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Warhammer 40K: Darktide Console Release Delayed: 'We Fell Short of Meeting Expectations'
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<blockquote data-quote="Admin" data-source="post: 58269" data-attributes="member: 1"><p>Since <a href="https://www.ign.com/games/warhammer-40000-darktide" target="_blank">Warhammer 40,000: Darktide's</a> launch in November, players have issued complaints about its incomplete gameplay mechanics and unstable framerate, with just 35% of its 8,510 recent Steam reviews currently being positive. Now, Fatshark, the team behind the co-op shooter, is shifting its focus to address these complaints.</p><p></p><p></p><p>Today, Fatshark CEO Martin Wahlund addressed the game's launch and outlined the team's plan moving forward with <a href="https://twitter.com/Darktide40K/status/1617960503233445910" target="_blank">an open letter</a> published on the <a href="https://twitter.com/Darktide40K" target="_blank">@Darktide40K Twitter account</a>.</p><p></p><p>When creating Warhammer 40K: Darktide, according to the open letter, the team wanted to "create a highly engaging and stable game with a level of depth that keeps you playing for weeks, not hours."</p><p></p><p>"We fell short of meeting those expectations," Wahlund acknowledged.</p><p></p><p>He then moved to announce a new focus on addressing feedback, which will include "a complete crafting system, a more rewarding progression loop," and improved "game stability and performance optimization."</p><p></p><p></p><p></p><p>The team's new focus will indefinitely delay the launch of the game on Xbox Series X|S, which was slated to release shortly after the game's November PC launch but hadn't yet received a release date at the time of the delay. Fatshark is also delaying seasonal content rollout and upcoming premium cosmetics.</p><p></p><p>Initially <a href="https://www.ign.com/articles/warhammer-40000-darktide-announced" target="_blank">revealed in 2020</a>, Warhammer 40K: Darktide <a href="https://www.ign.com/articles/warhammer-40000-darktide-has-been-delayed" target="_blank">faced a two month delay</a> before its eventual release in November 2022. We gave the game an 8 in <a href="https://www.ign.com/articles/warhammer-40000-darktide-review" target="_blank">our review</a>, praising its satisfying gameplay but docking points for its tedious progression grind and "persistent framerate dips."</p><p></p><p></p><p><em>Amelia Zollner is a freelance writer at IGN who loves all things indie and Nintendo. Outside of IGN, they've contributed to sites like Polygon and Rock Paper Shotgun. Find them on Twitter: </em><a href="https://twitter.com/ameliazollner" target="_blank">@ameliazollner</a><em>.</em></p><p></p><p><a href="https://www.ign.com/articles/warhammer-40k-darktide-console-release-delayed-we-fell-short-of-meeting-expectations" target="_blank">Continue reading...</a></p></blockquote><p></p>
[QUOTE="Admin, post: 58269, member: 1"] Since [URL='https://www.ign.com/games/warhammer-40000-darktide']Warhammer 40,000: Darktide's[/URL] launch in November, players have issued complaints about its incomplete gameplay mechanics and unstable framerate, with just 35% of its 8,510 recent Steam reviews currently being positive. Now, Fatshark, the team behind the co-op shooter, is shifting its focus to address these complaints. Today, Fatshark CEO Martin Wahlund addressed the game's launch and outlined the team's plan moving forward with [URL='https://twitter.com/Darktide40K/status/1617960503233445910']an open letter[/URL] published on the [URL='https://twitter.com/Darktide40K']@Darktide40K Twitter account[/URL]. When creating Warhammer 40K: Darktide, according to the open letter, the team wanted to "create a highly engaging and stable game with a level of depth that keeps you playing for weeks, not hours." "We fell short of meeting those expectations," Wahlund acknowledged. He then moved to announce a new focus on addressing feedback, which will include "a complete crafting system, a more rewarding progression loop," and improved "game stability and performance optimization." The team's new focus will indefinitely delay the launch of the game on Xbox Series X|S, which was slated to release shortly after the game's November PC launch but hadn't yet received a release date at the time of the delay. Fatshark is also delaying seasonal content rollout and upcoming premium cosmetics. Initially [URL='https://www.ign.com/articles/warhammer-40000-darktide-announced']revealed in 2020[/URL], Warhammer 40K: Darktide [URL='https://www.ign.com/articles/warhammer-40000-darktide-has-been-delayed']faced a two month delay[/URL] before its eventual release in November 2022. We gave the game an 8 in [URL='https://www.ign.com/articles/warhammer-40000-darktide-review']our review[/URL], praising its satisfying gameplay but docking points for its tedious progression grind and "persistent framerate dips." [I]Amelia Zollner is a freelance writer at IGN who loves all things indie and Nintendo. Outside of IGN, they've contributed to sites like Polygon and Rock Paper Shotgun. Find them on Twitter: [/I][URL='https://twitter.com/ameliazollner']@ameliazollner[/URL][I].[/I] [url="https://www.ign.com/articles/warhammer-40k-darktide-console-release-delayed-we-fell-short-of-meeting-expectations"]Continue reading...[/url] [/QUOTE]
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Warhammer 40K: Darktide Console Release Delayed: 'We Fell Short of Meeting Expectations'
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