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Prey Director Says Arkane Was Forced to Use that Title: 'It’s Gross... Not What I Wanted to Do'
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<blockquote data-quote="Admin" data-source="post: 56999" data-attributes="member: 1"><p>Prey director Raphaël Colantonio has said developer Arkane Studios was forced to use the Prey name by Bethesda, despite his disagreement and feeling "gross" by using it.</p><p></p><p></p><p>Speaking on <a href="https://www.youtube.com/watch?v=2kAZYxRjztQ&ab_channel=AcademyofInteractiveArts%26Sciences" target="_blank">AIAS Game Maker's Notebook podcast</a> (and spotted by <a href="https://kotaku.com/prey-2017-2006-bethesda-imsim-name-arkane-colantonio-1849481519" target="_blank">Kotaku</a>), Colantonio said that using this name was disrespectful to 2006's Prey - <a href="https://www.ign.com/articles/2019/11/13/bethesda-forms-new-studio-made-with-former-prey-developers" target="_blank">which was a completely different game made by a completely different team and company</a>.</p><p></p><p>"Calling Prey Prey, that was very very hurtful to me. I did not want to call this game Prey, and I had to say I wanted to anyway in front of journalists," Colantonio said. "There is a bit of the artistic, the creative side that is insulted when you tell this artist: 'You know your game? It's going to be called Prey.' And you go like, 'I don't think it should. I think it's a mistake'."</p><p></p><p></p><p>Calling it Prey was also detrimental to the game's sales, Colantonio said, because fans of 2006's Prey - <a href="https://www.ign.com/articles/prey-review" target="_blank">a first-person shooter about an ex-soldier being abducted by aliens</a> - would protest Arkane's game and those who disliked the original wouldn't look twice at it.</p><p></p><p>"It was also a kick in the face to the original makers of Prey," he continued. "I wanted to apologize to them many, many times. I didn't really have a chance because I don't really know those people. It was never our intention to steal their IP and make it ours. It's gross and that's not what I wanted to do."</p><p></p><p><a href="https://www.ign.com/articles/2017/06/27/arkane-studios-president-raphael-colantonio-announces-departure" target="_blank">Colantonio left Arkane not long after Prey was released in 2017</a>, citing the name debacle and overall disagreements with management as one of the reasons for doing so. While Prey was received well by critics and players - <a href="https://www.ign.com/articles/2017/05/13/prey-review-2" target="_blank">IGN said it was great</a> - Colantonio commented that its sales were poor and the franchise has been dormant since <a href="https://www.ign.com/articles/2018/08/11/prey-mooncrashs-randomized-levels-were-almost-part-of-the-base-game" target="_blank">some DLC was released in 2018</a>.</p><p></p><p></p><p><em>Ryan Dinsdale is an IGN freelancer. He'll talk about The Witcher all day.</em></p><p></p><p><a href="https://www.ign.com/articles/prey-director-says-arkane-was-forced-to-use-that-title-its-gross-not-what-i-wanted-to-do" target="_blank">Continue reading...</a></p></blockquote><p></p>
[QUOTE="Admin, post: 56999, member: 1"] Prey director Raphaël Colantonio has said developer Arkane Studios was forced to use the Prey name by Bethesda, despite his disagreement and feeling "gross" by using it. Speaking on [URL='https://www.youtube.com/watch?v=2kAZYxRjztQ&ab_channel=AcademyofInteractiveArts%26Sciences']AIAS Game Maker's Notebook podcast[/URL] (and spotted by [URL='https://kotaku.com/prey-2017-2006-bethesda-imsim-name-arkane-colantonio-1849481519']Kotaku[/URL]), Colantonio said that using this name was disrespectful to 2006's Prey - [URL='https://www.ign.com/articles/2019/11/13/bethesda-forms-new-studio-made-with-former-prey-developers']which was a completely different game made by a completely different team and company[/URL]. "Calling Prey Prey, that was very very hurtful to me. I did not want to call this game Prey, and I had to say I wanted to anyway in front of journalists," Colantonio said. "There is a bit of the artistic, the creative side that is insulted when you tell this artist: 'You know your game? It's going to be called Prey.' And you go like, 'I don't think it should. I think it's a mistake'." Calling it Prey was also detrimental to the game's sales, Colantonio said, because fans of 2006's Prey - [URL='https://www.ign.com/articles/prey-review']a first-person shooter about an ex-soldier being abducted by aliens[/URL] - would protest Arkane's game and those who disliked the original wouldn't look twice at it. "It was also a kick in the face to the original makers of Prey," he continued. "I wanted to apologize to them many, many times. I didn't really have a chance because I don't really know those people. It was never our intention to steal their IP and make it ours. It's gross and that's not what I wanted to do." [URL='https://www.ign.com/articles/2017/06/27/arkane-studios-president-raphael-colantonio-announces-departure']Colantonio left Arkane not long after Prey was released in 2017[/URL], citing the name debacle and overall disagreements with management as one of the reasons for doing so. While Prey was received well by critics and players - [URL='https://www.ign.com/articles/2017/05/13/prey-review-2']IGN said it was great[/URL] - Colantonio commented that its sales were poor and the franchise has been dormant since [URL='https://www.ign.com/articles/2018/08/11/prey-mooncrashs-randomized-levels-were-almost-part-of-the-base-game']some DLC was released in 2018[/URL]. [I]Ryan Dinsdale is an IGN freelancer. He'll talk about The Witcher all day.[/I] [url="https://www.ign.com/articles/prey-director-says-arkane-was-forced-to-use-that-title-its-gross-not-what-i-wanted-to-do"]Continue reading...[/url] [/QUOTE]
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Prey Director Says Arkane Was Forced to Use that Title: 'It’s Gross... Not What I Wanted to Do'
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