into a place where, reaching the heights of Monument Valley 3 [production], contractors were always a relatively low percentage of our employee base.” Sayans said Ustwo will be changing this balance in the future. “I think going forward, we’ll see that we’ve got a core team and any growth will come through contractors, which is something I hate about the industry. I’ve been in the industry for 20 years, and those of us who joined in the early 2000s, we had it very good. You want to be able to give that kind of stability... but I think that's a shift in how we want to work with people going forward.” [I]Luke is a Senior Editor on the IGN reviews team. You can track him down on Bluesky @mrlukereilly to ask him things about stuff.[/I] [url="https://www.ign.com/articles/ideals-like-full-time-employment-and-job-security-are-too-romantic-in-game-dev-says-monument-valley-studio-ceo"]Continue reading...[/url] [/QUOTE]
Insert quotes…
Verification
Post reply
Forums
News and Announcements
Gaming News
Ideals Like Full-Time Employment and Job Security Are ‘Too Romantic’ in Game Dev, Says Monument Valley Studio CEO
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.
Accept
Learn more…
Top