SameTeem
Search titles only
By:
Log in
Register
What's new
Search
Search
Search titles only
By:
Home
Forums
Forums
New posts
Search forums
Streams
Streams
Multi-Viewer
Games
What's new
Media
Resources
Free TeamSpeak Channel
TeamSpeak
TeamSpeak
Vote
Rank System
Make a Channel
Free Channel Information
Servers
Sourcebans
New posts
SameTeem
Home
Forums
New posts
Search forums
Streams
Multi-Viewer
Games
What's new
Media
Resources
Free TeamSpeak Channel
TeamSpeak
Vote
Rank System
Make a Channel
Free Channel Information
Servers
Sourcebans
Log in
Register
What's new
Search
Search
Search titles only
By:
New posts
Search forums
Menu
Log in
Register
Navigation
Install the app
Install
More options
Change style
Contact us
Close Menu
Download TeamSpeak Today
Proudly sponsored by TeamSpeak
Forums
News and Announcements
Gaming News
Pocket Edition 0.9.2 submitted for review
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Admin" data-source="post: 1128" data-attributes="member: 1"><p>Hello!</p><p></p><p>We just uploaded Minecraft pocket edition 0.9.2 to Amazon, Appstore and Google Play. We even skipped the 0.9.1 version on Appstore since it had not been released yet. This new version fixes a lot of issues with 0.9.1.</p><p></p><p><strong>Bug Fixes</strong></p><p></p><ul> <li data-xf-list-type="ul">biomes were not set correctly causing multiple crashes all around the game</li> <li data-xf-list-type="ul">fixed the grass color and added code to fix existing corrupted worlds</li> <li data-xf-list-type="ul">fixed a crash happening when killing a parent with kids</li> <li data-xf-list-type="ul">worlds don’t stop loading anymore when encountering a Stronghold</li> <li data-xf-list-type="ul">fixed a crash in the Furnace Screen</li> <li data-xf-list-type="ul">tiles are not be randomly immune to explosions anymore</li> <li data-xf-list-type="ul">fixed a possible crash in the chunk streaming engine</li> <li data-xf-list-type="ul">the game saves events happening before shutting it down more reliably</li> <li data-xf-list-type="ul">Creepers don’t explode after dying/too fast anymore</li> <li data-xf-list-type="ul">spiders don’t get stuck on ceilings anymore</li> <li data-xf-list-type="ul">mycelium spreads correctly</li> <li data-xf-list-type="ul">fixed the armor screen rendering, it won’t show items that have been worn already</li> <li data-xf-list-type="ul">entities (and the player) will not enter unloaded chunks anymore, preventing jittering</li> </ul><p></p><p><strong>Tweaks</strong></p><p></p><ul> <li data-xf-list-type="ul">the game spawns way less mobs, and despawns older mobs</li> <li data-xf-list-type="ul">increased the health of all mobs to PC values</li> <li data-xf-list-type="ul">low-end devices get a warning when trying to create an infinite world</li> <li data-xf-list-type="ul">the game will try to fix corrupted levels before giving up now</li> <li data-xf-list-type="ul">fixed the size of the progress indicator when hitting a block</li> </ul><p></p><p><strong>Bug fixed in 0.9.1 (Apple users will receive these fixes in 0.9.2)</strong></p><p></p><p>- Fixed a huge memory leak affecting all devices</p><p>- saving chunks correctly when only block brightness changes</p><p>- fixed a crash when tapping empty slots in the crafting grid</p><p>- fixed monster eggs not spawning mobs when difficulty is set to Peaceful</p><p>- entities on fire don’t crash the game anymore</p><p>- fixed a potential game lock-up when quitting a world</p><p>- single core devices will now show the loading screen too</p><p>- reduced RAM consumption by some ~10 mb</p><p>- fixed a potential crash with Mob Spawners</p><p>- fixed a random crash in the movement code</p><p>- mob spawners save the mob type they have been configured to spawn</p><p>- fixed a crash on application shutdown</p><p></p><p>We hope to get them out to you as soon as possible. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Jens – <a href="http://www.twitter.com/jeb_" target="_blank"><span style="color: #d72132">@jeb_</span></a>, Johan – <a href="http://www.twitter.com/jbernhardsson" target="_blank"><span style="color: #d72132">@jbernhardsson</span></a><span style="color: #6f6f6f">, and Tommasso – </span><a href="http://www.twitter.com/_tomcc" target="_blank"><span style="color: #d72132">@_tomcc</span></a></p><p></p><p><a href="https://mojang.com/2014/07/pocket-edition-0-9-2-submitted-for-review/?utm_source=rss&utm_medium=rss&utm_campaign=pocket-edition-0-9-2-submitted-for-review" target="_blank">Continue reading...</a></p></blockquote><p></p>
[QUOTE="Admin, post: 1128, member: 1"] Hello! We just uploaded Minecraft pocket edition 0.9.2 to Amazon, Appstore and Google Play. We even skipped the 0.9.1 version on Appstore since it had not been released yet. This new version fixes a lot of issues with 0.9.1. [B]Bug Fixes[/B] [LIST] [*]biomes were not set correctly causing multiple crashes all around the game [*]fixed the grass color and added code to fix existing corrupted worlds [*]fixed a crash happening when killing a parent with kids [*]worlds don’t stop loading anymore when encountering a Stronghold [*]fixed a crash in the Furnace Screen [*]tiles are not be randomly immune to explosions anymore [*]fixed a possible crash in the chunk streaming engine [*]the game saves events happening before shutting it down more reliably [*]Creepers don’t explode after dying/too fast anymore [*]spiders don’t get stuck on ceilings anymore [*]mycelium spreads correctly [*]fixed the armor screen rendering, it won’t show items that have been worn already [*]entities (and the player) will not enter unloaded chunks anymore, preventing jittering [/LIST] [B]Tweaks[/B] [LIST] [*]the game spawns way less mobs, and despawns older mobs [*]increased the health of all mobs to PC values [*]low-end devices get a warning when trying to create an infinite world [*]the game will try to fix corrupted levels before giving up now [*]fixed the size of the progress indicator when hitting a block [/LIST] [B]Bug fixed in 0.9.1 (Apple users will receive these fixes in 0.9.2)[/B] - Fixed a huge memory leak affecting all devices - saving chunks correctly when only block brightness changes - fixed a crash when tapping empty slots in the crafting grid - fixed monster eggs not spawning mobs when difficulty is set to Peaceful - entities on fire don’t crash the game anymore - fixed a potential game lock-up when quitting a world - single core devices will now show the loading screen too - reduced RAM consumption by some ~10 mb - fixed a potential crash with Mob Spawners - fixed a random crash in the movement code - mob spawners save the mob type they have been configured to spawn - fixed a crash on application shutdown We hope to get them out to you as soon as possible. :) Jens – [URL='http://www.twitter.com/jeb_'][COLOR=#d72132]@jeb_[/COLOR][/URL], Johan – [URL='http://www.twitter.com/jbernhardsson'][COLOR=#d72132]@jbernhardsson[/COLOR][/URL][COLOR=#6f6f6f], and Tommasso – [/COLOR][URL='http://www.twitter.com/_tomcc'][COLOR=#d72132]@_tomcc[/COLOR][/URL] [url="https://mojang.com/2014/07/pocket-edition-0-9-2-submitted-for-review/?utm_source=rss&utm_medium=rss&utm_campaign=pocket-edition-0-9-2-submitted-for-review"]Continue reading...[/url] [/QUOTE]
Insert quotes…
Verification
Post reply
Forums
News and Announcements
Gaming News
Pocket Edition 0.9.2 submitted for review
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.
Accept
Learn more…
Top