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Tnt solutions

cactusmax

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1: tnt only for cpl+

2:smaller blast radius

3:tnt allowed in specific areas that can be regened (this could tie in with tnt events)
 

officerthegeek

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1: Maybe, but we have to see about this if 3 is implemented

2: Not sure if a plugin could do that, probably not

3: Long range(100 blocks) TNT cannon wars. Basically, M1's paradise.



Relation of 1 and 3: if we have specialized events, ten there's no point in 1. If we have specialized ares, in which TNT combat is allowed, then 1 can be applied.
 

Cub_Nake

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The same argument. We place restrictions on TnT. Remove damage from certain zones and moderate excessive grief.
 

elphoop

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Plus all bases already built would have to undergo MAJOR change. All bases would be covered in water and look like shit... This is a water park
 

officerthegeek

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Plus all bases already built would have to undergo MAJOR change. All bases would be covered in water and look like shit... This is a water park



I think not. Remember the volcanic glass that needs 15 seconds to be broken IF you have a diamond pick? Nicely incorporated, it's not that bad.
 
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