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‘These Things Aren't New and Exclusive to Soulslike Games' — Silent Hill f Producer Wants to Set the Record Straight on Combat
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<blockquote data-quote="Admin" data-source="post: 68318" data-attributes="member: 1"><p><img src="https://assets-prd.ignimgs.com/2025/08/22/ss-93e420a6665b42229735a3495b86bd35b7cb8c53-1920x1080-1755855233837.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p>Is <a href="https://www.ign.com/games/silent-hill-f" target="_blank">Silent Hill f</a> a soulslike? It’s a question <a href="https://www.ign.com/articles/nobody-knows-what-a-soulslike-is-silent-hill-f-sparks-heated-debate-within-the-fandom" target="_blank">the Silent Hill fandom has been debating for some time now</a>. But in a recent interview with IGN, Konami insisted it's not, and expressed a degree of frustration with the ongoing debate.</p><p></p><p>Silent Hill f takes us to 1960s Japan, where we follow Hinako Shimizu, a teenager struggling under the pressure of expectations from her friends, family, and society. As IGN reported in our <a href="https://www.ign.com/articles/silent-hill-f-we-played-it-for-5-hours" target="_blank">Silent Hill f hands-on preview</a>, its combat has a similar feel to <a href="https://www.ign.com/games/silent-hill-2-remake" target="_blank"><u>Silent Hill 2 Remake</u></a>’s close-range combat. You can dodge enemy attacks with the DualSense’s circle button and activate a light and heavy attack with R1 and R2, respectively. Your limited reach and lengthy attack motions give a realistic, weighty feel to combat. Heavy attacks, especially, feel slow and need to be timed well, "contributing to the feeling that Hinako is just a teenager with limited strength."</p><p></p><p>On top of that, Silent Hill f’s combat also features timed dodges and counterattacks, with the latter particularly important in combat sequences. Enemies briefly show a sign when a counterattack can be utilized, but we suggested that "unless you have trained your reflex skills by playing games like of <a href="https://www.ign.com/games/sekiro-shadows-die-twice" target="_blank"><u>Sekiro: Shadows Die Twice</u></a>, you will likely have a hard time reacting." That’s where the Focus mode comes in, which can be triggered by holding L2. It allows counterattacks to last longer, while also charging up a power attack that staggers an enemy.</p><p></p><p>Talk of parries and counterattacks has come as a surprise to some Silent Hill fans, and Konami’s suggestion that Silent Hill f's combat sequences were ratcheted up because "<a href="https://www.ign.com/articles/silent-hill-f-is-combat-heavy-because-challenging-action-games-are-gaining-popularity-among-younger-players-nowadays" target="_blank"><u>challenging action games are gaining popularity among younger players nowadays</u></a>" has split the fandom.</p><p></p><p>But in an interview with IGN at gamescom 2025, Silent Hill producer Motoi Okamoto set the record straight. He insisted Silent Hill f is not a soulslike, despite the mechanics at play in its combat, and even said applying that label to the game is "disingenuous."</p><p></p><p>“This is one of the things that we see — the term soulslike — being thrown around on the internet quite a bit,” he began. “And I think it’s a label that’s a little bit disingenuous. Modern players will see like, oh there’s a stamina meter, there’s a dodge, and they're like, ‘Okay, it’s a soulslike.’</p><p></p><p>“But to be very honest, a lot of these things we actually pulled from classic Silent Hill titles. Look at Silent Hill 4 — there’s a charge meter for your attacks, kind of like our Focus meter. And even for Silent Hill 3 there's a stamina meter. You see it later on.”</p><p></p><p>Okamoto went on to say Silent Hill f’s combat mechanics aren’t exclusive to the soulslike genre, expressing a degree of frustration with the online dialogue surrounding the game.</p><p></p><p>“These things aren’t new and exclusive to soulslike games,” he said. “They’ve been a part of action horror games for a very, very long time. If you have these things you’re labeled a soulslike. And we’d like to reiterate we are an action horror game, but we are not a soulslike.”</p><p></p><p>Silent Hill f comes out on PC, PlayStation 5, and Xbox Series X and S on September 25.</p><p></p><p></p><p><em>Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at <a href="mailto:wesley_yinpoole@ign.com">wesley_yinpoole@ign.com</a> or confidentially at <a href="mailto:wyp100@proton.me">wyp100@proton.me</a>.</em></p><p></p><p><a href="https://www.ign.com/articles/these-things-arent-new-and-exclusive-to-soulslike-games-silent-hill-f-producer-wants-to-set-the-record-straight-on-combat" target="_blank">Continue reading...</a></p></blockquote><p></p>
[QUOTE="Admin, post: 68318, member: 1"] [IMG]https://assets-prd.ignimgs.com/2025/08/22/ss-93e420a6665b42229735a3495b86bd35b7cb8c53-1920x1080-1755855233837.jpg[/IMG] Is [URL='https://www.ign.com/games/silent-hill-f']Silent Hill f[/URL] a soulslike? It’s a question [URL='https://www.ign.com/articles/nobody-knows-what-a-soulslike-is-silent-hill-f-sparks-heated-debate-within-the-fandom']the Silent Hill fandom has been debating for some time now[/URL]. But in a recent interview with IGN, Konami insisted it's not, and expressed a degree of frustration with the ongoing debate. Silent Hill f takes us to 1960s Japan, where we follow Hinako Shimizu, a teenager struggling under the pressure of expectations from her friends, family, and society. As IGN reported in our [URL='https://www.ign.com/articles/silent-hill-f-we-played-it-for-5-hours']Silent Hill f hands-on preview[/URL], its combat has a similar feel to [URL='https://www.ign.com/games/silent-hill-2-remake'][U]Silent Hill 2 Remake[/U][/URL]’s close-range combat. You can dodge enemy attacks with the DualSense’s circle button and activate a light and heavy attack with R1 and R2, respectively. Your limited reach and lengthy attack motions give a realistic, weighty feel to combat. Heavy attacks, especially, feel slow and need to be timed well, "contributing to the feeling that Hinako is just a teenager with limited strength." On top of that, Silent Hill f’s combat also features timed dodges and counterattacks, with the latter particularly important in combat sequences. Enemies briefly show a sign when a counterattack can be utilized, but we suggested that "unless you have trained your reflex skills by playing games like of [URL='https://www.ign.com/games/sekiro-shadows-die-twice'][U]Sekiro: Shadows Die Twice[/U][/URL], you will likely have a hard time reacting." That’s where the Focus mode comes in, which can be triggered by holding L2. It allows counterattacks to last longer, while also charging up a power attack that staggers an enemy. Talk of parries and counterattacks has come as a surprise to some Silent Hill fans, and Konami’s suggestion that Silent Hill f's combat sequences were ratcheted up because "[URL='https://www.ign.com/articles/silent-hill-f-is-combat-heavy-because-challenging-action-games-are-gaining-popularity-among-younger-players-nowadays'][U]challenging action games are gaining popularity among younger players nowadays[/U][/URL]" has split the fandom. But in an interview with IGN at gamescom 2025, Silent Hill producer Motoi Okamoto set the record straight. He insisted Silent Hill f is not a soulslike, despite the mechanics at play in its combat, and even said applying that label to the game is "disingenuous." “This is one of the things that we see — the term soulslike — being thrown around on the internet quite a bit,” he began. “And I think it’s a label that’s a little bit disingenuous. Modern players will see like, oh there’s a stamina meter, there’s a dodge, and they're like, ‘Okay, it’s a soulslike.’ “But to be very honest, a lot of these things we actually pulled from classic Silent Hill titles. Look at Silent Hill 4 — there’s a charge meter for your attacks, kind of like our Focus meter. And even for Silent Hill 3 there's a stamina meter. You see it later on.” Okamoto went on to say Silent Hill f’s combat mechanics aren’t exclusive to the soulslike genre, expressing a degree of frustration with the online dialogue surrounding the game. “These things aren’t new and exclusive to soulslike games,” he said. “They’ve been a part of action horror games for a very, very long time. If you have these things you’re labeled a soulslike. And we’d like to reiterate we are an action horror game, but we are not a soulslike.” Silent Hill f comes out on PC, PlayStation 5, and Xbox Series X and S on September 25. [I]Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at [email]wesley_yinpoole@ign.com[/email] or confidentially at [email]wyp100@proton.me[/email].[/I] [url="https://www.ign.com/articles/these-things-arent-new-and-exclusive-to-soulslike-games-silent-hill-f-producer-wants-to-set-the-record-straight-on-combat"]Continue reading...[/url] [/QUOTE]
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‘These Things Aren't New and Exclusive to Soulslike Games' — Silent Hill f Producer Wants to Set the Record Straight on Combat
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