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Multiplayer FPS Ascendant Infinity Announced Via Hilarious 1980's Sitcom Parody Trailer
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<blockquote data-quote="Admin" data-source="post: 61814" data-attributes="member: 1"><p>Developer PlayFusion, comprised of a number of ex-Jagex and ex-RuneScape developers, has announced Ascendant Infinity, a new Unreal Engine 5-powered squad-based tactical multiplayer first-person 3v3v3v3 shooter in which the "BioPunk"-aesthetic landscapes change mid-match. It's in development for PC, and due to be available on both Steam and the Epic Games Store. The announcement trailer is a hilarious send-up of 1980's sitcom opening credits sequences. You can (and should!) watch that above, while the first batch of screenshots are available in the gallery below.</p><p></p><p></p><p>PlayFusion describes the world of Ascendant Infinity as such: "Newly defrosted following a thousand years on ice, players find themselves in a world where everything seemingly wants them dead five minutes ago. They survived a catastrophic event known as ‘The Cascade’ thanks to some rather clever advanced bioengineering designed to ‘fix everything’ whilst they chilled out. The result: a chaotic highly evolved world filled with exciting nature, creatures and a rag-tag bunch of thawed-out, hardware-packing survivors, and simply not enough to go around for everyone."</p><p></p><p></p><p>Ascendant Infinity's map changes in real-time during the match, both organically and through player-triggered events, aiming to keep players on their toes and keep every match feeling fresh.</p><p></p><p>"We wanted to create a fresh, new premium PC action game that we want to play, leveraging the very best from the games that we have created in the past whilst leveraging a new game engine, Unreal 5.3, new game mechanics, to create a spiritual successor to some of the leading shooters with a strong focus on competitive integrity, deep character and weapon customisation, and to bring lots of fun to a typically serious genre," said Mark Gerhard, Founder and CEO of PlayFusion.</p><p></p><p>Stay tuned for more on Ascendant Infinity as development progresses.</p><p></p><p></p><p><em>Ryan McCaffrey is IGN's executive editor of previews and host of both IGN's weekly Xbox show, </em><a href="https://www.ign.com/watch/unlocked" target="_blank">Podcast Unlocked</a><em>, as well as our monthly(-ish) interview show, </em><a href="https://www.ign.com/articles/2016/02/04/ign-unfiltered-every-episode-ever" target="_blank">IGN Unfiltered</a><em>. He's a North Jersey guy, so it's "Taylor ham," not "pork roll." Debate it with him on Twitter at </em><a href="https://twitter.com/DMC_Ryan" target="_blank"><em>@DMC_Ryan</em></a><em>.</em></p><p></p><p><a href="https://www.ign.com/articles/multiplayer-fps-ascendant-infinity-announced-via-hilarious-1980s-sitcom-parody-trailer" target="_blank">Continue reading...</a></p></blockquote><p></p>
[QUOTE="Admin, post: 61814, member: 1"] Developer PlayFusion, comprised of a number of ex-Jagex and ex-RuneScape developers, has announced Ascendant Infinity, a new Unreal Engine 5-powered squad-based tactical multiplayer first-person 3v3v3v3 shooter in which the "BioPunk"-aesthetic landscapes change mid-match. It's in development for PC, and due to be available on both Steam and the Epic Games Store. The announcement trailer is a hilarious send-up of 1980's sitcom opening credits sequences. You can (and should!) watch that above, while the first batch of screenshots are available in the gallery below. PlayFusion describes the world of Ascendant Infinity as such: "Newly defrosted following a thousand years on ice, players find themselves in a world where everything seemingly wants them dead five minutes ago. They survived a catastrophic event known as ‘The Cascade’ thanks to some rather clever advanced bioengineering designed to ‘fix everything’ whilst they chilled out. The result: a chaotic highly evolved world filled with exciting nature, creatures and a rag-tag bunch of thawed-out, hardware-packing survivors, and simply not enough to go around for everyone." Ascendant Infinity's map changes in real-time during the match, both organically and through player-triggered events, aiming to keep players on their toes and keep every match feeling fresh. "We wanted to create a fresh, new premium PC action game that we want to play, leveraging the very best from the games that we have created in the past whilst leveraging a new game engine, Unreal 5.3, new game mechanics, to create a spiritual successor to some of the leading shooters with a strong focus on competitive integrity, deep character and weapon customisation, and to bring lots of fun to a typically serious genre," said Mark Gerhard, Founder and CEO of PlayFusion. Stay tuned for more on Ascendant Infinity as development progresses. [I]Ryan McCaffrey is IGN's executive editor of previews and host of both IGN's weekly Xbox show, [/I][URL='https://www.ign.com/watch/unlocked']Podcast Unlocked[/URL][I], as well as our monthly(-ish) interview show, [/I][URL='https://www.ign.com/articles/2016/02/04/ign-unfiltered-every-episode-ever']IGN Unfiltered[/URL][I]. He's a North Jersey guy, so it's "Taylor ham," not "pork roll." Debate it with him on Twitter at [/I][URL='https://twitter.com/DMC_Ryan'][I]@DMC_Ryan[/I][/URL][I].[/I] [url="https://www.ign.com/articles/multiplayer-fps-ascendant-infinity-announced-via-hilarious-1980s-sitcom-parody-trailer"]Continue reading...[/url] [/QUOTE]
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Multiplayer FPS Ascendant Infinity Announced Via Hilarious 1980's Sitcom Parody Trailer
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