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Minecraft
Suggestions For Aggression PVP
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<blockquote data-quote="Seanglendo" data-source="post: 39540" data-attributes="member: 47"><p>20 minute spawn protection against prot 4 when they are going to be wearing no Armour and the best sword they have is a stone one??? WTF lol 20 minutes is not enough against prot IV. Thats the most retarded thing I've ever heard. How is someone who has never played the server before going to get out of spawn get enough materials to build a base and how will they protect it against a faction who all have fire aspects and the best armor in the game and they have nothing. It doesn't seem fair to me. They'll be outnumbered and out geared and only 2 factions would get anyway with the XP idea thing and that's why it's a load of shit. If you want unbalanced PVP then go ahead it won't bring people to the server and keep them. The best Idea is getting rid of enchants and potions to make it fair... Then PVP will be purely based on skill instead of who has the best sword or best bow or the highest protection on their gear. I reckon that will keep the "noobs" that join server as they don't like things to be unbalanced.</p></blockquote><p></p>
[QUOTE="Seanglendo, post: 39540, member: 47"] 20 minute spawn protection against prot 4 when they are going to be wearing no Armour and the best sword they have is a stone one??? WTF lol 20 minutes is not enough against prot IV. Thats the most retarded thing I've ever heard. How is someone who has never played the server before going to get out of spawn get enough materials to build a base and how will they protect it against a faction who all have fire aspects and the best armor in the game and they have nothing. It doesn't seem fair to me. They'll be outnumbered and out geared and only 2 factions would get anyway with the XP idea thing and that's why it's a load of shit. If you want unbalanced PVP then go ahead it won't bring people to the server and keep them. The best Idea is getting rid of enchants and potions to make it fair... Then PVP will be purely based on skill instead of who has the best sword or best bow or the highest protection on their gear. I reckon that will keep the "noobs" that join server as they don't like things to be unbalanced. [/QUOTE]
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Suggestions For Aggression PVP
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