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Resident Evil 7 Becomes the First Game in the Series to Ship 10 Million Copies
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<blockquote data-quote="Admin" data-source="post: 53841" data-attributes="member: 1"><p>Resident Evil 7: Biohazard has become the first game in the series to ship over ten million copies, Capcom confirms.</p><p></p><p></p><p>As announced in a <a href="https://www.capcom.co.jp/ir/english/news/html/e211008.html?_pb_uid=2076" target="_blank">press release</a>, Capcom says that Resident Evil 7 has set new milestones for the company as it becomes the first game in the series to ship over ten million units globally. It's worth pointing out that shipped copies are those sent to retailers, as opposed to sold copies, which have been bought by players.</p><p></p><p>According to the studio, the game's impressive figures have largely been down to the "promotion of digital sales" and "synergies" with the series' latest installment, Resident Evil: Village, which launched in May.</p><p></p><p></p><p>The latest news from the studio comes after a string of successes for the series. In 2020, the Resident Evil brand set new records for Capcom after it became the first in its history to <a href="https://www.capcom.co.jp/ir/english/news/html/e200612b.html" target="_blank">exceed 100 million units sold worldwide</a>. That being said, it doesn't look like slowing down either. Capcom announced in July that its quarterly net sales and profits had <a href="https://www.ign.com/articles/capcom-record-quarter-sale-profits-resident-evil-village-monster-hunter-rise" target="_blank">reached record-high levels</a> in a statement that contributed part of that success to the release of Resident Evil: Village.</p><p></p><p></p><p>Looking forward to the future, Capcom fans are likely to see the studio's focus <a href="https://www.ign.com/articles/capcom-is-planning-on-making-pc-its-main-platform-in-the-coming-years" target="_blank">shift toward PC software</a>. Capcom's COO Haruhiro Tsujimoto shared that the success of its PC software has been "driving global sales" and that he thinks "PCs will be the next big thing after smartphones." Part of this decision, revealed Tsujimoto, is in response to an increase in digital sales from the likes of older titles such as Resident Evil 7.</p><p></p><p>Resident Evil 7's return to the series' roots with an emphasis on horror, exploration, and atmosphere was widely praised by fans. IGN <a href="https://www.ign.com/articles/2017/01/23/resident-evil-7-biohazard-review" target="_blank">reviewed Resident Evil 7</a> upon release scoring the game a 7.7/10 and commending it for taking the series in a "bold new direction".</p><p></p><p></p><p><em>Jared Moore is a freelance writer for IGN. You can follow him on </em><a href="https://twitter.com/JaredLiamMoore" target="_blank">Twitter</a><em>.</em></p><p></p><p><a href="https://www.ign.com/articles/resident-evil-7-becomes-first-game-series-ship-10-million-copies" target="_blank">Continue reading...</a></p></blockquote><p></p>
[QUOTE="Admin, post: 53841, member: 1"] Resident Evil 7: Biohazard has become the first game in the series to ship over ten million copies, Capcom confirms. As announced in a [URL='https://www.capcom.co.jp/ir/english/news/html/e211008.html?_pb_uid=2076']press release[/URL], Capcom says that Resident Evil 7 has set new milestones for the company as it becomes the first game in the series to ship over ten million units globally. It's worth pointing out that shipped copies are those sent to retailers, as opposed to sold copies, which have been bought by players. According to the studio, the game's impressive figures have largely been down to the "promotion of digital sales" and "synergies" with the series' latest installment, Resident Evil: Village, which launched in May. The latest news from the studio comes after a string of successes for the series. In 2020, the Resident Evil brand set new records for Capcom after it became the first in its history to [URL='https://www.capcom.co.jp/ir/english/news/html/e200612b.html']exceed 100 million units sold worldwide[/URL]. That being said, it doesn't look like slowing down either. Capcom announced in July that its quarterly net sales and profits had [URL='https://www.ign.com/articles/capcom-record-quarter-sale-profits-resident-evil-village-monster-hunter-rise']reached record-high levels[/URL] in a statement that contributed part of that success to the release of Resident Evil: Village. Looking forward to the future, Capcom fans are likely to see the studio's focus [URL='https://www.ign.com/articles/capcom-is-planning-on-making-pc-its-main-platform-in-the-coming-years']shift toward PC software[/URL]. Capcom's COO Haruhiro Tsujimoto shared that the success of its PC software has been "driving global sales" and that he thinks "PCs will be the next big thing after smartphones." Part of this decision, revealed Tsujimoto, is in response to an increase in digital sales from the likes of older titles such as Resident Evil 7. Resident Evil 7's return to the series' roots with an emphasis on horror, exploration, and atmosphere was widely praised by fans. IGN [URL='https://www.ign.com/articles/2017/01/23/resident-evil-7-biohazard-review']reviewed Resident Evil 7[/URL] upon release scoring the game a 7.7/10 and commending it for taking the series in a "bold new direction". [I]Jared Moore is a freelance writer for IGN. You can follow him on [/I][URL='https://twitter.com/JaredLiamMoore']Twitter[/URL][I].[/I] [url="https://www.ign.com/articles/resident-evil-7-becomes-first-game-series-ship-10-million-copies"]Continue reading...[/url] [/QUOTE]
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Resident Evil 7 Becomes the First Game in the Series to Ship 10 Million Copies
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