SameTeem
Search titles only
By:
Log in
Register
What's new
Search
Search
Search titles only
By:
Home
Forums
Forums
New posts
Search forums
Streams
Streams
Multi-Viewer
Games
What's new
Media
Resources
Free TeamSpeak Channel
TeamSpeak
TeamSpeak
Vote
Rank System
Make a Channel
Free Channel Information
Servers
Sourcebans
New posts
SameTeem
Home
Forums
New posts
Search forums
Streams
Multi-Viewer
Games
What's new
Media
Resources
Free TeamSpeak Channel
TeamSpeak
Vote
Rank System
Make a Channel
Free Channel Information
Servers
Sourcebans
Log in
Register
What's new
Search
Search
Search titles only
By:
New posts
Search forums
Menu
Log in
Register
Navigation
Install the app
Install
More options
Change style
Contact us
Close Menu
Download TeamSpeak Today
Proudly sponsored by TeamSpeak
Forums
News and Announcements
Gaming News
Halo Infinite: 343 Says It's Assessing Controversial Multiplayer Progression
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Admin" data-source="post: 54212" data-attributes="member: 1"><p>Following the launch of Halo Infinite's multiplayer mode, 343 Industries has confirmed that it's currently assessing the game's controversial multiplayer progression system.</p><p></p><p></p><p>The announcement was made in a tweet by studio community director Brian Jarrard. "Thank you to everyone who has jumped into the Halo Infinite beta so far," said Jarrard in the tweet.</p><p></p><p>"FYI the team is looking at Battle Pass progression and gathering data from yesterday's sessions and we'll share updates as we have them," he continued before asking fans to share further feedback as and when they felt necessary.</p><p></p><p></p><p></p><p>Halo Infinite has adopted a Battle Pass system to reward players with cosmetic content, similar to modern multiplayer shooters such as Fortnite and Call of Duty – but the way in which you progress along that Pass is slightly different. The crux of the issue that players have with Infinite's Battle Pass comes down to how XP is rewarded. In its current state, players are only able to progress through the battle pass by completing daily and weekly challenges in the game, meaning that XP isn't necessarily granted just by completing matches and playing games.</p><p></p><p>Following the launch of the game's multiplayer mode, a number of players on the <a href="https://www.reddit.com/r/halo/comments/qvahfa/focused_feedback_xp_progression_and_battle_pass/" target="_blank">game's subreddit</a> have commented that progress through the pass feels too slow with <a href="https://www.ign.com/articles/halo-infinite-multiplayer-reactions" target="_blank">at least one fan calling it a "slog" and another an "unenjoyable grind."</a></p><p></p><p></p><p>Despite the game's multiplayer mode launching to fans this week, the issue of Halo Infinite's multiplayer progression was <a href="https://www.ign.com/articles/halo-infinite-battle-pass-progression-xp-challenges" target="_blank">raised by players during the game's previous technical playtests</a>. At the time, a statement from 343 addressed the issue, saying:</p><p></p><p>"While we understand the community’s feedback around wanting a steady drip of match XP and more ways to earn XP for the Battle Pass, we are optimistic that the system available at launch will give players adequate means of continually having something to accomplish and a means to progress. Looking further ahead beyond launch, we expect these systems to evolve in direct partnership with player feedback."</p><p></p><p></p><p>Multiplayer progression aside, the launch of Halo Infinite's multiplayer mode <a href="https://www.ign.com/articles/halo-infinite-multiplayer-reactions" target="_blank">has been largely positive</a>. While some versions of the game did experience <a href="https://www.ign.com/articles/halo-infinite-multiplayer-blue-screen-issues-pc-xbox-one-series-x-s" target="_blank">some teething issues to begin with</a>, the game has amassed a large audience of players in its opening few days.</p><p></p><p>On Steam alone, data from <a href="https://steamdb.info/app/1240440/graphs/" target="_blank">SteamDB</a> suggests that the game saw <a href="https://www.ign.com/articles/releasing-halo-infinite-steam-looks-like-very-good-decision" target="_blank">over a quarter of a million concurrent players</a> during its opening 24 hours. While it will be interesting to see whether that number increases over the weekend period, the figure already places it as the 22nd highest concurrent peak in the platform's all-time history.</p><p></p><p></p><p><em>Jared Moore is a freelance writer for IGN. You can follow him on </em><a href="https://twitter.com/JaredLiamMoore" target="_blank">Twitter</a>.</p><p></p><p><a href="https://www.ign.com/articles/halo-infinite-343-assessing-controversial-multiplayer-progression" target="_blank">Continue reading...</a></p></blockquote><p></p>
[QUOTE="Admin, post: 54212, member: 1"] Following the launch of Halo Infinite's multiplayer mode, 343 Industries has confirmed that it's currently assessing the game's controversial multiplayer progression system. The announcement was made in a tweet by studio community director Brian Jarrard. "Thank you to everyone who has jumped into the Halo Infinite beta so far," said Jarrard in the tweet. "FYI the team is looking at Battle Pass progression and gathering data from yesterday's sessions and we'll share updates as we have them," he continued before asking fans to share further feedback as and when they felt necessary. Halo Infinite has adopted a Battle Pass system to reward players with cosmetic content, similar to modern multiplayer shooters such as Fortnite and Call of Duty – but the way in which you progress along that Pass is slightly different. The crux of the issue that players have with Infinite's Battle Pass comes down to how XP is rewarded. In its current state, players are only able to progress through the battle pass by completing daily and weekly challenges in the game, meaning that XP isn't necessarily granted just by completing matches and playing games. Following the launch of the game's multiplayer mode, a number of players on the [URL='https://www.reddit.com/r/halo/comments/qvahfa/focused_feedback_xp_progression_and_battle_pass/']game's subreddit[/URL] have commented that progress through the pass feels too slow with [URL='https://www.ign.com/articles/halo-infinite-multiplayer-reactions']at least one fan calling it a "slog" and another an "unenjoyable grind."[/URL] Despite the game's multiplayer mode launching to fans this week, the issue of Halo Infinite's multiplayer progression was [URL='https://www.ign.com/articles/halo-infinite-battle-pass-progression-xp-challenges']raised by players during the game's previous technical playtests[/URL]. At the time, a statement from 343 addressed the issue, saying: "While we understand the community’s feedback around wanting a steady drip of match XP and more ways to earn XP for the Battle Pass, we are optimistic that the system available at launch will give players adequate means of continually having something to accomplish and a means to progress. Looking further ahead beyond launch, we expect these systems to evolve in direct partnership with player feedback." Multiplayer progression aside, the launch of Halo Infinite's multiplayer mode [URL='https://www.ign.com/articles/halo-infinite-multiplayer-reactions']has been largely positive[/URL]. While some versions of the game did experience [URL='https://www.ign.com/articles/halo-infinite-multiplayer-blue-screen-issues-pc-xbox-one-series-x-s']some teething issues to begin with[/URL], the game has amassed a large audience of players in its opening few days. On Steam alone, data from [URL='https://steamdb.info/app/1240440/graphs/']SteamDB[/URL] suggests that the game saw [URL='https://www.ign.com/articles/releasing-halo-infinite-steam-looks-like-very-good-decision']over a quarter of a million concurrent players[/URL] during its opening 24 hours. While it will be interesting to see whether that number increases over the weekend period, the figure already places it as the 22nd highest concurrent peak in the platform's all-time history. [I]Jared Moore is a freelance writer for IGN. You can follow him on [/I][URL='https://twitter.com/JaredLiamMoore']Twitter[/URL]. [url="https://www.ign.com/articles/halo-infinite-343-assessing-controversial-multiplayer-progression"]Continue reading...[/url] [/QUOTE]
Insert quotes…
Verification
Post reply
Forums
News and Announcements
Gaming News
Halo Infinite: 343 Says It's Assessing Controversial Multiplayer Progression
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.
Accept
Learn more…
Top