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Call of Duty: Warzone Dev Says More Maps Aren't Possible Because Install Sizes are 'F**king Crazy'

Call of Duty Warzone can't have multiple main maps available at the same time because the install sizes are too big.


In an interview with streamer TeeP, as spotted by PC Gamer, Call of Duty live operations lead Josh Bridge said he and the team want to include more maps but the install sizes are "f**king crazy".

Warzone's original map, Verdansk, was replaced by Caldera in December 2021, and TeeP asked if a map rotation option similar to the one in Apex Legends would ever come to the game.


Bridge said: "We want that. We all want that, [but] there's a technical problem: the install and reinstall sizes are f**king crazy."

Warzone currently requires more than 120 gigabytes of storage on PlayStation 5 and a similar amount on other consoles, while the PC install requires around 80 GB.


The huge install size puts players off, Bridge said, adding that each new update (that requires more storage space) loses the game players.


This is because Warzone was built within Call of Duty: Modern Warfare, meaning its assets were intended for the usual six versus six player matches on small maps. "Verdansk was never authored with the idea that 180 weapons were going to be added to it," Bridge said.

Major changes came to the battle royale last week in the Season Two Reloaded update, which gave Warzone's Rebirth Island its biggest update since launch.


Ryan Dinsdale is an IGN freelancer who occasionally remembers to tweet @thelastdinsdale. He'll talk about The Witcher all day.

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