SameTeem
Search titles only
By:
Log in
Register
What's new
Search
Search
Search titles only
By:
Home
Forums
Forums
New posts
Search forums
What's new
What's new
Featured content
Media
Resources
Free TeamSpeak Channel
TeamSpeak
TeamSpeak
Vote
Rank System
Make a Channel
Free Channel Information
Servers
Sourcebans
New posts
SameTeem
Home
Forums
New posts
Search forums
What's new
Featured content
Media
Resources
Free TeamSpeak Channel
TeamSpeak
Vote
Rank System
Make a Channel
Free Channel Information
Servers
Sourcebans
Log in
Register
What's new
Search
Search
Search titles only
By:
New posts
Search forums
Menu
Log in
Register
Navigation
Install the app
Install
More options
Contact us
Close Menu
Download TeamSpeak Today
Proudly sponsored by TeamSpeak
Forums
News and Announcements
Gaming News
Control: Resonant Creative Director on the Sequel Shifting to an Action RPG | IGN Live 2026
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Admin" data-source="post: 71486" data-attributes="member: 1"><p><img src="https://assets-prd.ignimgs.com/2026/06/05/qvf3mgp536yiyt3ko03-ucxwuypxyww3ntznf9xiut8-1780681836615.jpeg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p>We got more insight into <a href="https://www.ign.com/games/control-resonant" target="_blank">Control Resonant</a> today at IGN Live, as Creative Director Mikael Kasurinen showed off some of the game while explaining the approach to the sequel to 2019's Control.</p><p></p><p>Unlike the first game, which was a third-person shooter, Control: Resonant is making the jump to an action role-playing game. In Control you played as Jesse Faden, and this time you're playing as her brother, Dylan. Kasurinen said the switch in how you play really began "with the protagonist first. I aways knew I wanted to first do a game about Jesse and then the second is about Dylan. Control is always about these siblings."</p><p></p><p>He said the idea was to really spotlight how "both siblings have their own personality and approach and ways of doing things. If Jesse uses a gun, then of course Dylan uses a melee weapon." That weapon is called the Aberrant, which shape shifts throughout the game in order to face different kinds of threats, with Kasurinen explaining how Control's powerful entities known as The Board "kind of manifest as this weapon."</p><p></p><p></p><p>One stage showed off at IGN Live found Dylan fighting his way through what Kasurinen described as "an awesome mission. An early stage involving all of the different threats that are coming across Manhattan and how there is a device that goes through this liminal space of these patterned apartments. Dylan needs to get to the bottom of it and hook up the device." He noted that in the game that "combat is quite hectic," focused on "aggression, speed, moving through the environment at a fast pace."</p><p></p><p>Kasurinen acknowledges that Control's lore is rather dense. "We do throw them a bit into the deep end," he said he about newcomers, but he stressed "there are guardrails and things that help you understand." One of those things is a character named Zoe, who is also an outsider to all the things that happened in the first Control game, allowing her to get caught up alongside any players who need the same.</p><p></p><p>Control: Resonant will be available on PC, PS5, and Xbox Series X|S on September 24, 2026.</p><p></p><p>Be sure to keep up with everything going on at <a href="https://www.ign.com/articles/ign-live-2026-how-to-watch-and-what-to-expect" target="_blank">IGN Live 2026</a>. You can check the <a href="https://www.ign.com/articles/ign-live-2026-lineup-updates" target="_blank">full schedule</a> to see what else is coming up across games, movies, TV, streaming, and more.</p><p></p><p><a href="https://www.ign.com/articles/control-resonant-creative-director-on-the-sequel-shifting-to-an-action-rpg-ign-live-2026" target="_blank">Continue reading...</a></p></blockquote><p></p>
[QUOTE="Admin, post: 71486, member: 1"] [IMG]https://assets-prd.ignimgs.com/2026/06/05/qvf3mgp536yiyt3ko03-ucxwuypxyww3ntznf9xiut8-1780681836615.jpeg[/IMG] We got more insight into [URL='https://www.ign.com/games/control-resonant']Control Resonant[/URL] today at IGN Live, as Creative Director Mikael Kasurinen showed off some of the game while explaining the approach to the sequel to 2019's Control. Unlike the first game, which was a third-person shooter, Control: Resonant is making the jump to an action role-playing game. In Control you played as Jesse Faden, and this time you're playing as her brother, Dylan. Kasurinen said the switch in how you play really began "with the protagonist first. I aways knew I wanted to first do a game about Jesse and then the second is about Dylan. Control is always about these siblings." He said the idea was to really spotlight how "both siblings have their own personality and approach and ways of doing things. If Jesse uses a gun, then of course Dylan uses a melee weapon." That weapon is called the Aberrant, which shape shifts throughout the game in order to face different kinds of threats, with Kasurinen explaining how Control's powerful entities known as The Board "kind of manifest as this weapon." One stage showed off at IGN Live found Dylan fighting his way through what Kasurinen described as "an awesome mission. An early stage involving all of the different threats that are coming across Manhattan and how there is a device that goes through this liminal space of these patterned apartments. Dylan needs to get to the bottom of it and hook up the device." He noted that in the game that "combat is quite hectic," focused on "aggression, speed, moving through the environment at a fast pace." Kasurinen acknowledges that Control's lore is rather dense. "We do throw them a bit into the deep end," he said he about newcomers, but he stressed "there are guardrails and things that help you understand." One of those things is a character named Zoe, who is also an outsider to all the things that happened in the first Control game, allowing her to get caught up alongside any players who need the same. Control: Resonant will be available on PC, PS5, and Xbox Series X|S on September 24, 2026. Be sure to keep up with everything going on at [URL='https://www.ign.com/articles/ign-live-2026-how-to-watch-and-what-to-expect']IGN Live 2026[/URL]. You can check the [URL='https://www.ign.com/articles/ign-live-2026-lineup-updates']full schedule[/URL] to see what else is coming up across games, movies, TV, streaming, and more. [url="https://www.ign.com/articles/control-resonant-creative-director-on-the-sequel-shifting-to-an-action-rpg-ign-live-2026"]Continue reading...[/url] [/QUOTE]
Insert quotes…
Verification
Post reply
Forums
News and Announcements
Gaming News
Control: Resonant Creative Director on the Sequel Shifting to an Action RPG | IGN Live 2026
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.
Accept
Learn more…
Top