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Forspoken Director Promises Patch to Improve Performance and Playability
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<blockquote data-quote="Admin" data-source="post: 58405" data-attributes="member: 1"><p>Square Enix's Forspoken can be deciedly mixed when it comes to performance, but the game's director says some fixes are on the way. On <a href="https://twitter.com/Forspoken/status/1623278854566514688" target="_blank">Twitter</a>, Forspoken director Takeshi Aramaki didn't provide a timeline for upcoming performance updates, but said the developers are working hard at it now.</p><p></p><p></p><p>"We've been listening to all your feedback and are hard at work on an upcoming patch that will include improvements to overall performance, graphics, playability, and general updates and fixes to the game content across PS5 and vartious PC hardware configurations," Aramaki wrote. "We are committed to making Forspoken the most enjoyable experience possible and will provide an update about the timing of the next patch as soon as possible."</p><p></p><p></p><p></p><p>In IGN's <a href="https://www.ign.com/articles/forspoken-ps5-performance-review" target="_blank">Forspoken performance review</a>, we said that the game misses the expected mark in quality and consistency, hoping that patches could resolve some of the performance and quality issues present.</p><p></p><p>Some of those issues included blurry and last-generation looking details on the PS5, framerate dipping into the mid 20s, and high input latency. These problems, along with the fact taht Forspoken doesn't feel like it's "utilising some of the key aspects of current generation consoles," made Forspoken feel like a cross-generation game.</p><p></p><p></p><p>Overall, we called Forspoken "okay", <a href="https://www.ign.com/articles/forspoken-review" target="_blank">saying</a> "Forspoken is the sort of game you’ve probably seen before – from its stereotypical fish-out-of-water fantasy story to its giant open-world map full of repetitive optional tasks."</p><p></p><p></p><p><em>Logan Plant is a freelance writer for IGN covering video game and entertainment news. He has over six years of experience in the gaming industry with bylines at IGN, Nintendo Wire, Switch Player Magazine, and Lifewire. Find him on Twitter @LoganJPlant.</em></p><p></p><p><a href="https://www.ign.com/articles/forspoken-director-promises-patch-to-improve-performance-and-playability" target="_blank">Continue reading...</a></p></blockquote><p></p>
[QUOTE="Admin, post: 58405, member: 1"] Square Enix's Forspoken can be deciedly mixed when it comes to performance, but the game's director says some fixes are on the way. On [URL='https://twitter.com/Forspoken/status/1623278854566514688']Twitter[/URL], Forspoken director Takeshi Aramaki didn't provide a timeline for upcoming performance updates, but said the developers are working hard at it now. "We've been listening to all your feedback and are hard at work on an upcoming patch that will include improvements to overall performance, graphics, playability, and general updates and fixes to the game content across PS5 and vartious PC hardware configurations," Aramaki wrote. "We are committed to making Forspoken the most enjoyable experience possible and will provide an update about the timing of the next patch as soon as possible." In IGN's [URL='https://www.ign.com/articles/forspoken-ps5-performance-review']Forspoken performance review[/URL], we said that the game misses the expected mark in quality and consistency, hoping that patches could resolve some of the performance and quality issues present. Some of those issues included blurry and last-generation looking details on the PS5, framerate dipping into the mid 20s, and high input latency. These problems, along with the fact taht Forspoken doesn't feel like it's "utilising some of the key aspects of current generation consoles," made Forspoken feel like a cross-generation game. Overall, we called Forspoken "okay", [URL='https://www.ign.com/articles/forspoken-review']saying[/URL] "Forspoken is the sort of game you’ve probably seen before – from its stereotypical fish-out-of-water fantasy story to its giant open-world map full of repetitive optional tasks." [I]Logan Plant is a freelance writer for IGN covering video game and entertainment news. He has over six years of experience in the gaming industry with bylines at IGN, Nintendo Wire, Switch Player Magazine, and Lifewire. Find him on Twitter @LoganJPlant.[/I] [url="https://www.ign.com/articles/forspoken-director-promises-patch-to-improve-performance-and-playability"]Continue reading...[/url] [/QUOTE]
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