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Phil Spencer Talks Halo Infinite's Botched Original Reveal: 'We Should Have Been Honest with Ourselves'
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<blockquote data-quote="Admin" data-source="post: 54184" data-attributes="member: 1"><p>Head of Xbox Phil Spencer has discussed his regret around the original announcement of Halo Infinite as an Xbox Series X/S launch game, saying that his team should have been honest with itself about whether the game was ready to show off and release.</p><p></p><p></p><p>Speaking to <a href="https://www.gq-magazine.co.uk/culture/article/xbox-phil-spencer-todd-howard-interview" target="_blank">British GQ</a>, Spencer looked back the original gameplay reveal of Halo Infinite, which was famously shown off and <a href="https://www.ign.com/articles/halo-infinite-delayed-to-2021-for-xbox-series-x-pc-xbox-one" target="_blank">delayed shortly afterwards</a>: “I don’t like how we did it. I don’t like that we showed the game, talked about it launching at the launch of the consoles. And then within a month we had moved it.”</p><p></p><p>Spencer added that the decision to delay Halo Infinite just a few months before its intended launch wasn't an attempt to fool anyone: “We should have known before and just been honest with ourselves. We were there not out of deception, but more out of... hope. And I don't think hope is a great development strategy.”</p><p></p><p></p><p>The delay has lasted more than a year, but early signs point to that having been a worthwhile wait. After a <a href="https://www.ign.com/articles/halo-infinite-campaign-preview-ign-first" target="_blank">campaign hands-on</a>, we said that "most of our concerns about Master Chief’s long-awaited spiritual reboot melted away." Meanwhile, a technical preview of the multiplayer mode <a href="https://www.ign.com/articles/halo-infinite-beta-multiplayer-technical-preview" target="_blank">left us very enthused</a>.</p><p></p><p></p><p>Even Craig – a <a href="https://knowyourmeme.com/memes/craig-the-halo-infinite-brute" target="_blank">brutal, if funny, meme</a> about the quality of Halo Infinite's original visuals – is now seen as a <a href="https://www.ign.com/articles/halo-infinite-craig-meme-extra-time" target="_blank">positive factor for the final game</a>. Developer 343 has made clear that Craig, "was one of the factors in gaining some more time to finish work and get Brutes to a place where the team is happy with them. This is one of the many positive examples of 343 working with and aligning with the Halo community around expectations."</p><p></p><p>We've got a lot more Halo Infinite as part of our month-long IGN First, from <a href="https://www.ign.com/videos/halo-infinite-xbox-series-x-limited-edition-unboxing-ign-first" target="_blank">an unboxing of its limited edition console</a>, to a <a href="https://www.ign.com/articles/halo-infinite-campaign-get-to-know-jega-spartan-killer-ign-first" target="_blank">reveal of one of its new villains</a>, to information on <a href="https://www.ign.com/articles/halo-infinite-multiplayer-battle-pass-season-one-plans" target="_blank">how its multiplayer mode will approach battle passes</a>.</p><p></p><p></p><p><em>Joe Skrebels is IGN's Executive Editor of News. Follow him on </em><a href="https://www.twitter.com/2plus2isjoe" target="_blank"><em>Twitter</em></a><em>. Have a tip for us? Want to discuss a possible story? Please send an email to </em><a href="mailto:newstips@ign.com"><em>newstips@ign.com</em></a><em>.</em></p><p></p><p><a href="https://www.ign.com/articles/halo-infinite-phil-spencer-regret-launch" target="_blank">Continue reading...</a></p></blockquote><p></p>
[QUOTE="Admin, post: 54184, member: 1"] Head of Xbox Phil Spencer has discussed his regret around the original announcement of Halo Infinite as an Xbox Series X/S launch game, saying that his team should have been honest with itself about whether the game was ready to show off and release. Speaking to [URL='https://www.gq-magazine.co.uk/culture/article/xbox-phil-spencer-todd-howard-interview']British GQ[/URL], Spencer looked back the original gameplay reveal of Halo Infinite, which was famously shown off and [URL='https://www.ign.com/articles/halo-infinite-delayed-to-2021-for-xbox-series-x-pc-xbox-one']delayed shortly afterwards[/URL]: “I don’t like how we did it. I don’t like that we showed the game, talked about it launching at the launch of the consoles. And then within a month we had moved it.” Spencer added that the decision to delay Halo Infinite just a few months before its intended launch wasn't an attempt to fool anyone: “We should have known before and just been honest with ourselves. We were there not out of deception, but more out of... hope. And I don't think hope is a great development strategy.” The delay has lasted more than a year, but early signs point to that having been a worthwhile wait. After a [URL='https://www.ign.com/articles/halo-infinite-campaign-preview-ign-first']campaign hands-on[/URL], we said that "most of our concerns about Master Chief’s long-awaited spiritual reboot melted away." Meanwhile, a technical preview of the multiplayer mode [URL='https://www.ign.com/articles/halo-infinite-beta-multiplayer-technical-preview']left us very enthused[/URL]. Even Craig – a [URL='https://knowyourmeme.com/memes/craig-the-halo-infinite-brute']brutal, if funny, meme[/URL] about the quality of Halo Infinite's original visuals – is now seen as a [URL='https://www.ign.com/articles/halo-infinite-craig-meme-extra-time']positive factor for the final game[/URL]. Developer 343 has made clear that Craig, "was one of the factors in gaining some more time to finish work and get Brutes to a place where the team is happy with them. This is one of the many positive examples of 343 working with and aligning with the Halo community around expectations." We've got a lot more Halo Infinite as part of our month-long IGN First, from [URL='https://www.ign.com/videos/halo-infinite-xbox-series-x-limited-edition-unboxing-ign-first']an unboxing of its limited edition console[/URL], to a [URL='https://www.ign.com/articles/halo-infinite-campaign-get-to-know-jega-spartan-killer-ign-first']reveal of one of its new villains[/URL], to information on [URL='https://www.ign.com/articles/halo-infinite-multiplayer-battle-pass-season-one-plans']how its multiplayer mode will approach battle passes[/URL]. [I]Joe Skrebels is IGN's Executive Editor of News. Follow him on [/I][URL='https://www.twitter.com/2plus2isjoe'][I]Twitter[/I][/URL][I]. Have a tip for us? Want to discuss a possible story? Please send an email to [/I][EMAIL='newstips@ign.com'][I]newstips@ign.com[/I][/EMAIL][I].[/I] [url="https://www.ign.com/articles/halo-infinite-phil-spencer-regret-launch"]Continue reading...[/url] [/QUOTE]
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Phil Spencer Talks Halo Infinite's Botched Original Reveal: 'We Should Have Been Honest with Ourselves'
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