SameTeem
Search titles only
By:
Log in
Register
What's new
Search
Search
Search titles only
By:
Home
Forums
Forums
New posts
Search forums
Streams
Streams
Multi-Viewer
Games
What's new
Media
Resources
Free TeamSpeak Channel
TeamSpeak
TeamSpeak
Vote
Rank System
Make a Channel
Free Channel Information
Servers
Sourcebans
New posts
SameTeem
Home
Forums
New posts
Search forums
Streams
Multi-Viewer
Games
What's new
Media
Resources
Free TeamSpeak Channel
TeamSpeak
Vote
Rank System
Make a Channel
Free Channel Information
Servers
Sourcebans
Log in
Register
What's new
Search
Search
Search titles only
By:
New posts
Search forums
Menu
Log in
Register
Navigation
Install the app
Install
More options
Change style
Contact us
Close Menu
Download TeamSpeak Today
Proudly sponsored by TeamSpeak
Forums
News and Announcements
Gaming News
Halo Infinite Scraps Seasonal Cutscenes Following 343 Reshuffle
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Admin" data-source="post: 59589" data-attributes="member: 1"><p>Halo Infinite has scrapped its story-driven seasonal cutscenes. The news comes after significant lay-offs at developer 343 Industries earlier this year.</p><p></p><p></p><p>In a tweet, below, community director Brian Jarrard explained 343 made the "trade-off" to make further gameplay improvements instead of new story content for Halo Infinite.</p><p></p><p>"As we've refined our top priorities and shifted resources internally this year, we had to make the decision to forego seasonal narrative cutscenes to make room for the team to continue focusing on highly requested features, content, and improvements for Halo Infinite," he said.</p><p></p><p></p><p></p><p>"These trade-offs are never easy to make, and we truly appreciate your support as the team works to make Halo Infinite the best experience possible," Jarrard added. "While the job is far from over, Season 4 marks another big step forward and we remain committed to this journey with the Halo community."</p><p></p><p><a href="https://www.ign.com/articles/xbox-hit-by-layoffs-on-anniversary-of-activision-blizzard-announcement" target="_blank">The mention of "shifted resources" may refer to the lay-offs that affected 343</a> earlier this year and <a href="https://www.ign.com/articles/halo-infinite-director-leaves-343-joins-xbox-publishing" target="_blank">saw Halo Infinite director Joseph Staten leave the developer</a>. And while prioritising gameplay has been heralded by some community members in Jarrard's replies, some who enjoy Halo's story were left feeling upset over that part of the two-decade old franchise being left behind.</p><p></p><p><a href="https://www.ign.com/articles/halo-infinite-343-deep-cuts-development-team" target="_blank">343 was forced to clarify that "Halo and Master Chief are here to stay"</a> following the lay-offs, saying it "will continue to develop Halo now and in the future, including epic stories, multiplayer, and more of what makes Halo great". 343 is reportedly working on a new Halo project, codenamed Tatanka, built on Epic Games' Unreal Engine rather than the in-house Slipspace engine.</p><p></p><p></p><p><em>Ryan Dinsdale is an IGN freelance reporter. He'll talk about The Witcher all day.</em></p><p></p><p><a href="https://www.ign.com/articles/halo-infinite-scraps-seasonal-cutscenes-following-343-reshuffle" target="_blank">Continue reading...</a></p></blockquote><p></p>
[QUOTE="Admin, post: 59589, member: 1"] Halo Infinite has scrapped its story-driven seasonal cutscenes. The news comes after significant lay-offs at developer 343 Industries earlier this year. In a tweet, below, community director Brian Jarrard explained 343 made the "trade-off" to make further gameplay improvements instead of new story content for Halo Infinite. "As we've refined our top priorities and shifted resources internally this year, we had to make the decision to forego seasonal narrative cutscenes to make room for the team to continue focusing on highly requested features, content, and improvements for Halo Infinite," he said. "These trade-offs are never easy to make, and we truly appreciate your support as the team works to make Halo Infinite the best experience possible," Jarrard added. "While the job is far from over, Season 4 marks another big step forward and we remain committed to this journey with the Halo community." [URL='https://www.ign.com/articles/xbox-hit-by-layoffs-on-anniversary-of-activision-blizzard-announcement']The mention of "shifted resources" may refer to the lay-offs that affected 343[/URL] earlier this year and [URL='https://www.ign.com/articles/halo-infinite-director-leaves-343-joins-xbox-publishing']saw Halo Infinite director Joseph Staten leave the developer[/URL]. And while prioritising gameplay has been heralded by some community members in Jarrard's replies, some who enjoy Halo's story were left feeling upset over that part of the two-decade old franchise being left behind. [URL='https://www.ign.com/articles/halo-infinite-343-deep-cuts-development-team']343 was forced to clarify that "Halo and Master Chief are here to stay"[/URL] following the lay-offs, saying it "will continue to develop Halo now and in the future, including epic stories, multiplayer, and more of what makes Halo great". 343 is reportedly working on a new Halo project, codenamed Tatanka, built on Epic Games' Unreal Engine rather than the in-house Slipspace engine. [I]Ryan Dinsdale is an IGN freelance reporter. He'll talk about The Witcher all day.[/I] [url="https://www.ign.com/articles/halo-infinite-scraps-seasonal-cutscenes-following-343-reshuffle"]Continue reading...[/url] [/QUOTE]
Insert quotes…
Verification
Post reply
Forums
News and Announcements
Gaming News
Halo Infinite Scraps Seasonal Cutscenes Following 343 Reshuffle
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.
Accept
Learn more…
Top