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Dragon's Dogma 2 Will Feature an Uncapped Frame Rate, Director Confirms
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<blockquote data-quote="Admin" data-source="post: 62194" data-attributes="member: 1"><p>Despite what previous rumors suggested, the director of <a href="https://www.ign.com/games/dragons-dogma-ii" target="_blank">Dragon's Dogma 2</a> has clarified that the upcoming action RPG will not be locked at 30 frames per second but rather will feature an uncapped frame rate.</p><p></p><p></p><p>In a post on X/Twitter, Dragon's Dogma 2 director Hideaki Itsuno <a href="https://twitter.com/only4izi/status/1757518187514499505" target="_blank">confirmed</a> the game would feature an unlocked frame rate and support for variable frame rate (VFR).</p><p></p><p></p><p></p><p>While Itsuno did not specify whether these features are available on all the platforms Dragon's Dogma 2 is set to release on, they should be on PC and consoles alike, as Itsuno <a href="https://x.com/only4izi/status/1757525383593820302?s=20" target="_blank">liked a reply</a> a fan <a href="https://twitter.com/only4izi/status/1757518187514499505" target="_blank">posted</a> when asking if uncapped frame rates and VFR were coming to the console versions, too.</p><p></p><p>Unlike variable refresh rate (VRR), variable frame rate (VFR) is when the the video display adjusts the frame rate depending on certain factors such as how much action is going on in a scene or the hardware the game is running on. In contrast, VRR is a technology that will automatically sync a display's refresh rate to match whatever the game is outputting.</p><p></p><p>Uncapped frame rates can be a double-edged sword depending on the situation, mostly concerning the stability of a game's performance. As Digital Foundry's John Linneman <a href="https://twitter.com/dark1x/status/1757522977451561087" target="_blank">points out</a>, from what he has seen, Dragon's Dogma 2 is "<a href="https://x.com/dark1x/status/1757532872506818980?s=20" target="_blank">wildly unstable</a>," with hopes that there will be a Performance Mode or at least an option to lock the game at 30 frames per second.</p><p></p><p></p><p>In <a href="https://www.ign.com/articles/dragons-dogma-2-the-final-preview-ign-first" target="_blank">IGN's final preview of Dragon's Dogma 2</a>, we wrote: "In the 10 hours I played, these were very compelling decisions to have to make, but the real test will be whether those decisions remain compelling or turn exhausting in hour 20 or 30 when the map has expanded dramatically, and you still have quests remaining to complete in a town you're super far away from."</p><p></p><p>Dragon's Dogma 2 is out on March 22 for PC, PS5, and Xbox Series X/S.</p><p></p><p></p><p><em>Taylor is a Reporter at IGN. You can follow her on Twitter </em><a href="https://twitter.com/TayNixster" target="_blank"><em>@TayNixster.</em></a></p><p></p><p><a href="https://www.ign.com/articles/dragons-dogma-2-will-feature-an-uncapped-frame-rate-director-confirms" target="_blank">Continue reading...</a></p></blockquote><p></p>
[QUOTE="Admin, post: 62194, member: 1"] Despite what previous rumors suggested, the director of [URL='https://www.ign.com/games/dragons-dogma-ii']Dragon's Dogma 2[/URL] has clarified that the upcoming action RPG will not be locked at 30 frames per second but rather will feature an uncapped frame rate. In a post on X/Twitter, Dragon's Dogma 2 director Hideaki Itsuno [URL='https://twitter.com/only4izi/status/1757518187514499505']confirmed[/URL] the game would feature an unlocked frame rate and support for variable frame rate (VFR). While Itsuno did not specify whether these features are available on all the platforms Dragon's Dogma 2 is set to release on, they should be on PC and consoles alike, as Itsuno [URL='https://x.com/only4izi/status/1757525383593820302?s=20']liked a reply[/URL] a fan [URL='https://twitter.com/only4izi/status/1757518187514499505']posted[/URL] when asking if uncapped frame rates and VFR were coming to the console versions, too. Unlike variable refresh rate (VRR), variable frame rate (VFR) is when the the video display adjusts the frame rate depending on certain factors such as how much action is going on in a scene or the hardware the game is running on. In contrast, VRR is a technology that will automatically sync a display's refresh rate to match whatever the game is outputting. Uncapped frame rates can be a double-edged sword depending on the situation, mostly concerning the stability of a game's performance. As Digital Foundry's John Linneman [URL='https://twitter.com/dark1x/status/1757522977451561087']points out[/URL], from what he has seen, Dragon's Dogma 2 is "[URL='https://x.com/dark1x/status/1757532872506818980?s=20']wildly unstable[/URL]," with hopes that there will be a Performance Mode or at least an option to lock the game at 30 frames per second. In [URL='https://www.ign.com/articles/dragons-dogma-2-the-final-preview-ign-first']IGN's final preview of Dragon's Dogma 2[/URL], we wrote: "In the 10 hours I played, these were very compelling decisions to have to make, but the real test will be whether those decisions remain compelling or turn exhausting in hour 20 or 30 when the map has expanded dramatically, and you still have quests remaining to complete in a town you're super far away from." Dragon's Dogma 2 is out on March 22 for PC, PS5, and Xbox Series X/S. [I]Taylor is a Reporter at IGN. You can follow her on Twitter [/I][URL='https://twitter.com/TayNixster'][I]@TayNixster.[/I][/URL] [url="https://www.ign.com/articles/dragons-dogma-2-will-feature-an-uncapped-frame-rate-director-confirms"]Continue reading...[/url] [/QUOTE]
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Dragon's Dogma 2 Will Feature an Uncapped Frame Rate, Director Confirms
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