Perfect Dark Reboot Canceled and Xbox Developer The Initiative Closed as Part of Devastating Microsoft Layoffs


The troubled Perfect Dark reboot is canceled and Xbox studio The Initiative has shut down amid devastating layoffs sweeping across Microsoft today, sources have told IGN.

Perfect Dark's demise comes as part of what is fast becoming a bloodbath at Microsoft, with reports suggesting over 9,000 staff at the company are set to lose their jobs. Sources have told IGN that Rare’s Everwild is canceled as layoffs hit the legendary UK studio. Candy Crush maker King is also hit hard, as is Bethesda’s London office.

In a memo sent to all Microsoft gaming staff and viewed by IGN, Matt Booty, head of Xbox Game Studios, confirmed Everwild and Perfect Dark's cancelation and said the company was winding down several unnanounced projects.

For those directly affected, we are working closely with HR and studio leadership to provide support, including severance, career transition assistance, and where possible, opportunities to explore roles on other teams.
To everyone across our studios: thank you. Your creativity and resilience continue to define who we are. I believe in the strength of our teams and the direction we're taking on the path ahead.

Perfect Dark was conspicuous by its absence during Microsoft's June 2025 showcase, having starred a year earlier with a flashy new trailer. It featured a look at gameplay for the first-person shooter, as well as the welcome return of protagonist Joanna Dark.

The Initiative was a studio spun up by Xbox in 2018 to steer Perfect Dark towards release, with Tomb Raider developer Crystal Dynamics brought in to support. Perfect Dark first debuted on the N64 back in 2000, developed by Rare, which has survived today's cull.

In a memo to staff sent today and reviewed by IGN, Xbox boss Phil Spencer failed to confirm specifics, telling staff “any organizational shifts will be shared by your team leaders in the coming days.”

The following message from Phil Spencer was shared to all gaming staff today:

Thank you to everyone who has shaped our culture, our products, and our community. We will move forward with deep appreciation and respect for all who have contributed to this journey.

Microsoft has made a huge number of cuts to its gaming business since acquiring Activision Blizzard for $69 billion. It laid off 1,900 staff in January 2024, then made further cuts just a few months later when it closed Redfall developer Arkane Austin and Hi-Fi Rush developer Tango Gameworks. In September 2024, Microsoft cut a further 650 staff from its gaming business. And in May this year, Microsoft cut an eye-watering 6,000 staff, or 3% of its entire workforce. Today's round of layoffs is the fourth to hit Microsoft's gaming business in 18 months.

Speaking to IGN in June 2024, Xbox boss Phil Spencer said: "I have to run a sustainable business inside the company and grow, and that means sometimes I have to make hard decisions that frankly are not decisions I love, but decisions that somebody needs to go make."

The cuts come hot on the heels of Microsoft's confirmation that it plans to release next-gen Xbox consoles, and has a strong presence at video game show gamescom.


Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

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