interview

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    Days Gone Sequel Would Have Explored a ‘More Technical Direction’

    Days Gone game director Jeff Ross has said in a recent interview that a sequel to the game would have moved the series in a "more technical direction" had Sony decided to revisit the franchise for a second time.In a recent interview with USA Today's ForTheWin, Ross spoke further about where...
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    Halo Director Discusses Extra Year of Development, the Bungie Days, and More! – IGN Unfiltered #62

    Welcome to IGN Unfiltered, our (somewhat) regularly occurring interview series where we sit down with the best, brightest, and most fascinating minds in the video game industry. (Catch up on the other 60 episodes here.) My guest this episode is Halo Infinite head of creative and longtime Bungie...
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    The Anacrusis - Developer Interview

    CEO of Stray Bombay Chet Faliszek explains his inspirations for bringing their new four-player co-op shooter to life, and how you'll work with your team to survive the alien hordes in The Anacrusis.Continue reading...
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    The Dark Pictures Anthology: House of Ashes - E3 Studio Interview

    Dig deep into the lore and gameplay of House of Ashes in this exclusive interview with Dan McDonald, Executive Producer, as he talks about what makes a horror game tick, how to perfect a jump scare and what it is like to work with Ashley Tisdale.Continue reading...
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    GTFO – Interview with Simon Viklund Part 2

    If you missed part one of our GTFO interview, make sure to catch up with part one. Here is part two of our interview with composer and sound designer Simon Viklund: Q: What other weapons and gadgets will be usable? What’s your favourite gadget – mine is the motion tracker. A: Among the tools...
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    GTFO – Interview with Simon Viklund

    GTFO is the upcoming hardcore cooperative FPS where players must work together to survive the horrors that lurk in the vast underground Complex and complete missions for an unknown entity. Move quietly, plan ahead, and don’t make any sudden movements or your mission just might end in disaster...
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    Pride Run Interview: Why it’s a celebration open to everyone

    A couple of months back we had a chance to sit down with IV productions, the studio behind Pride Run, at Gamescom in Cologne. Ivan Venturi (CEO & Game Director), Giacomo Guccinelli (Art Director) and Mauro Copeta (Music & FX director) talked us through their colourful new creation and what the...
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