No Man’s Sky Voyagers Update Adds Corvette Ship Class, Multiplayer Crew, and Tech That Will Be Shared With Hello Games’ Light No Fire


No Man’s Sky is expanding once again, this time with the free Voyagers update. Interestingly, developer Hello Games said the tech introduced with this update will be shared with its next game, Light No Fire.

Voyagers adds a long list of features, which chief developer Sean Murray said Hello Games had worked on for some time now. Chief among them is the Corvette Ship Class and the possibility for a multiplayer crew.

But there’s much more to Voyagers, revealed in the list below:

  • Corvette Ship Class
  • Assemble Ships
  • Multiplayer Crew
  • Mission Radar
  • Autopilot in Space
  • Space walking
  • New missions
  • StarShip Interiors
  • New Spacesuit
  • Sky diving
  • Graphical Improvements
  • Varied Cockpits
  • New Expedition

Voyagers arrives just over nine years after No Man’s Sky’s troubled launch. Sentiment around the game is positive now, of course, following continued, eye-catching support from Hello Games.

Here’s Murray’s note on the Voyagers release:

I can’t believe it’s been just over nine years since No Man’s Sky first launched. No Man’s Sky VOYAGERS is what we’re super busy with right now and is one of our most ambitious updates. It launches today.
I guess that’s always been the ultimate fantasy for us. An infinite universe to explore with your ship and crew. Something we’ve always wanted to see brought together in one game.
We call them Corvettes, huge ships with hulls, wings, landing gear, cockpits, engine parts, thrusters and more - arranged to your own unique sci-fi design.
Having multiple Corvettes flying over a planet together is incredible, especially when you pop the hatch and spacewalk or skydive from one ship to the other!
The most exciting thing about Voyagers for me is the possibilities it opens in the future for No Man’s Sky, and I can’t wait to see where the team takes it from here.
I can’t believe that in the past 12 months we released Worlds Part I, Worlds Part II, and Voyagers - all huge changes to this game we care about so much.
Many thanks for any support you continue to provide our little game. It really helps us continue to do what we do.
Our journey continues.

It's worth digging into the tiny detail on Light No Fire that Murray offers here. He described Light No Fire as a "truly open world, a shared Earth-sized planet, with real oceans to traverse, needing large boats and crews." This is the tech we're seeing in the No Man's Sky Voyagers update, in spaceship form. There's no release date yet for Light No Fire.


Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

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