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Ubisoft Laying Off 100+ Staff and Ending Game Development at Ghost Recon Studio Red Storm Entertainment
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<blockquote data-quote="Admin" data-source="post: 70563" data-attributes="member: 1"><p><img src="https://assets-prd.ignimgs.com/2022/09/10/heartland-1662838213078.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p>Ubisoft has announced yet more layoffs as part of its ongoing cost cutting program, with 105 staff now set to depart veteran Tom Clancy game studio Red Storm Entertainment.</p><p></p><p>Founded in 1996, the North Carolina-based team previously worked on numerous Ghost Recon and Rainbow Six titles. More recently the team had developed several VR games, contributed to the failed live-service shooter <a href="https://www.ign.com/games/xdefiant" target="_blank">XDefiant</a>, and spent years working on the now-cancelled free-to-play spinoff <a href="https://www.ign.com/articles/ubisoft-cancels-the-division-heartland" target="_blank">The Division Heartland</a>.</p><p></p><p>Red Storm Entertainment is now being downsized permanently, IGN understands, and game development formally ended at the studio. The developer, which is set to celebrate its 30th anniversary later this year, will remain open — though simply focused on behind-the-scenes technical work.</p><p></p><p></p><p>This is the third round of layoffs at Red Storm in as many years, <a href="https://www.ign.com/articles/tom-clancy-star-trek-bridge-crew-studio-ubisoft-red-storm-lays-off-19-citing-global-cost-saving-efforts" target="_blank">following the loss of 19 jobs last year</a>, and 45 positions across Red Storm and San Francisco back in 2024. Before these, and today's further 105 job losses, the company employed 180 people in 2022 — a figure the company has now decimated.</p><p></p><p>Ubisoft has cut hundreds of staff and fully closed numerous studios in previous years, with 2026 already off to a brutal start. In January, the company canceled six games including its <a href="https://www.ign.com/games/prince-of-persia-the-sands-of-time-remake" target="_blank">Prince of Persia: Sands of Time remake</a> and <a href="https://www.ign.com/articles/ubisoft-cancels-6-projects-including-prince-of-persia-sands-of-time-remake-closes-2-studios-and-confirms-further-layoffs-in-major-company-restructure" target="_blank">closed two Ubisoft studios completely</a> (Ubisoft Stockholm and Ubisoft Halifax), while making layoffs at its office in Abu Dhabi, at Trials studio RedLynx and at Avatar: Frontiers of Pandora outfit Massive Entertainment.</p><p></p><p>Just a week after that, Ubisoft <a href="https://www.ign.com/articles/ubisoft-cancels-6-projects-including-prince-of-persia-sands-of-time-remake-closes-2-studios-and-confirms-further-layoffs-in-major-company-restructure" target="_blank">announced plans to ditch 200 jobs at its company headquarters in Paris</a>, leading to protests within the French capital. Next, in February, Ubisoft was forced to reassure fans that its long-awaited <a href="https://www.ign.com/games/tom-clancys-splinter-cell-remake" target="_blank">Splinter Cell remake</a> remained in development <a href="https://www.ign.com/articles/ubisoft-insists-mia-splinter-cell-remake-still-in-development-despite-fresh-layoffs" target="_blank">after 40 jobs were eliminated at its studio Ubisoft Toronto</a>.</p><p></p><p></p><p>Across three decades, Red Storm Entertainment has worked on more than 30 game projects, including the original Tom Clancy's Rainbow Six released in 1998 for the original PlayStation and N64. The studio then developed the 2001 Tom Clancy's Ghost Recon for PS2, GameCube and Xbox, before contributing to numerous further spinoffs and sequels.</p><p></p><p>Recent years saw the studio become Ubisoft's VR game specialist, with the company developing 2016 social deduction game <a href="https://www.ign.com/games/werewolves-within" target="_blank">Werewolves Within</a>, 2017's well-received <a href="https://www.ign.com/games/star-trek-bridge-crew" target="_blank">Star Trek: Bridge Crew</a>, and 2023's <a href="https://www.ign.com/games/assassins-creed-nexus-vr" target="_blank">Assassin's Creed Nexus VR</a> — a game that will now be Red Storm's final ever release.</p><p></p><p>The past couple of years have seen Ubisoft ditch several of Red Storm Entertainment's work-in-progress projects despite years of work: a <a href="https://www.ign.com/games/assassins-creed-nexus-vr" target="_blank">Tom Clancy's Splinter Cell VR</a> game, and <a href="https://www.ign.com/games/tom-clancys-the-division-heartland" target="_blank">The Division Heartland</a>, which was announced in 2021 and confirmed to be canned in 2024.</p><p></p><p></p><p></p><p><em>Tom Phillips is IGN's News Editor. You can reach Tom at <a href="mailto:tom_phillips@ign.com">tom_phillips@ign.com</a> or find him on Bluesky </em><a href="https://bsky.app/profile/tomphillipseg.bsky.social" target="_blank">@tomphillipseg.bsky.social</a></p><p></p><p><a href="https://www.ign.com/articles/ubisoft-laying-off-100-staff-and-ending-game-development-at-ghost-recon-studio-red-storm-entertainment" target="_blank">Continue reading...</a></p></blockquote><p></p>
[QUOTE="Admin, post: 70563, member: 1"] [IMG]https://assets-prd.ignimgs.com/2022/09/10/heartland-1662838213078.jpg[/IMG] Ubisoft has announced yet more layoffs as part of its ongoing cost cutting program, with 105 staff now set to depart veteran Tom Clancy game studio Red Storm Entertainment. Founded in 1996, the North Carolina-based team previously worked on numerous Ghost Recon and Rainbow Six titles. More recently the team had developed several VR games, contributed to the failed live-service shooter [URL='https://www.ign.com/games/xdefiant']XDefiant[/URL], and spent years working on the now-cancelled free-to-play spinoff [URL='https://www.ign.com/articles/ubisoft-cancels-the-division-heartland']The Division Heartland[/URL]. Red Storm Entertainment is now being downsized permanently, IGN understands, and game development formally ended at the studio. The developer, which is set to celebrate its 30th anniversary later this year, will remain open — though simply focused on behind-the-scenes technical work. This is the third round of layoffs at Red Storm in as many years, [URL='https://www.ign.com/articles/tom-clancy-star-trek-bridge-crew-studio-ubisoft-red-storm-lays-off-19-citing-global-cost-saving-efforts']following the loss of 19 jobs last year[/URL], and 45 positions across Red Storm and San Francisco back in 2024. Before these, and today's further 105 job losses, the company employed 180 people in 2022 — a figure the company has now decimated. Ubisoft has cut hundreds of staff and fully closed numerous studios in previous years, with 2026 already off to a brutal start. In January, the company canceled six games including its [URL='https://www.ign.com/games/prince-of-persia-the-sands-of-time-remake']Prince of Persia: Sands of Time remake[/URL] and [URL='https://www.ign.com/articles/ubisoft-cancels-6-projects-including-prince-of-persia-sands-of-time-remake-closes-2-studios-and-confirms-further-layoffs-in-major-company-restructure']closed two Ubisoft studios completely[/URL] (Ubisoft Stockholm and Ubisoft Halifax), while making layoffs at its office in Abu Dhabi, at Trials studio RedLynx and at Avatar: Frontiers of Pandora outfit Massive Entertainment. Just a week after that, Ubisoft [URL='https://www.ign.com/articles/ubisoft-cancels-6-projects-including-prince-of-persia-sands-of-time-remake-closes-2-studios-and-confirms-further-layoffs-in-major-company-restructure']announced plans to ditch 200 jobs at its company headquarters in Paris[/URL], leading to protests within the French capital. Next, in February, Ubisoft was forced to reassure fans that its long-awaited [URL='https://www.ign.com/games/tom-clancys-splinter-cell-remake']Splinter Cell remake[/URL] remained in development [URL='https://www.ign.com/articles/ubisoft-insists-mia-splinter-cell-remake-still-in-development-despite-fresh-layoffs']after 40 jobs were eliminated at its studio Ubisoft Toronto[/URL]. Across three decades, Red Storm Entertainment has worked on more than 30 game projects, including the original Tom Clancy's Rainbow Six released in 1998 for the original PlayStation and N64. The studio then developed the 2001 Tom Clancy's Ghost Recon for PS2, GameCube and Xbox, before contributing to numerous further spinoffs and sequels. Recent years saw the studio become Ubisoft's VR game specialist, with the company developing 2016 social deduction game [URL='https://www.ign.com/games/werewolves-within']Werewolves Within[/URL], 2017's well-received [URL='https://www.ign.com/games/star-trek-bridge-crew']Star Trek: Bridge Crew[/URL], and 2023's [URL='https://www.ign.com/games/assassins-creed-nexus-vr']Assassin's Creed Nexus VR[/URL] — a game that will now be Red Storm's final ever release. The past couple of years have seen Ubisoft ditch several of Red Storm Entertainment's work-in-progress projects despite years of work: a [URL='https://www.ign.com/games/assassins-creed-nexus-vr']Tom Clancy's Splinter Cell VR[/URL] game, and [URL='https://www.ign.com/games/tom-clancys-the-division-heartland']The Division Heartland[/URL], which was announced in 2021 and confirmed to be canned in 2024. [I]Tom Phillips is IGN's News Editor. You can reach Tom at [email]tom_phillips@ign.com[/email] or find him on Bluesky [/I][URL='https://bsky.app/profile/tomphillipseg.bsky.social']@tomphillipseg.bsky.social[/URL] [url="https://www.ign.com/articles/ubisoft-laying-off-100-staff-and-ending-game-development-at-ghost-recon-studio-red-storm-entertainment"]Continue reading...[/url] [/QUOTE]
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Ubisoft Laying Off 100+ Staff and Ending Game Development at Ghost Recon Studio Red Storm Entertainment
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