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GTA Trilogy Seems to Include an Unfinished VR Mode
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<blockquote data-quote="Admin" data-source="post: 54259" data-attributes="member: 1"><p>Rockstar's recent release of Grand Theft Auto: The Trilogy appears to contain an unfinished VR mode for the game.</p><p></p><p></p><p>As spotted by <a href="https://www.eurogamer.net/articles/2021-11-22-unfinished-vr-mode-found-in-gta-trilogy" target="_blank">Eurogamer</a>, Rockstar Intel reporter Ben Walker recently tweeted a video (below) showing what seems to be a semi-working first-person mode in GTA: San Andreas, but which is marked as a VR option in back-end menus. "There is a debug Unreal command for GTA VR but it looks a little bit unfinished," says Walker in the tweet.</p><p></p><p>"Maybe it would be cool if they implemented this as a first-person option? It plays pretty well. Gunfights and punching will need tweaking, would be super cool for screenshots!"</p><p></p><p></p><p></p><p>Footage of the VR mode appears to display in a similar way to the first-person perspective granted in GTA V. As part of a thread on the mode, Walker notes that the mode plays well despite <a href="https://twitter.com/videotech_/status/1461852348830175235" target="_blank">elements such as player collisions needing work</a>.</p><p></p><p>As the mode is currently hidden inside the game's code, accessing it is a little trickier than pressing a button or enabling an option in the game's menus. For starters, as noted by Walker in the tweet below, you'll need access to additional in-game mods and a debug menu.</p><p></p><p></p><p></p><p>While a first-person (or VR) mode would certainly offer an exciting addition to the game, it isn't likely to have been top of Rockstar's priority list since launch. With users across a number of platforms criticizing the wide array of bugs across the trilogy, the publisher recently launched <a href="https://www.ign.com/articles/grand-theft-auto-the-trilogy-the-definitive-edition-gets-its-first-major-update" target="_blank">its first major patch for the games</a>. According to Rockstar, this should fix a number of notable problems with the titles such as issues causing holes in the map, to character models in cutscenes and more.</p><p></p><p>For more on GTA: The Trilogy, make sure to check out our <a href="https://www.ign.com/articles/grand-theft-auto-the-trilogy-the-definitive-edition-review" target="_blank">review of the game</a> where we gave it a 5/10 calling it "defective, disappointing, and surprisingly disrespectful to three classic games and their many legions of fans." Alternatively, if you're currently playing through the trilogy and need a refresher on the best cheat codes available in the series, then you can use our <a href="https://www.ign.com/wikis/grand-theft-auto-the-trilogy-definitive-edition/Cheat_Codes_and_Secrets" target="_blank">handy wiki guide</a> to catch up on any you might have missed.</p><p></p><p></p><p><em>Jared Moore is a freelance writer for IGN. You can follow him on </em><a href="https://twitter.com/JaredLiamMoore" target="_blank">Twitter</a><em>.</em></p><p></p><p><a href="https://www.ign.com/articles/gta-trilogy-vr-mode" target="_blank">Continue reading...</a></p></blockquote><p></p>
[QUOTE="Admin, post: 54259, member: 1"] Rockstar's recent release of Grand Theft Auto: The Trilogy appears to contain an unfinished VR mode for the game. As spotted by [URL='https://www.eurogamer.net/articles/2021-11-22-unfinished-vr-mode-found-in-gta-trilogy']Eurogamer[/URL], Rockstar Intel reporter Ben Walker recently tweeted a video (below) showing what seems to be a semi-working first-person mode in GTA: San Andreas, but which is marked as a VR option in back-end menus. "There is a debug Unreal command for GTA VR but it looks a little bit unfinished," says Walker in the tweet. "Maybe it would be cool if they implemented this as a first-person option? It plays pretty well. Gunfights and punching will need tweaking, would be super cool for screenshots!" Footage of the VR mode appears to display in a similar way to the first-person perspective granted in GTA V. As part of a thread on the mode, Walker notes that the mode plays well despite [URL='https://twitter.com/videotech_/status/1461852348830175235']elements such as player collisions needing work[/URL]. As the mode is currently hidden inside the game's code, accessing it is a little trickier than pressing a button or enabling an option in the game's menus. For starters, as noted by Walker in the tweet below, you'll need access to additional in-game mods and a debug menu. While a first-person (or VR) mode would certainly offer an exciting addition to the game, it isn't likely to have been top of Rockstar's priority list since launch. With users across a number of platforms criticizing the wide array of bugs across the trilogy, the publisher recently launched [URL='https://www.ign.com/articles/grand-theft-auto-the-trilogy-the-definitive-edition-gets-its-first-major-update']its first major patch for the games[/URL]. According to Rockstar, this should fix a number of notable problems with the titles such as issues causing holes in the map, to character models in cutscenes and more. For more on GTA: The Trilogy, make sure to check out our [URL='https://www.ign.com/articles/grand-theft-auto-the-trilogy-the-definitive-edition-review']review of the game[/URL] where we gave it a 5/10 calling it "defective, disappointing, and surprisingly disrespectful to three classic games and their many legions of fans." Alternatively, if you're currently playing through the trilogy and need a refresher on the best cheat codes available in the series, then you can use our [URL='https://www.ign.com/wikis/grand-theft-auto-the-trilogy-definitive-edition/Cheat_Codes_and_Secrets']handy wiki guide[/URL] to catch up on any you might have missed. [I]Jared Moore is a freelance writer for IGN. You can follow him on [/I][URL='https://twitter.com/JaredLiamMoore']Twitter[/URL][I].[/I] [url="https://www.ign.com/articles/gta-trilogy-vr-mode"]Continue reading...[/url] [/QUOTE]
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GTA Trilogy Seems to Include an Unfinished VR Mode
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