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Xbox Boss Phil Spencer Issues Update on Rare’s Long in Development Everwild
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<blockquote data-quote="Admin" data-source="post: 66361" data-attributes="member: 1"><p><img src="https://assets-prd.ignimgs.com/2025/02/17/everwild-1739790888832.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p>What happened to Rare’s <a href="https://www.ign.com/games/everwild" target="_blank">Everwild</a>? It’s been over five years since the game was announced back during Microsoft’s X019 presentation. Repeated no-shows during Xbox showcases and rumors of reboots have caused some to wonder whether Everwild had fallen by the wayside. Not so, Xbox boss Phil Spencer has said.</p><p></p><p>In an interview with <a href="https://xboxera.com/2025/02/15/xboxera-interviews-phil-spencer/" target="_blank">XboxEra</a>, Spencer listed Everwild as one of the games yet to come out that he was excited for, adding he’d recently visited UK studio Rare, which runs live service pirate adventure game Sea of Thieves, to get a look at Everwild and the progress the developers were making.</p><p></p><p>“Yeah, State of Decay is just one of the franchises I love back from the original one, so that one stays on the board. I do think the work that Double Fine’s doing and how Tim [Schafer] kind of solicits feedback from the team. And the other one, I’ll say because I was recently out at Rare. It’s nice to see the team with Everwild and the progress that they’re making.”</p><p></p><p></p><p>Spencer said Microsoft had been able to give the developers of those games (State of Decay, the next game from Double Fine, and Everwild) time while still having a packed schedule of releases (bolstered, obviously, by the acquisitions of Bethesda and Activision Blizzard).</p><p></p><p>“We can give those teams time,” Spencer said. “And next week I’m going to be up in Vancouver with the Coalition [Gears of War developer] — and how fun is that?”</p><p></p><p>As for Everwild, it’s faced concern over the years after the aforementioned reboot rumor, <a href="https://www.ign.com/articles/everwild-reboot-matt-booty-comments" target="_blank">which Microsoft has denied</a>, and the exit of creative director Simon Woodroffe in 2020. Rare filled the director's chair with veteran designer Gregg Mayles, who previously worked on Donkey Kong Country, Banjo-Kazooie, Viva Pinata, and Sea of Thieves.</p><p></p><p></p><p>But what is Everwilds? Reports have indicated it’s a third-person adventure game with god game elements, but given how long it’s been in development, that may have changed. The last Everwilds trailer, released in July 2020, carried the following description: “Everwild is a brand new IP from Rare. A unique and unforgettable experience await in a natural and magical world.”</p><p></p><p>Microsoft has a long list of in-development games, including the <a href="https://www.ign.com/games/perfect-dark-reboot" target="_blank">Perfect Dark reboot</a>, <a href="https://www.ign.com/articles/future-halo-games-moving-to-unreal-engine-as-developer-343-industries-officially-changes-its-name" target="_blank">the next Halo</a>, and Playground's new <a href="https://www.ign.com/articles/microsofts-fable-reboot-shown-off-with-new-trailer-and-a-2025-release-window-xbox-games-showcase-2024" target="_blank">Fable</a> game. Meanwhile, Bethesda is working on <a href="https://www.ign.com/articles/the-elder-scrolls-6-announcement-is-now-as-old-as-skyrim-was-when-the-elder-scrolls-6-was-announced" target="_blank">The Elder Scrolls 6</a>, and Activision is of course working on this year's Call of Duty. In the shorter term, id Software's <a href="https://www.ign.com/games/doom-the-dark-ages" target="_blank">Doom: The Dark Ages</a> launches in May.</p><p></p><p></p><p><em>Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at <a href="mailto:wesley_yinpoole@ign.com">wesley_yinpoole@ign.com</a> or confidentially at <a href="mailto:wyp100@proton.me">wyp100@proton.me</a>.</em></p><p></p><p><a href="https://www.ign.com/articles/xbox-boss-phil-spencer-issues-update-on-rares-long-in-development-everwild" target="_blank">Continue reading...</a></p></blockquote><p></p>
[QUOTE="Admin, post: 66361, member: 1"] [IMG]https://assets-prd.ignimgs.com/2025/02/17/everwild-1739790888832.jpg[/IMG] What happened to Rare’s [URL='https://www.ign.com/games/everwild']Everwild[/URL]? It’s been over five years since the game was announced back during Microsoft’s X019 presentation. Repeated no-shows during Xbox showcases and rumors of reboots have caused some to wonder whether Everwild had fallen by the wayside. Not so, Xbox boss Phil Spencer has said. In an interview with [URL='https://xboxera.com/2025/02/15/xboxera-interviews-phil-spencer/']XboxEra[/URL], Spencer listed Everwild as one of the games yet to come out that he was excited for, adding he’d recently visited UK studio Rare, which runs live service pirate adventure game Sea of Thieves, to get a look at Everwild and the progress the developers were making. “Yeah, State of Decay is just one of the franchises I love back from the original one, so that one stays on the board. I do think the work that Double Fine’s doing and how Tim [Schafer] kind of solicits feedback from the team. And the other one, I’ll say because I was recently out at Rare. It’s nice to see the team with Everwild and the progress that they’re making.” Spencer said Microsoft had been able to give the developers of those games (State of Decay, the next game from Double Fine, and Everwild) time while still having a packed schedule of releases (bolstered, obviously, by the acquisitions of Bethesda and Activision Blizzard). “We can give those teams time,” Spencer said. “And next week I’m going to be up in Vancouver with the Coalition [Gears of War developer] — and how fun is that?” As for Everwild, it’s faced concern over the years after the aforementioned reboot rumor, [URL='https://www.ign.com/articles/everwild-reboot-matt-booty-comments']which Microsoft has denied[/URL], and the exit of creative director Simon Woodroffe in 2020. Rare filled the director's chair with veteran designer Gregg Mayles, who previously worked on Donkey Kong Country, Banjo-Kazooie, Viva Pinata, and Sea of Thieves. But what is Everwilds? Reports have indicated it’s a third-person adventure game with god game elements, but given how long it’s been in development, that may have changed. The last Everwilds trailer, released in July 2020, carried the following description: “Everwild is a brand new IP from Rare. A unique and unforgettable experience await in a natural and magical world.” Microsoft has a long list of in-development games, including the [URL='https://www.ign.com/games/perfect-dark-reboot']Perfect Dark reboot[/URL], [URL='https://www.ign.com/articles/future-halo-games-moving-to-unreal-engine-as-developer-343-industries-officially-changes-its-name']the next Halo[/URL], and Playground's new [URL='https://www.ign.com/articles/microsofts-fable-reboot-shown-off-with-new-trailer-and-a-2025-release-window-xbox-games-showcase-2024']Fable[/URL] game. Meanwhile, Bethesda is working on [URL='https://www.ign.com/articles/the-elder-scrolls-6-announcement-is-now-as-old-as-skyrim-was-when-the-elder-scrolls-6-was-announced']The Elder Scrolls 6[/URL], and Activision is of course working on this year's Call of Duty. In the shorter term, id Software's [URL='https://www.ign.com/games/doom-the-dark-ages']Doom: The Dark Ages[/URL] launches in May. [I]Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at [email]wesley_yinpoole@ign.com[/email] or confidentially at [email]wyp100@proton.me[/email].[/I] [url="https://www.ign.com/articles/xbox-boss-phil-spencer-issues-update-on-rares-long-in-development-everwild"]Continue reading...[/url] [/QUOTE]
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Xbox Boss Phil Spencer Issues Update on Rare’s Long in Development Everwild
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