SameTeem
Search titles only
By:
Log in
Register
What's new
Search
Search
Search titles only
By:
Home
Forums
Forums
New posts
Search forums
Streams
Streams
Multi-Viewer
Games
What's new
Media
Resources
Free TeamSpeak Channel
TeamSpeak
TeamSpeak
Vote
Rank System
Make a Channel
Free Channel Information
Servers
Sourcebans
New posts
SameTeem
Home
Forums
New posts
Search forums
Streams
Multi-Viewer
Games
What's new
Media
Resources
Free TeamSpeak Channel
TeamSpeak
Vote
Rank System
Make a Channel
Free Channel Information
Servers
Sourcebans
Log in
Register
What's new
Search
Search
Search titles only
By:
New posts
Search forums
Menu
Log in
Register
Navigation
Install the app
Install
More options
Change style
Contact us
Close Menu
Download TeamSpeak Today
Proudly sponsored by TeamSpeak
Forums
News and Announcements
Gaming News
The Cities Skylines 2 Performance Patches Have Begun
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Admin" data-source="post: 61152" data-attributes="member: 1"><p>Cities Skylines 2 developer Colossal Order has kicked off its post-launch performance improvement plan with the release of a new patch.</p><p></p><p></p><p><a href="https://www.ign.com/games/cities-skylines-ii" target="_blank"><u>Cities Skylines 2</u></a> launched big on Steam this week, hitting over 100,000 concurrent players and sitting atop the best-sellers chart. But performance issues marred the launch, which was met with a ‘mixed’ user review rating of 53% on Valve’s platform.</p><p></p><p>Colossal Order had warned performance would be a problem for Cities Skylines 2 before the game came out, and insisted it targeted <a href="https://www.ign.com/articles/cities-skylines-2-dev-targets-30fps-theres-no-real-benefit-in-a-city-builder-for-60fps" target="_blank"><u>30 frames per second, even on the most powerful PCs</u></a>, because there’s “arguably no real benefit in a city builder to aim for higher fps”.</p><p></p><p></p><p>Patch 1.0.11f1 is the first of several patches to improve performance in Cities Skylines 2, Colossal Order said. “While this does not address all issues we are aware of, we wanted to get you these improvements as soon as possible,” the developer explained in a post on <a href="https://store.steampowered.com/news/app/949230/view/3709336747339206365" target="_blank">Steam</a>.</p><p></p><p>Here are the <strong>Cities Skylines 2 update 1.0.11f1 patch notes</strong> in full:</p><p></p><ul> <li data-xf-list-type="ul">Changed LOD to be independent of rendering resolution to get more consistent performance with high resolutions</li> <li data-xf-list-type="ul">Minor optimization with fog</li> <li data-xf-list-type="ul">Depth of field optimizations and tweaks</li> <li data-xf-list-type="ul">Global illumination tweaks</li> <li data-xf-list-type="ul">Optimized stutters when buildings spawn/level up</li> <li data-xf-list-type="ul">Optimized various stutters across all systems</li> <li data-xf-list-type="ul">Fixed crash after upgrading wind turbine</li> <li data-xf-list-type="ul">Fixed crash when car crashes into still hidden car with trailer</li> <li data-xf-list-type="ul">Fixed crash with mesh loading (that happens with low settings mostly)</li> </ul><p></p><p>“Our team is working hard on getting the next round of fixes and improvements out as soon as possible,” Colossal Order said. “Thank you for your patience!”</p><p></p><p></p><p>Colossal Order has recommended the following to those experience low FPS in Cities Skylines 2:</p><p></p><ul> <li data-xf-list-type="ul">Reduce screen resolution to 1080p</li> <li data-xf-list-type="ul">Disable Depth of Field and Volumetrics</li> <li data-xf-list-type="ul">Reduce Global Illumination</li> </ul><p></p><p>The developer even published <a href="https://store.steampowered.com/news/app/949230/view/3744239011016263869" target="_blank"><u>a guide to improve Cities Skylines 2's performance</u></a>.</p><p></p><p></p><p><em>Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at <a href="mailto:wesley_yinpoole@ign.com">wesley_yinpoole@ign.com</a> or confidentially at <a href="mailto:wyp100@proton.me">wyp100@proton.me</a>.</em></p><p></p><p><a href="https://www.ign.com/articles/the-cities-skylines-2-performance-patches-have-begun" target="_blank">Continue reading...</a></p></blockquote><p></p>
[QUOTE="Admin, post: 61152, member: 1"] Cities Skylines 2 developer Colossal Order has kicked off its post-launch performance improvement plan with the release of a new patch. [URL='https://www.ign.com/games/cities-skylines-ii'][U]Cities Skylines 2[/U][/URL] launched big on Steam this week, hitting over 100,000 concurrent players and sitting atop the best-sellers chart. But performance issues marred the launch, which was met with a ‘mixed’ user review rating of 53% on Valve’s platform. Colossal Order had warned performance would be a problem for Cities Skylines 2 before the game came out, and insisted it targeted [URL='https://www.ign.com/articles/cities-skylines-2-dev-targets-30fps-theres-no-real-benefit-in-a-city-builder-for-60fps'][U]30 frames per second, even on the most powerful PCs[/U][/URL], because there’s “arguably no real benefit in a city builder to aim for higher fps”. Patch 1.0.11f1 is the first of several patches to improve performance in Cities Skylines 2, Colossal Order said. “While this does not address all issues we are aware of, we wanted to get you these improvements as soon as possible,” the developer explained in a post on [URL='https://store.steampowered.com/news/app/949230/view/3709336747339206365']Steam[/URL]. Here are the [B]Cities Skylines 2 update 1.0.11f1 patch notes[/B] in full: [LIST] [*]Changed LOD to be independent of rendering resolution to get more consistent performance with high resolutions [*]Minor optimization with fog [*]Depth of field optimizations and tweaks [*]Global illumination tweaks [*]Optimized stutters when buildings spawn/level up [*]Optimized various stutters across all systems [*]Fixed crash after upgrading wind turbine [*]Fixed crash when car crashes into still hidden car with trailer [*]Fixed crash with mesh loading (that happens with low settings mostly) [/LIST] “Our team is working hard on getting the next round of fixes and improvements out as soon as possible,” Colossal Order said. “Thank you for your patience!” Colossal Order has recommended the following to those experience low FPS in Cities Skylines 2: [LIST] [*]Reduce screen resolution to 1080p [*]Disable Depth of Field and Volumetrics [*]Reduce Global Illumination [/LIST] The developer even published [URL='https://store.steampowered.com/news/app/949230/view/3744239011016263869'][U]a guide to improve Cities Skylines 2's performance[/U][/URL]. [I]Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at [email]wesley_yinpoole@ign.com[/email] or confidentially at [email]wyp100@proton.me[/email].[/I] [url="https://www.ign.com/articles/the-cities-skylines-2-performance-patches-have-begun"]Continue reading...[/url] [/QUOTE]
Insert quotes…
Verification
Post reply
Forums
News and Announcements
Gaming News
The Cities Skylines 2 Performance Patches Have Begun
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.
Accept
Learn more…
Top