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Pocket Edition 0.9.0 Snapshot. Biggest update ever!
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<blockquote data-quote="Admin" data-source="post: 1115" data-attributes="member: 1"><p><a href="https://d1y0oqfyli6x95.cloudfront.net/wp-content/uploads/2014/06/Pocket-Edition.png" target="_blank"><img src="https://d1y0oqfyli6x95.cloudfront.net/wp-content/uploads/2014/06/Pocket-Edition.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></a></p><p></p><p>Hello!</p><p></p><p>The Pocket Edition team are a hard-working bunch. Their most recent snapshot is the biggest update to Minecraft: Pocket Edition so far! It really is massive.</p><p></p><p>If you’re on Android and like the idea of testing these features early, join this <a href="https://plus.google.com/u/0/communities/115091597876167755831" target="_blank">Google community</a>, then <a href="https://play.google.com/apps/testing/com.mojang.minecraftpe/join" target="_blank">sign up</a> for the updates.</p><p></p><p>For those of you who aren’t on Android, this update will be released for all versions of Pocket Edition in the near future with significantly less bugs. Be patient, pocket crafters. It’s going to be great!</p><p></p><p>Read on for the huge list…</p><p></p><p></p><p><strong>New features</strong></p><p></p><ul> <li data-xf-list-type="ul">Unlimited worlds!</li> <li data-xf-list-type="ul">New culling algorithm</li> <li data-xf-list-type="ul">New culling of clouds</li> <li data-xf-list-type="ul">Tile entities are saved differently</li> <li data-xf-list-type="ul">New falling mechanics for gravel and sand</li> <li data-xf-list-type="ul">New insta ticking of water and lava</li> </ul><p></p><p><strong>New blocks</strong></p><p></p><ul> <li data-xf-list-type="ul">Podzol</li> <li data-xf-list-type="ul">Mycelium</li> <li data-xf-list-type="ul">Huge mushroom blocks</li> <li data-xf-list-type="ul">Cocoa</li> <li data-xf-list-type="ul">End portal frame</li> <li data-xf-list-type="ul">Double plants</li> <li data-xf-list-type="ul">More stairs/slabs for new wood types</li> <li data-xf-list-type="ul">New log types (savanna tree and dark oak)</li> <li data-xf-list-type="ul">New leafs (savanna tree)</li> <li data-xf-list-type="ul">Monster egg</li> <li data-xf-list-type="ul">Stained clay</li> <li data-xf-list-type="ul">Waterlily</li> <li data-xf-list-type="ul">New flowers</li> <li data-xf-list-type="ul">Red sand</li> <li data-xf-list-type="ul">Hardened clay</li> <li data-xf-list-type="ul">End stone</li> <li data-xf-list-type="ul">Granite</li> <li data-xf-list-type="ul">Diorite</li> <li data-xf-list-type="ul">Andesite</li> <li data-xf-list-type="ul">Emerald block</li> <li data-xf-list-type="ul">Emerald ore</li> <li data-xf-list-type="ul">New leveldb based saving format</li> <li data-xf-list-type="ul">New entity handling</li> <li data-xf-list-type="ul">New crafting screen</li> <li data-xf-list-type="ul">Remade network code (mostly the same packages but new system).</li> <li data-xf-list-type="ul">New interact button (to make the game easier for new players)</li> </ul><p></p><p><strong>New mobs</strong></p><p></p><ul> <li data-xf-list-type="ul">Slimes</li> <li data-xf-list-type="ul">Endermen</li> <li data-xf-list-type="ul">Wolves</li> <li data-xf-list-type="ul">Mooshrooms</li> <li data-xf-list-type="ul">Silverfish</li> </ul><p></p><p><strong>New and updated biomes</strong></p><p></p><ul> <li data-xf-list-type="ul">Deserts</li> <li data-xf-list-type="ul">Extreme hills</li> <li data-xf-list-type="ul">Forests</li> <li data-xf-list-type="ul">Redwood taiga</li> <li data-xf-list-type="ul">Roofed forests</li> <li data-xf-list-type="ul">Frozen</li> <li data-xf-list-type="ul">Jungle</li> <li data-xf-list-type="ul">Savanna</li> <li data-xf-list-type="ul">Mesa</li> <li data-xf-list-type="ul">Mushroom island</li> <li data-xf-list-type="ul">Taiga</li> <li data-xf-list-type="ul">Deep ocean</li> <li data-xf-list-type="ul">Swamps</li> </ul><p></p><p><strong>New world feature generation</strong></p><p></p><ul> <li data-xf-list-type="ul">Sand</li> <li data-xf-list-type="ul">Boulders</li> <li data-xf-list-type="ul">Ice patch</li> <li data-xf-list-type="ul">Ice spike</li> <li data-xf-list-type="ul">Spike</li> <li data-xf-list-type="ul">Lake</li> <li data-xf-list-type="ul">Double plants</li> <li data-xf-list-type="ul">Ground bushes</li> <li data-xf-list-type="ul">Fancy oaks</li> <li data-xf-list-type="ul">Jungle tree</li> <li data-xf-list-type="ul">Mega jungle tree</li> <li data-xf-list-type="ul">Mega pine tree</li> <li data-xf-list-type="ul">Savanna tree</li> <li data-xf-list-type="ul">Swamp tree</li> <li data-xf-list-type="ul">Huge mushroom</li> <li data-xf-list-type="ul">Tallgrass</li> <li data-xf-list-type="ul">Waterlily</li> <li data-xf-list-type="ul">Vines</li> <li data-xf-list-type="ul">Melons</li> <li data-xf-list-type="ul">Pumpkin</li> <li data-xf-list-type="ul">Dead bush</li> <li data-xf-list-type="ul">Monster rooms</li> <li data-xf-list-type="ul">Desert well</li> <li data-xf-list-type="ul">Fallen logs</li> <li data-xf-list-type="ul">Emerald ore</li> </ul><p></p><p><strong>Tweaks to caves</strong></p><p></p><ul> <li data-xf-list-type="ul">Lava at the bottom of caves</li> <li data-xf-list-type="ul">Caves in desert and mesa</li> <li data-xf-list-type="ul">Strongholds</li> <li data-xf-list-type="ul">Villages</li> <li data-xf-list-type="ul">Villagers</li> <li data-xf-list-type="ul">Abandoned mine shafts</li> <li data-xf-list-type="ul">Flat world generation</li> <li data-xf-list-type="ul">Limited world generation</li> <li data-xf-list-type="ul">“New” mob spawning</li> <li data-xf-list-type="ul">Updated light generation</li> <li data-xf-list-type="ul">Grass color for different biomes</li> <li data-xf-list-type="ul">Foliage color for different biomes</li> <li data-xf-list-type="ul">Water color for swamps</li> </ul><p></p><p><strong>New AI</strong></p><p></p><ul> <li data-xf-list-type="ul">Spiders</li> <li data-xf-list-type="ul">New leaf rendering</li> <li data-xf-list-type="ul">Added more spawn eggs in Creative Mode</li> <li data-xf-list-type="ul">Added immersive mode for Android</li> <li data-xf-list-type="ul">Added drip particles for water and lava</li> <li data-xf-list-type="ul">Updated create world screen</li> </ul><p></p><p><strong>Tweaks and bug fixes</strong></p><p></p><ul> <li data-xf-list-type="ul">Correct name for stairs, slabs and spawn eggs</li> <li data-xf-list-type="ul">Beds no longer gives full health in normal difficulty</li> <li data-xf-list-type="ul">Smooth lighting added for:</li> <li data-xf-list-type="ul">Beds</li> <li data-xf-list-type="ul">Fences</li> <li data-xf-list-type="ul">Walls</li> <li data-xf-list-type="ul">Cobwebs</li> <li data-xf-list-type="ul">Chests</li> <li data-xf-list-type="ul">Leaves</li> <li data-xf-list-type="ul">Smooth lighting removed for:</li> <li data-xf-list-type="ul">Glowstone</li> <li data-xf-list-type="ul">Glass</li> <li data-xf-list-type="ul">Jack ‘o’ lanterns</li> <li data-xf-list-type="ul">Improved performance of TNT</li> <li data-xf-list-type="ul">Prettier clouds</li> <li data-xf-list-type="ul">The fog is darker underground</li> </ul><p></p><p><strong>Known Bugs</strong></p><p></p><ul> <li data-xf-list-type="ul">The block highlight flickers (z-fights) when more than 10k blocks distant from spawn</li> <li data-xf-list-type="ul">Changing the view distance while in a world might crash the game</li> <li data-xf-list-type="ul">If players walk too far from each other in multiplayer, they can’t see each other</li> </ul><p></p><p><strong>Known bugs requiring attention</strong></p><p></p><ul> <li data-xf-list-type="ul">Multiplayer is a bit fragile. Please test it and report all issues to us!</li> <li data-xf-list-type="ul">The LevelDB save format + upgrading of old maps. Please report any data corruption!</li> <li data-xf-list-type="ul">Crashes in general – uncommon and random crashes might still happen</li> </ul><p></p><p> </p><p></p><p>If you made it this far, thanks! We’re impressed with your dedication.</p><p></p><p>Owen – <a href="http://www.twitter.com/bopogamel" target="_blank">@bopogamel</a>, Johan – <a href="http://www.twitter.com/jbernhardsson" target="_blank">@jbernhardsson</a>, and Tommasso – <a href="http://www.twitter.com/_tomcc" target="_blank">@_tomcc</a></p><p></p><p><a href="https://mojang.com/2014/06/pocket-edition-0-9-0-snapshot-biggest-update-ever/?utm_source=rss&utm_medium=rss&utm_campaign=pocket-edition-0-9-0-snapshot-biggest-update-ever" target="_blank">Continue reading...</a></p></blockquote><p></p>
[QUOTE="Admin, post: 1115, member: 1"] [URL='https://d1y0oqfyli6x95.cloudfront.net/wp-content/uploads/2014/06/Pocket-Edition.png'][IMG]https://d1y0oqfyli6x95.cloudfront.net/wp-content/uploads/2014/06/Pocket-Edition.png[/IMG][/URL] Hello! The Pocket Edition team are a hard-working bunch. Their most recent snapshot is the biggest update to Minecraft: Pocket Edition so far! It really is massive. If you’re on Android and like the idea of testing these features early, join this [URL='https://plus.google.com/u/0/communities/115091597876167755831']Google community[/URL], then [URL='https://play.google.com/apps/testing/com.mojang.minecraftpe/join']sign up[/URL] for the updates. For those of you who aren’t on Android, this update will be released for all versions of Pocket Edition in the near future with significantly less bugs. Be patient, pocket crafters. It’s going to be great! Read on for the huge list… [B]New features[/B] [LIST] [*]Unlimited worlds! [*]New culling algorithm [*]New culling of clouds [*]Tile entities are saved differently [*]New falling mechanics for gravel and sand [*]New insta ticking of water and lava [/LIST] [B]New blocks[/B] [LIST] [*]Podzol [*]Mycelium [*]Huge mushroom blocks [*]Cocoa [*]End portal frame [*]Double plants [*]More stairs/slabs for new wood types [*]New log types (savanna tree and dark oak) [*]New leafs (savanna tree) [*]Monster egg [*]Stained clay [*]Waterlily [*]New flowers [*]Red sand [*]Hardened clay [*]End stone [*]Granite [*]Diorite [*]Andesite [*]Emerald block [*]Emerald ore [*]New leveldb based saving format [*]New entity handling [*]New crafting screen [*]Remade network code (mostly the same packages but new system). [*]New interact button (to make the game easier for new players) [/LIST] [B]New mobs[/B] [LIST] [*]Slimes [*]Endermen [*]Wolves [*]Mooshrooms [*]Silverfish [/LIST] [B]New and updated biomes[/B] [LIST] [*]Deserts [*]Extreme hills [*]Forests [*]Redwood taiga [*]Roofed forests [*]Frozen [*]Jungle [*]Savanna [*]Mesa [*]Mushroom island [*]Taiga [*]Deep ocean [*]Swamps [/LIST] [B]New world feature generation[/B] [LIST] [*]Sand [*]Boulders [*]Ice patch [*]Ice spike [*]Spike [*]Lake [*]Double plants [*]Ground bushes [*]Fancy oaks [*]Jungle tree [*]Mega jungle tree [*]Mega pine tree [*]Savanna tree [*]Swamp tree [*]Huge mushroom [*]Tallgrass [*]Waterlily [*]Vines [*]Melons [*]Pumpkin [*]Dead bush [*]Monster rooms [*]Desert well [*]Fallen logs [*]Emerald ore [/LIST] [B]Tweaks to caves[/B] [LIST] [*]Lava at the bottom of caves [*]Caves in desert and mesa [*]Strongholds [*]Villages [*]Villagers [*]Abandoned mine shafts [*]Flat world generation [*]Limited world generation [*]“New” mob spawning [*]Updated light generation [*]Grass color for different biomes [*]Foliage color for different biomes [*]Water color for swamps [/LIST] [B]New AI[/B] [LIST] [*]Spiders [*]New leaf rendering [*]Added more spawn eggs in Creative Mode [*]Added immersive mode for Android [*]Added drip particles for water and lava [*]Updated create world screen [/LIST] [B]Tweaks and bug fixes[/B] [LIST] [*]Correct name for stairs, slabs and spawn eggs [*]Beds no longer gives full health in normal difficulty [*]Smooth lighting added for: [*]Beds [*]Fences [*]Walls [*]Cobwebs [*]Chests [*]Leaves [*]Smooth lighting removed for: [*]Glowstone [*]Glass [*]Jack ‘o’ lanterns [*]Improved performance of TNT [*]Prettier clouds [*]The fog is darker underground [/LIST] [B]Known Bugs[/B] [LIST] [*]The block highlight flickers (z-fights) when more than 10k blocks distant from spawn [*]Changing the view distance while in a world might crash the game [*]If players walk too far from each other in multiplayer, they can’t see each other [/LIST] [B]Known bugs requiring attention[/B] [LIST] [*]Multiplayer is a bit fragile. Please test it and report all issues to us! [*]The LevelDB save format + upgrading of old maps. Please report any data corruption! [*]Crashes in general – uncommon and random crashes might still happen [/LIST] If you made it this far, thanks! We’re impressed with your dedication. Owen – [URL='http://www.twitter.com/bopogamel']@bopogamel[/URL], Johan – [URL='http://www.twitter.com/jbernhardsson']@jbernhardsson[/URL], and Tommasso – [URL='http://www.twitter.com/_tomcc']@_tomcc[/URL] [url="https://mojang.com/2014/06/pocket-edition-0-9-0-snapshot-biggest-update-ever/?utm_source=rss&utm_medium=rss&utm_campaign=pocket-edition-0-9-0-snapshot-biggest-update-ever"]Continue reading...[/url] [/QUOTE]
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