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‘F*** Me, This Thing That We Created, It’s Going to Live’ — Peter Molyneux Cried Watching Xbox's New Fable Gameplay Reveal
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<blockquote data-quote="Admin" data-source="post: 70133" data-attributes="member: 1"><p><img src="https://assets-prd.ignimgs.com/2025/02/25/fablegameplay-ign-blogroll-1740499913983.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p>Playground Games gave us a first look at <a href="https://www.ign.com/articles/weve-been-working-on-this-game-for-a-really-really-long-time-the-big-fable-interview-with-microsoft-developer-playground" target="_blank"><u>gameplay from its Fable reboot</u></a> earlier this year in January’s Xbox Developer Direct, and among its viewers was the series’ original creator, Peter Molyneux.</p><p></p><p>IGN recently spoke to the former Lionhead Studios developer in anticipation of his new God game, <a href="https://www.ign.com/games/masters-of-albion" target="_blank">Masters of Albion</a>, and took the opportunity to ask for his thoughts on what he saw from this new incarnation of Fable.</p><p></p><p></p><p>“When I was watching the Fable trailer, I just felt myself tearing up”, reveals Molyneux. “I know that I could probably be slaughtered for saying that, but I am someone who cries frequently, and I felt incredibly emotional, and the reason I felt emotional was: F*** me. This thing that we created, it's going to live, it’s going to carry on. This world, which we loved creating so much, and other people loved, has a life.”</p><p></p><p>“And for me, the saddest thing would be to see it diminish, which is one of the reasons I'm really going back to God games. So that was the overall emotion. I thought it was really smart of them to retell Fable 1 rather than have the burden of continuing the Fable story. I loved seeing some of those references. I thought it was super smart to have the kid’s family turn to stone. I thought that was really smart. And so those were all the plus points.”</p><p></p><p>But… there’s always a but. Although there was plenty that the series’ original creator enjoyed in Playground’s grand unveiling, it didn’t completely hit the nail on the head for Molyneux — with the game's tone and visual design not quite to his tastes.</p><p></p><p></p><p>“I mean, if I was critical, which I think you want me to be, there was a slight antiseptic feel about it," Molyneux states. “But I mean, they've got months and months to build in that character and almost that dirtiness that you want in the world. I never thought Fable as being clean and all the angles being sharp and defined. It's more chaotic. It's more what Old England probably used to be, which was not straight lines, the place, it's more crinkling, and all the buckle belts on people are ridiculously large, and the boots and the hands ridiculously large because that is part of the character. So there’s a little bit more of that character, which I would probably foolishly and ridiculously ask for.”</p><p></p><p>But these minor quibbles with the current aesthetic certainly aren’t getting in the way of Peter looking forward to getting his hands on it when it arrives later this year. When asked if he plans to play Fable, he replied: “Absolutely. For sure. Not as someone looking for the flaws and faults, but as someone who truly loves and adores that universe.”</p><p></p><p>I, too, cannot wait to jump back into the fairy tale world of Fable. You can check out all of the latest updates on Playground’s upcoming fantasy RPG here, including how it plans to utlilise a <a href="https://www.ign.com/articles/ive-never-seen-it-in-games-before-fable-will-use-a-storytelling-technique-borrowed-from-the-office" target="_blank"><u>surprising storytelling technique from The Office</u></a>, and how you’ll be able to <a href="https://www.ign.com/articles/itll-be-a-bit-of-work-but-you-could-marry-them-all-fable-has-1000-handcrafted-npcs-for-you-to-play-around-with" target="_blank"><u>marry each and every one of its 1,000 NPCs</u></a>.</p><p></p><p></p><p><em>Simon Cardy is a Senior Editor at IGN who can mainly be found skulking around open world games, indulging in Korean cinema, or despairing at the state of Tottenham Hotspur and the New York Jets. Follow him on Bluesky at </em><a href="https://bsky.app/profile/cardy.bsky.social" target="_blank">@cardy.bsky.social</a><em>.</em></p><p></p><p><a href="https://www.ign.com/articles/f-me-this-thing-that-we-created-its-going-to-live-peter-molyneux-cried-watching-xboxs-new-fable-gameplay-reveal" target="_blank">Continue reading...</a></p></blockquote><p></p>
[QUOTE="Admin, post: 70133, member: 1"] [IMG]https://assets-prd.ignimgs.com/2025/02/25/fablegameplay-ign-blogroll-1740499913983.jpg[/IMG] Playground Games gave us a first look at [URL='https://www.ign.com/articles/weve-been-working-on-this-game-for-a-really-really-long-time-the-big-fable-interview-with-microsoft-developer-playground'][U]gameplay from its Fable reboot[/U][/URL] earlier this year in January’s Xbox Developer Direct, and among its viewers was the series’ original creator, Peter Molyneux. IGN recently spoke to the former Lionhead Studios developer in anticipation of his new God game, [URL='https://www.ign.com/games/masters-of-albion']Masters of Albion[/URL], and took the opportunity to ask for his thoughts on what he saw from this new incarnation of Fable. “When I was watching the Fable trailer, I just felt myself tearing up”, reveals Molyneux. “I know that I could probably be slaughtered for saying that, but I am someone who cries frequently, and I felt incredibly emotional, and the reason I felt emotional was: F*** me. This thing that we created, it's going to live, it’s going to carry on. This world, which we loved creating so much, and other people loved, has a life.” “And for me, the saddest thing would be to see it diminish, which is one of the reasons I'm really going back to God games. So that was the overall emotion. I thought it was really smart of them to retell Fable 1 rather than have the burden of continuing the Fable story. I loved seeing some of those references. I thought it was super smart to have the kid’s family turn to stone. I thought that was really smart. And so those were all the plus points.” But… there’s always a but. Although there was plenty that the series’ original creator enjoyed in Playground’s grand unveiling, it didn’t completely hit the nail on the head for Molyneux — with the game's tone and visual design not quite to his tastes. “I mean, if I was critical, which I think you want me to be, there was a slight antiseptic feel about it," Molyneux states. “But I mean, they've got months and months to build in that character and almost that dirtiness that you want in the world. I never thought Fable as being clean and all the angles being sharp and defined. It's more chaotic. It's more what Old England probably used to be, which was not straight lines, the place, it's more crinkling, and all the buckle belts on people are ridiculously large, and the boots and the hands ridiculously large because that is part of the character. So there’s a little bit more of that character, which I would probably foolishly and ridiculously ask for.” But these minor quibbles with the current aesthetic certainly aren’t getting in the way of Peter looking forward to getting his hands on it when it arrives later this year. When asked if he plans to play Fable, he replied: “Absolutely. For sure. Not as someone looking for the flaws and faults, but as someone who truly loves and adores that universe.” I, too, cannot wait to jump back into the fairy tale world of Fable. You can check out all of the latest updates on Playground’s upcoming fantasy RPG here, including how it plans to utlilise a [URL='https://www.ign.com/articles/ive-never-seen-it-in-games-before-fable-will-use-a-storytelling-technique-borrowed-from-the-office'][U]surprising storytelling technique from The Office[/U][/URL], and how you’ll be able to [URL='https://www.ign.com/articles/itll-be-a-bit-of-work-but-you-could-marry-them-all-fable-has-1000-handcrafted-npcs-for-you-to-play-around-with'][U]marry each and every one of its 1,000 NPCs[/U][/URL]. [I]Simon Cardy is a Senior Editor at IGN who can mainly be found skulking around open world games, indulging in Korean cinema, or despairing at the state of Tottenham Hotspur and the New York Jets. Follow him on Bluesky at [/I][URL='https://bsky.app/profile/cardy.bsky.social']@cardy.bsky.social[/URL][I].[/I] [url="https://www.ign.com/articles/f-me-this-thing-that-we-created-its-going-to-live-peter-molyneux-cried-watching-xboxs-new-fable-gameplay-reveal"]Continue reading...[/url] [/QUOTE]
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‘F*** Me, This Thing That We Created, It’s Going to Live’ — Peter Molyneux Cried Watching Xbox's New Fable Gameplay Reveal
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