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Schedule I Dev Tyler Releases 'First Proper Update,' v0.3.4 Available to Test Now
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<blockquote data-quote="Admin" data-source="post: 66821" data-attributes="member: 1"><p><img src="https://assets-prd.ignimgs.com/2025/04/07/s1-1744016140321.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p>Drug dealer simulator <a href="https://www.ign.com/games/schedule-i" target="_blank">Schedule I</a> has continued its astonishing overnight success as one of Steam’s most-played games, and now it has its first "proper" post-launch update alongside patch notes revealed by its developer.</p><p></p><p>Schedule I version 0.3.4 is available to test on the beta branch, developer Tyler announced on <a href="https://store.steampowered.com/news/app/3164500/view/546731472820634507" target="_blank">the game’s Steam page</a>. He said it will sit on the beta branch for a day or two before being released fully, but anyone can opt into the beta branch to test it.</p><p></p><p>“This beta doesn't quite contain 100% of the features coming in the full release,” Tyler explained. “I'll be adding a few more decorative objects tomorrow [April 8]. I wanted to get this beta out ASAP so that the new wall-mounted objects and pawn shop interface can be thoroughly trialled.”</p><p></p><h2>Schedule I version 0.3.4 patch notes:</h2><p></p><p><strong>Additions</strong></p><p></p><ul> <li data-xf-list-type="ul">Added Bleuballs Boutique interior and functionality.</li> <li data-xf-list-type="ul">Added Pawn Shop interior and functionality. You can now sell pretty much anything (excluding product) to Mick at the pawn shop.</li> <li data-xf-list-type="ul">Added wooden sign.</li> <li data-xf-list-type="ul">Added metal sign.</li> <li data-xf-list-type="ul">Added wall-mounted shelf.</li> <li data-xf-list-type="ul">Added safe.</li> <li data-xf-list-type="ul">Added antique wall lamp.</li> <li data-xf-list-type="ul">Added modern wall lamp.</li> <li data-xf-list-type="ul">Added grandfather clock.</li> <li data-xf-list-type="ul">Added Ol' Man Jimmy's.</li> <li data-xf-list-type="ul">Added Château La Peepee.</li> <li data-xf-list-type="ul">Added Brut du Gloop.</li> <li data-xf-list-type="ul">Added silver watch.</li> <li data-xf-list-type="ul">Added gold watch.</li> <li data-xf-list-type="ul">Added silver chain.</li> <li data-xf-list-type="ul">Added gold chain.</li> <li data-xf-list-type="ul">Added gold bar.</li> </ul><p></p><p><strong>Tweaks/Improvements</strong></p><p></p><ul> <li data-xf-list-type="ul">Improved phrasing for customer recommendation dialogue.</li> <li data-xf-list-type="ul">Added some extra null checks and validity checks.</li> </ul><p></p><p><strong>Bug fixes</strong></p><p></p><ul> <li data-xf-list-type="ul">Fixed delivery destination dropdown overflowing outside of phone screen.</li> <li data-xf-list-type="ul">Fixed player lists sometimes not clearing properly when exiting to menu.</li> <li data-xf-list-type="ul">Fixed non-host clients sometimes not receiving 'on day pass' and 'on week pass' events.</li> </ul><p></p><p><a href="https://www.ign.com/articles/the-top-selling-game-on-steam-right-now-is-schedule-i-an-indie-drug-dealer-simulator-with-more-players-than-monster-hunter-wilds-gta-5-and-marvel-rivals" target="_blank"><u>Schedule I was the top-selling game on Steam</u></a> upon launch, with more players than big hitters such as Monster Hunter Wilds, GTA 5, and Marvel Rivals after going viral across social media, Twitch, and YouTube. In the game you go from being a small-time dope pusher to kingpin, manufacturing and distributing a range of drugs throughout the grungy city of Hyland Point. You can expand your empire with properties, businesses, employees, and more.</p><p></p><p>It’s developed and published by TVGS, aka Australian indie developer Tyler, who has called Schedule I’s explosive launch “amazing but pretty overwhelming.”</p><p></p><p>“I never expected this kind of response!" Tyler said in a post on <a href="https://www.reddit.com/r/Schedule_I/comments/1jkigky/comment/mjzluub/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button" target="_blank"><u>reddit</u></a>. "At the moment I’m just trying to stay focussed and get patches out ASAP. Also looking forward to getting started on content updates as soon as all major bugs are patched.”</p><p></p><p>See <a href="https://www.ign.com/wikis/schedule-1" target="_blank"><u>IGN's Schedule 1 guide</u></a> where you can learn all about the <a href="https://www.ign.com/wikis/schedule-1/Schedule_1_Mixing_Guide" target="_blank"><u>basics of mixing recipes</u></a> and creating new blends to maximise profit, as well as how to <a href="https://www.ign.com/wikis/schedule-1/Schedule_1_Cheats_and_Console_Commands" target="_blank"><u>access console commands</u></a>, and the quickest way to jump into <a href="https://www.ign.com/wikis/schedule-1/Schedule_1_Multiplayer:_How_to_Play_Co-Op" target="_blank"><u>multiplayer co-op</u></a> to take over Hyland Point with friends.</p><p></p><p></p><p><em>Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at <a href="mailto:wesley_yinpoole@ign.com">wesley_yinpoole@ign.com</a> or confidentially at <a href="mailto:wyp100@proton.me">wyp100@proton.me</a>.</em></p><p></p><p><a href="https://www.ign.com/articles/schedule-i-dev-tyler-releases-first-proper-update-v034-available-to-test-now" target="_blank">Continue reading...</a></p></blockquote><p></p>
[QUOTE="Admin, post: 66821, member: 1"] [IMG]https://assets-prd.ignimgs.com/2025/04/07/s1-1744016140321.jpg[/IMG] Drug dealer simulator [URL='https://www.ign.com/games/schedule-i']Schedule I[/URL] has continued its astonishing overnight success as one of Steam’s most-played games, and now it has its first "proper" post-launch update alongside patch notes revealed by its developer. Schedule I version 0.3.4 is available to test on the beta branch, developer Tyler announced on [URL='https://store.steampowered.com/news/app/3164500/view/546731472820634507']the game’s Steam page[/URL]. He said it will sit on the beta branch for a day or two before being released fully, but anyone can opt into the beta branch to test it. “This beta doesn't quite contain 100% of the features coming in the full release,” Tyler explained. “I'll be adding a few more decorative objects tomorrow [April 8]. I wanted to get this beta out ASAP so that the new wall-mounted objects and pawn shop interface can be thoroughly trialled.” [HEADING=1]Schedule I version 0.3.4 patch notes:[/HEADING] [B]Additions[/B] [LIST] [*]Added Bleuballs Boutique interior and functionality. [*]Added Pawn Shop interior and functionality. You can now sell pretty much anything (excluding product) to Mick at the pawn shop. [*]Added wooden sign. [*]Added metal sign. [*]Added wall-mounted shelf. [*]Added safe. [*]Added antique wall lamp. [*]Added modern wall lamp. [*]Added grandfather clock. [*]Added Ol' Man Jimmy's. [*]Added Château La Peepee. [*]Added Brut du Gloop. [*]Added silver watch. [*]Added gold watch. [*]Added silver chain. [*]Added gold chain. [*]Added gold bar. [/LIST] [B]Tweaks/Improvements[/B] [LIST] [*]Improved phrasing for customer recommendation dialogue. [*]Added some extra null checks and validity checks. [/LIST] [B]Bug fixes[/B] [LIST] [*]Fixed delivery destination dropdown overflowing outside of phone screen. [*]Fixed player lists sometimes not clearing properly when exiting to menu. [*]Fixed non-host clients sometimes not receiving 'on day pass' and 'on week pass' events. [/LIST] [URL='https://www.ign.com/articles/the-top-selling-game-on-steam-right-now-is-schedule-i-an-indie-drug-dealer-simulator-with-more-players-than-monster-hunter-wilds-gta-5-and-marvel-rivals'][U]Schedule I was the top-selling game on Steam[/U][/URL] upon launch, with more players than big hitters such as Monster Hunter Wilds, GTA 5, and Marvel Rivals after going viral across social media, Twitch, and YouTube. In the game you go from being a small-time dope pusher to kingpin, manufacturing and distributing a range of drugs throughout the grungy city of Hyland Point. You can expand your empire with properties, businesses, employees, and more. It’s developed and published by TVGS, aka Australian indie developer Tyler, who has called Schedule I’s explosive launch “amazing but pretty overwhelming.” “I never expected this kind of response!" Tyler said in a post on [URL='https://www.reddit.com/r/Schedule_I/comments/1jkigky/comment/mjzluub/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button'][U]reddit[/U][/URL]. "At the moment I’m just trying to stay focussed and get patches out ASAP. Also looking forward to getting started on content updates as soon as all major bugs are patched.” See [URL='https://www.ign.com/wikis/schedule-1'][U]IGN's Schedule 1 guide[/U][/URL] where you can learn all about the [URL='https://www.ign.com/wikis/schedule-1/Schedule_1_Mixing_Guide'][U]basics of mixing recipes[/U][/URL] and creating new blends to maximise profit, as well as how to [URL='https://www.ign.com/wikis/schedule-1/Schedule_1_Cheats_and_Console_Commands'][U]access console commands[/U][/URL], and the quickest way to jump into [URL='https://www.ign.com/wikis/schedule-1/Schedule_1_Multiplayer:_How_to_Play_Co-Op'][U]multiplayer co-op[/U][/URL] to take over Hyland Point with friends. [I]Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at [email]wesley_yinpoole@ign.com[/email] or confidentially at [email]wyp100@proton.me[/email].[/I] [url="https://www.ign.com/articles/schedule-i-dev-tyler-releases-first-proper-update-v034-available-to-test-now"]Continue reading...[/url] [/QUOTE]
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