SameTeem
Search titles only
By:
Log in
Register
What's new
Search
Search
Search titles only
By:
Home
Forums
Forums
New posts
Search forums
What's new
What's new
Featured content
Media
Resources
Free TeamSpeak Channel
TeamSpeak
TeamSpeak
Vote
Rank System
Make a Channel
Free Channel Information
Servers
Sourcebans
New posts
SameTeem
Home
Forums
New posts
Search forums
What's new
Featured content
Media
Resources
Free TeamSpeak Channel
TeamSpeak
Vote
Rank System
Make a Channel
Free Channel Information
Servers
Sourcebans
Log in
Register
What's new
Search
Search
Search titles only
By:
New posts
Search forums
Menu
Log in
Register
Navigation
Install the app
Install
More options
Contact us
Close Menu
Download TeamSpeak Today
Proudly sponsored by TeamSpeak
Forums
News and Announcements
Gaming News
Silent Hill Series Producer Claims Silent Hill f's 'Bold Choices' Were A Result of Human Design That AI 'Would Never Be Able to Make'
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Admin" data-source="post: 68957" data-attributes="member: 1"><p><img src="https://assets-prd.ignimgs.com/2025/09/24/silenthillthumb-1758730127079.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><a href="https://www.ign.com/articles/konami-revealed-3-new-silent-hill-games-at-once-so-fans-knew-it-was-serious-about-resurrecting-the-horror-franchise" target="_blank"><u>Silent Hill series producer Motoi Okamoto</u></a> has insisted "AI would never be able to make" <a href="https://www.ign.com/games/silent-hill-f" target="_blank"><u>Silent Hill f</u></a>, responding to comments made by former Konami developer Hideo Kojima that "remakes and sequels will be made by AI" in years to come.</p><p></p><p>In a new <a href="https://rollingstone.com.br/noticia/hideo-kojima-criar-jogos-e-cansativo-mas-sinto-que-estou-realmente-vivendo/" target="_blank"><u>interview</u></a>, Hideo Kojima cautioned against the industry's preoccupation with remaking or expanding existing franchises, suggesting it was creatively "dangerous" not to explore new things, and suggesting "in the future, remakes and sequels will be made by AI." And it's kicked up quite the discussion on social media.</p><p></p><p>Okamoto disagreed with Kojima's claims, however, saying that while AI could perhaps "put together" a sequel inspired by the Silent Hill universe, Konami's creative "bold choices" — such as to switch the setting to Japan, or employ Ryukishi07 as writer — were made by human developers.</p><p></p><p></p><p>In response to a Twitter / X post about Kojima's comments, Okamoto <a href="https://x.com/obakemogura/status/1980262397085696504" target="_blank"><u>said</u></a>: "It would be quite difficult for AI to replace works that take a significant departure from the original path of the series, like Silent Hill f.</p><p></p><p>"AI may be able to put together a project for a sequel that takes place in the Silent Hill universe, but things like changing the story’s setting to Japan or getting Ryukishi07 on board as a writer are the kind of bold choices AI would never be able to make,” he added (thanks, <a href="https://automaton-media.com/en/news/ai-could-never-come-up-with-a-sequel-like-silent-hill-f-series-producer-joins-discussion-on-ai-generated-remakes-and-sequels/" target="_blank"><u>Automaton</u></a>).</p><p></p><p>Silent Hill f is indeed a departure for the series as we know it, taking us not to the titular town but instead to 1960s Japan, where we follow Hinako Shimizu, a teenager struggling under the pressure of expectations from her friends, family, and society. It's out now for PC, PS5, and Xbox Series X and S and <a href="https://www.ign.com/articles/silent-hill-f-sold-1-million-copies-in-a-day-konami-says-achievement-reinforces-the-series-status-as-an-iconic-horror-franchise" target="_blank"><u>has sold 1 million copies</u></a> since its debut at the end of September. Our <a href="https://www.ign.com/articles/silent-hill-f-review" target="_blank"><u>Silent Hill f review</u></a> returned a 7/10. We said: "Silent Hill f presents a fresh new setting to explore and a fascinatingly dark story to unravel, but its melee-focussed combat takes a big swing that doesn’t quite land."</p><p></p><p></p><p>Earlier this week, <a href="https://www.ign.com/articles/konami-revealed-3-new-silent-hill-games-at-once-so-fans-knew-it-was-serious-about-resurrecting-the-horror-franchise" target="_blank"><u>Okamoto opened up on why Konami revealed three new Silent Hill games at once after a full decade of silence</u></a>, saying the publisher was keen to stress to old fans and new that it was "serious" about resurrecting the flailing horror series. Reflecting on how the series has performed since Konami's <a href="https://www.ign.com/articles/silent-hill-transmission-everything-announced-from-todays-big-showcase" target="_blank"><u>inaugural Silent Hill Transmission back in October 2022</u></a>, Okamoto explained how the impressive <a href="https://www.ign.com/games/silent-hill-2-remake" target="_blank"><u>Silent Hill 2 Remake</u></a> was designed with "half new, half old customers in mind" to ensure it could attract new fans to the franchise. <a href="https://www.ign.com/articles/silent-hill-2-remake-sales-hit-25-million-as-franchise-surpasses-10-million" target="_blank"><u>Silent Hill 2 Remake went on to sell 2.5 million worldwide</u></a>, which pushes sales of the franchise overall to 10 million.</p><p></p><p></p><p><em>Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at </em><a href="https://bsky.app/profile/vixx.bsky.social" target="_blank"><em>BlueSky</em></a><em>.</em></p><p></p><p><a href="https://www.ign.com/articles/silent-hill-series-producer-claims-silent-hill-fs-bold-choices-were-a-result-of-human-design-that-ai-would-never-be-able-to-make" target="_blank">Continue reading...</a></p></blockquote><p></p>
[QUOTE="Admin, post: 68957, member: 1"] [IMG]https://assets-prd.ignimgs.com/2025/09/24/silenthillthumb-1758730127079.png[/IMG] [URL='https://www.ign.com/articles/konami-revealed-3-new-silent-hill-games-at-once-so-fans-knew-it-was-serious-about-resurrecting-the-horror-franchise'][U]Silent Hill series producer Motoi Okamoto[/U][/URL] has insisted "AI would never be able to make" [URL='https://www.ign.com/games/silent-hill-f'][U]Silent Hill f[/U][/URL], responding to comments made by former Konami developer Hideo Kojima that "remakes and sequels will be made by AI" in years to come. In a new [URL='https://rollingstone.com.br/noticia/hideo-kojima-criar-jogos-e-cansativo-mas-sinto-que-estou-realmente-vivendo/'][U]interview[/U][/URL], Hideo Kojima cautioned against the industry's preoccupation with remaking or expanding existing franchises, suggesting it was creatively "dangerous" not to explore new things, and suggesting "in the future, remakes and sequels will be made by AI." And it's kicked up quite the discussion on social media. Okamoto disagreed with Kojima's claims, however, saying that while AI could perhaps "put together" a sequel inspired by the Silent Hill universe, Konami's creative "bold choices" — such as to switch the setting to Japan, or employ Ryukishi07 as writer — were made by human developers. In response to a Twitter / X post about Kojima's comments, Okamoto [URL='https://x.com/obakemogura/status/1980262397085696504'][U]said[/U][/URL]: "It would be quite difficult for AI to replace works that take a significant departure from the original path of the series, like Silent Hill f. "AI may be able to put together a project for a sequel that takes place in the Silent Hill universe, but things like changing the story’s setting to Japan or getting Ryukishi07 on board as a writer are the kind of bold choices AI would never be able to make,” he added (thanks, [URL='https://automaton-media.com/en/news/ai-could-never-come-up-with-a-sequel-like-silent-hill-f-series-producer-joins-discussion-on-ai-generated-remakes-and-sequels/'][U]Automaton[/U][/URL]). Silent Hill f is indeed a departure for the series as we know it, taking us not to the titular town but instead to 1960s Japan, where we follow Hinako Shimizu, a teenager struggling under the pressure of expectations from her friends, family, and society. It's out now for PC, PS5, and Xbox Series X and S and [URL='https://www.ign.com/articles/silent-hill-f-sold-1-million-copies-in-a-day-konami-says-achievement-reinforces-the-series-status-as-an-iconic-horror-franchise'][U]has sold 1 million copies[/U][/URL] since its debut at the end of September. Our [URL='https://www.ign.com/articles/silent-hill-f-review'][U]Silent Hill f review[/U][/URL] returned a 7/10. We said: "Silent Hill f presents a fresh new setting to explore and a fascinatingly dark story to unravel, but its melee-focussed combat takes a big swing that doesn’t quite land." Earlier this week, [URL='https://www.ign.com/articles/konami-revealed-3-new-silent-hill-games-at-once-so-fans-knew-it-was-serious-about-resurrecting-the-horror-franchise'][U]Okamoto opened up on why Konami revealed three new Silent Hill games at once after a full decade of silence[/U][/URL], saying the publisher was keen to stress to old fans and new that it was "serious" about resurrecting the flailing horror series. Reflecting on how the series has performed since Konami's [URL='https://www.ign.com/articles/silent-hill-transmission-everything-announced-from-todays-big-showcase'][U]inaugural Silent Hill Transmission back in October 2022[/U][/URL], Okamoto explained how the impressive [URL='https://www.ign.com/games/silent-hill-2-remake'][U]Silent Hill 2 Remake[/U][/URL] was designed with "half new, half old customers in mind" to ensure it could attract new fans to the franchise. [URL='https://www.ign.com/articles/silent-hill-2-remake-sales-hit-25-million-as-franchise-surpasses-10-million'][U]Silent Hill 2 Remake went on to sell 2.5 million worldwide[/U][/URL], which pushes sales of the franchise overall to 10 million. [I]Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at [/I][URL='https://bsky.app/profile/vixx.bsky.social'][I]BlueSky[/I][/URL][I].[/I] [url="https://www.ign.com/articles/silent-hill-series-producer-claims-silent-hill-fs-bold-choices-were-a-result-of-human-design-that-ai-would-never-be-able-to-make"]Continue reading...[/url] [/QUOTE]
Insert quotes…
Verification
Post reply
Forums
News and Announcements
Gaming News
Silent Hill Series Producer Claims Silent Hill f's 'Bold Choices' Were A Result of Human Design That AI 'Would Never Be Able to Make'
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.
Accept
Learn more…
Top