SameTeem
Search titles only
By:
Log in
Register
What's new
Search
Search
Search titles only
By:
Home
Forums
Forums
New posts
Search forums
What's new
What's new
Featured content
Media
Resources
Free TeamSpeak Channel
TeamSpeak
TeamSpeak
Vote
Rank System
Make a Channel
Free Channel Information
Servers
Sourcebans
New posts
SameTeem
Home
Forums
New posts
Search forums
What's new
Featured content
Media
Resources
Free TeamSpeak Channel
TeamSpeak
Vote
Rank System
Make a Channel
Free Channel Information
Servers
Sourcebans
Log in
Register
What's new
Search
Search
Search titles only
By:
New posts
Search forums
Menu
Log in
Register
Navigation
Install the app
Install
More options
Contact us
Close Menu
Download TeamSpeak Today
Proudly sponsored by TeamSpeak
Forums
News and Announcements
Gaming News
Final Fantasy 7 Revelation Tweaks Mini-Games But Square Enix Says It Would Never Reduce Them
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Admin" data-source="post: 71485" data-attributes="member: 1"><p><img src="https://assets-prd.ignimgs.com/2026/06/06/final-fantasy-7-revelation-mini-games-1780776380058.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p>Square Enix has confirmed it tweaked its approach to mini-games for <a href="https://www.ign.com/games/final-fantasy-vii-revelation" target="_blank"><u>Final Fantasy 7 Revelation</u></a>, but there are some things it won't change "no matter how much feedback we receive."</p><p></p><p>Director Naoki Hamaguchi opened up about the very, very loud feedback the team received following its approach to mini-games in titles like Final Fantasy 7 Remake and Rebirth during an interview with <a href="https://automaton-media.com/en/interviews/what-does-final-fantasy-7-revelation-do-differently-from-its-predecessors-director-naoki-hamaguchi-on-meaningful-player-choices-resolving-the/" target="_blank"><u>Automaton</u></a>. It's a topic that has seen players calling for side activities to be reduced in an effort to curb any potential bloat criticisms, but he said respecting the original experience is far more important than catering to a modern player base.</p><p></p><p>"The request to reduce the number of minigames is a difficult one," Hamaguchi said. "I have a very clear policy that I don’t want to change, no matter how much feedback we receive. After all, the original FFVII had an enormous number of minigames. This remake series exists because of the original game, and respecting the original is one of our core policies."</p><p></p><p></p><p>Still, Square Enix saw an opportunity to reimagine some of the late-game events of Final Fantasy 7 with its Revelation remake chapter. For the upcoming third installment, Hamaguchi said they have made it so players "don't have to engage with mini-games" if they don't want to.</p><p></p><p>The team didn't want players who, for example, focused on combat to feel forced to play mini-games to unlock certain combat-centric rewards. Final Fantasy 7 Revelation addresses feedback by not tying most of these rewards to combat, instead granting players access to character skins and customization options.</p><p></p><p>As a result, rewards to aid in combat and battle progression can still be earned through "combat-oriented side content." It's a move that Hamaguchi said has made this game "much more comfortable to play than past entries."</p><p></p><p></p><p>Hamaguchi also teased that some Final Fantasy 7 Revelation mini-games will also feature difficulty settings for those looking to earn rewards without digging their heels in for one particularly tough mission. With Square Enix's goal to "minimize frustration," there will also be an option to skip mini-games, though Hamaguchi didn't elaborate on this feature.</p><p></p><p>"The abundance of minigames is one of the original game’s defining traits, so even in a remake, that’s not something I intend to change. On the other hand, I do believe it’s crucial to make them more comfortable to play and to ensure players don’t feel disadvantaged if they choose to skip them. We’ve incorporated the lessons we learned from FFVII Rebirth into this game, so I’m looking forward to seeing how players respond to it."</p><p></p><p></p><p>Final Fantasy 7 Revelation was <a href="https://www.ign.com/articles/final-fantasy-vii-remake-part-3-called-revelation-out-simultaneously-across-all-platforms" target="_blank"><u>announced</u></a> at Summer Game Fest 2026 and will launch for PC, Nintendo Switch 2, PlayStation 5, and Xbox Series X | S spring 2027. Hamaguchi also recently confirmed that <a href="https://www.ign.com/articles/final-fantasy-7-revelation-director-confirms-new-voice-actor-for-sephiroth" target="_blank"><u>Sephiroth's English voice actor, Tyler Hoechlin, was unable to return</u></a>, with the character now voiced by Travis Willingham. For more, you can read up on <a href="https://www.ign.com/articles/summer-game-fest-2026-everything-announced" target="_blank">everything announced at last night's show</a>.</p><p></p><p></p><p><em>Michael Cripe is a freelance writer with IGN. He's best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).</em></p><p></p><p><a href="https://www.ign.com/articles/final-fantasy-7-revelation-tweaks-mini-games-but-square-enix-says-it-would-never-reduce-them" target="_blank">Continue reading...</a></p></blockquote><p></p>
[QUOTE="Admin, post: 71485, member: 1"] [IMG]https://assets-prd.ignimgs.com/2026/06/06/final-fantasy-7-revelation-mini-games-1780776380058.png[/IMG] Square Enix has confirmed it tweaked its approach to mini-games for [URL='https://www.ign.com/games/final-fantasy-vii-revelation'][U]Final Fantasy 7 Revelation[/U][/URL], but there are some things it won't change "no matter how much feedback we receive." Director Naoki Hamaguchi opened up about the very, very loud feedback the team received following its approach to mini-games in titles like Final Fantasy 7 Remake and Rebirth during an interview with [URL='https://automaton-media.com/en/interviews/what-does-final-fantasy-7-revelation-do-differently-from-its-predecessors-director-naoki-hamaguchi-on-meaningful-player-choices-resolving-the/'][U]Automaton[/U][/URL]. It's a topic that has seen players calling for side activities to be reduced in an effort to curb any potential bloat criticisms, but he said respecting the original experience is far more important than catering to a modern player base. "The request to reduce the number of minigames is a difficult one," Hamaguchi said. "I have a very clear policy that I don’t want to change, no matter how much feedback we receive. After all, the original FFVII had an enormous number of minigames. This remake series exists because of the original game, and respecting the original is one of our core policies." Still, Square Enix saw an opportunity to reimagine some of the late-game events of Final Fantasy 7 with its Revelation remake chapter. For the upcoming third installment, Hamaguchi said they have made it so players "don't have to engage with mini-games" if they don't want to. The team didn't want players who, for example, focused on combat to feel forced to play mini-games to unlock certain combat-centric rewards. Final Fantasy 7 Revelation addresses feedback by not tying most of these rewards to combat, instead granting players access to character skins and customization options. As a result, rewards to aid in combat and battle progression can still be earned through "combat-oriented side content." It's a move that Hamaguchi said has made this game "much more comfortable to play than past entries." Hamaguchi also teased that some Final Fantasy 7 Revelation mini-games will also feature difficulty settings for those looking to earn rewards without digging their heels in for one particularly tough mission. With Square Enix's goal to "minimize frustration," there will also be an option to skip mini-games, though Hamaguchi didn't elaborate on this feature. "The abundance of minigames is one of the original game’s defining traits, so even in a remake, that’s not something I intend to change. On the other hand, I do believe it’s crucial to make them more comfortable to play and to ensure players don’t feel disadvantaged if they choose to skip them. We’ve incorporated the lessons we learned from FFVII Rebirth into this game, so I’m looking forward to seeing how players respond to it." Final Fantasy 7 Revelation was [URL='https://www.ign.com/articles/final-fantasy-vii-remake-part-3-called-revelation-out-simultaneously-across-all-platforms'][U]announced[/U][/URL] at Summer Game Fest 2026 and will launch for PC, Nintendo Switch 2, PlayStation 5, and Xbox Series X | S spring 2027. Hamaguchi also recently confirmed that [URL='https://www.ign.com/articles/final-fantasy-7-revelation-director-confirms-new-voice-actor-for-sephiroth'][U]Sephiroth's English voice actor, Tyler Hoechlin, was unable to return[/U][/URL], with the character now voiced by Travis Willingham. For more, you can read up on [URL='https://www.ign.com/articles/summer-game-fest-2026-everything-announced']everything announced at last night's show[/URL]. [I]Michael Cripe is a freelance writer with IGN. He's best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).[/I] [url="https://www.ign.com/articles/final-fantasy-7-revelation-tweaks-mini-games-but-square-enix-says-it-would-never-reduce-them"]Continue reading...[/url] [/QUOTE]
Insert quotes…
Verification
Post reply
Forums
News and Announcements
Gaming News
Final Fantasy 7 Revelation Tweaks Mini-Games But Square Enix Says It Would Never Reduce Them
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.
Accept
Learn more…
Top