SameTeem
Search titles only
By:
Log in
Register
What's new
Search
Search
Search titles only
By:
Home
Forums
Forums
New posts
Search forums
Streams
Streams
Multi-Viewer
Games
What's new
Media
Resources
Free TeamSpeak Channel
TeamSpeak
TeamSpeak
Vote
Rank System
Make a Channel
Free Channel Information
Servers
Sourcebans
New posts
SameTeem
Home
Forums
New posts
Search forums
Streams
Multi-Viewer
Games
What's new
Media
Resources
Free TeamSpeak Channel
TeamSpeak
Vote
Rank System
Make a Channel
Free Channel Information
Servers
Sourcebans
Log in
Register
What's new
Search
Search
Search titles only
By:
New posts
Search forums
Menu
Log in
Register
Navigation
Install the app
Install
More options
Change style
Contact us
Close Menu
Download TeamSpeak Today
Proudly sponsored by TeamSpeak
Forums
News and Announcements
Gaming News
Halo Infinite's Open World Was Reportedly Cut Down From a Zelda-Like Size
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Admin" data-source="post: 54422" data-attributes="member: 1"><p>Halo Infinite's open world was reportedly cut down from a scale similar to that of The Legend of Zelda: Breath of the Wild, to what it is today. Apparently, almost two-thirds of the planned game was chosen to be cut in in the move.</p><p></p><p></p><p>According to a report on the game's development by <a href="https://www.bloomberg.com/news/articles/2021-12-08/how-microsoft-s-halo-infinite-went-from-disaster-to-triumph" target="_blank">Bloomberg</a>, 343 decided to drastically slash the game's open-world map in 2019 as it attempted to stabilize the direction that game was heading.</p><p></p><p>Reportedly, by the summer of 2019, Halo Infinite had hit a number of issues. As per the report, the studio took the decision to cut almost two-thirds of the entire planned game in an effort to streamline production. As part of this decision, the outlet notes that the game's open world was significantly scaled down from a "Zelda-like experience into something far smaller."</p><p></p><p>Despite scaling down the game's open-world map, Infinite's problems continued past 2019. In July 2020, the <a href="https://www.ign.com/videos/halo-infinite-9-minutes-of-campaign-gameplay" target="_blank">developers showed off a range of gameplay footage </a>for the game, which was met with overwhelming disapproval from the Halo community. Fans mocked the gameplay footage across social media for its poor quality, creating memes out of 'Craig the Brute', and airing their frustrations toward 343.</p><p></p><p></p><p>Following the backlash, <a href="https://www.ign.com/articles/halo-infinite-delayed-to-2021-for-xbox-series-x-pc-xbox-one" target="_blank">Infinite was delayed by an entire year</a> from its intended November 2020 release. Since then, the game has undergone something of a revolution. While more minor issues have still cropped up with factors such as the <a href="https://www.ign.com/articles/halo-infinite-developers-will-continue-to-tweak-controversial-progression-system" target="_blank">game's multiplayer progression</a>, critical praise for both Infinite's single player campaign and multiplayer mode have been widespread in recent weeks.</p><p></p><p>While Halo Infinite's darkest days now feel behind it, it's pleasing to see that the developer was even able to include a <a href="https://www.ign.com/articles/first-halo-infinite-craig-meme-easter-egg-discovered" target="_blank">Craig Easter Egg in the game</a> - perhaps as a nod of acknowledgement toward Infinite's turbulent past.</p><p></p><p>For more on Halo Infinite, make sure to check out our reviews for both the <a href="https://www.ign.com/articles/halo-infinite-single-player-campaign-review-xbox-series-x-xbox-one-pc" target="_blank">game's single-player</a> and <a href="https://www.ign.com/articles/halo-infinite-multiplayer-review" target="_blank">multiplayer modes</a>, where we awarded both efforts a solid 9/10.</p><p></p><p></p><p><em>Jared Moore is a freelance writer for IGN. You can follow him on </em><a href="https://twitter.com/JaredLiamMoore" target="_blank">Twitter</a>.</p><p></p><p><a href="https://www.ign.com/articles/halo-infinite-open-world-cut-down-zelda-size" target="_blank">Continue reading...</a></p></blockquote><p></p>
[QUOTE="Admin, post: 54422, member: 1"] Halo Infinite's open world was reportedly cut down from a scale similar to that of The Legend of Zelda: Breath of the Wild, to what it is today. Apparently, almost two-thirds of the planned game was chosen to be cut in in the move. According to a report on the game's development by [URL='https://www.bloomberg.com/news/articles/2021-12-08/how-microsoft-s-halo-infinite-went-from-disaster-to-triumph']Bloomberg[/URL], 343 decided to drastically slash the game's open-world map in 2019 as it attempted to stabilize the direction that game was heading. Reportedly, by the summer of 2019, Halo Infinite had hit a number of issues. As per the report, the studio took the decision to cut almost two-thirds of the entire planned game in an effort to streamline production. As part of this decision, the outlet notes that the game's open world was significantly scaled down from a "Zelda-like experience into something far smaller." Despite scaling down the game's open-world map, Infinite's problems continued past 2019. In July 2020, the [URL='https://www.ign.com/videos/halo-infinite-9-minutes-of-campaign-gameplay']developers showed off a range of gameplay footage [/URL]for the game, which was met with overwhelming disapproval from the Halo community. Fans mocked the gameplay footage across social media for its poor quality, creating memes out of 'Craig the Brute', and airing their frustrations toward 343. Following the backlash, [URL='https://www.ign.com/articles/halo-infinite-delayed-to-2021-for-xbox-series-x-pc-xbox-one']Infinite was delayed by an entire year[/URL] from its intended November 2020 release. Since then, the game has undergone something of a revolution. While more minor issues have still cropped up with factors such as the [URL='https://www.ign.com/articles/halo-infinite-developers-will-continue-to-tweak-controversial-progression-system']game's multiplayer progression[/URL], critical praise for both Infinite's single player campaign and multiplayer mode have been widespread in recent weeks. While Halo Infinite's darkest days now feel behind it, it's pleasing to see that the developer was even able to include a [URL='https://www.ign.com/articles/first-halo-infinite-craig-meme-easter-egg-discovered']Craig Easter Egg in the game[/URL] - perhaps as a nod of acknowledgement toward Infinite's turbulent past. For more on Halo Infinite, make sure to check out our reviews for both the [URL='https://www.ign.com/articles/halo-infinite-single-player-campaign-review-xbox-series-x-xbox-one-pc']game's single-player[/URL] and [URL='https://www.ign.com/articles/halo-infinite-multiplayer-review']multiplayer modes[/URL], where we awarded both efforts a solid 9/10. [I]Jared Moore is a freelance writer for IGN. You can follow him on [/I][URL='https://twitter.com/JaredLiamMoore']Twitter[/URL]. [url="https://www.ign.com/articles/halo-infinite-open-world-cut-down-zelda-size"]Continue reading...[/url] [/QUOTE]
Insert quotes…
Verification
Post reply
Forums
News and Announcements
Gaming News
Halo Infinite's Open World Was Reportedly Cut Down From a Zelda-Like Size
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.
Accept
Learn more…
Top