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Mouse: P.I. for Hire – Inside Mouse's Wild Cartoon Arsenal | IGN First
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<blockquote data-quote="Admin" data-source="post: 70051" data-attributes="member: 1"><p><img src="https://assets-prd.ignimgs.com/2026/02/04/ign-first-mousepiforhire-2-arsenal-blogroll-1770248812103.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p>Odds are, if Mouse: P.I. for Hire caught your eye, it's because of its unique, hand-drawn, black-and-white 1930s-era "rubber hose" animation style. But it's aiming to be a lot more than just a pretty face. <a href="https://www.ign.com/articles/mouse-pi-for-hire-might-fill-the-animated-void-cuphead-left-behind" target="_blank">We played Mouse last year</a> – and we'll be doing so again as part of this month's exclusive IGN First coverage – but today we're taking a deeper dive into its wild cartoon arsenal and its boomer shooter-inspired combat.</p><p></p><p>The developers at Fumi Games told us, "The core combat gameplay revolves around an 'Always Be Moving' approach, encouraging players to stay constantly on the move to survive." Complicating that will be environmental hazards, like freeze, turpentine, fire, and explosive barrels that can either be used against you or used by you. But ammo and health are scattered about, encouraging further exploration of the environment. And you won't be a tank; just a few hits can put hero Jack Pepper in a serious world of hurt.</p><p></p><p></p><p>Meanwhile, an assortment of core abilities and unlockable ones will help you Always Be Moving, such as a slide, dash, double jump, pipe crawl, kick, wall run, and wall climb – along with your multipurpose tail that, over the course of the campaign, can be used for lockpicking, helicoptering, and as a grappling hook.</p><p></p><p>Power-ups, too, will spice up the moment-to-moment gameplay, like Spinach (think: Popeye), Coffee (activates Cuphead-like finger guns that shoot rapidly), Chili Peppers (damage bonus + rate of fire bonus + fire damage), and Cheese (health powerup that can be activated anytime you want).</p><p></p><p></p><p>But let's get to the stars of the combat show: the weapons (See a bunch of them in the gif gallery above). There are a whopping eleven of them, starting with your fists if you run out of ammo – but you'll probably never use them if given any other choice. Moving up from there, the Micer pistol is what you'd expect, though it does have a burst-shot alt-fire. Your Boomstick, meanwhile, packs a short-range punch – with a hold charge/pump fire as an alt.</p><p></p><p>Things get more interesting and unique with the Devarnisher, which melts the skin off your foes, Roger Rabbit-style, courtesy of the balls of turpentine it fires. Its alt-fire is a larger blob that explodes to affect more enemies. The James Gun is a Tommy gun that stops enemies from attacking and has a spray fire for an alt.</p><p></p><p></p><p>The Kiss Kiss is a double-barrelled shotgun that adds fire damage thanks to its exploding shells. The alt fire on this one is a larger, area-of-effect explosion. The Loose Cannon, meanwhile, really leans into Mouse's cartoon framework; it's a literal cannon like you'd find on a pirate ship that has knockback effects as well as doing big damage. In alt-fire mode it launches a charged-up burst shot. The Jar Head, on the other hand, fires waves of psionic power that stun and eventually kill enemies – and it carries an AoE. Its beam-attack alt is particularly potent if you aim at the opponent's head.</p><p></p><p>The last of the arsenal starts with the Portable Freezer, firing a cold beam that slows and eventually freezes foes in their tracks, allowing you to shatter them. The alt-fire spits speedy snowballs. I'm eager to try the Hellrazor, a chainsaw that pummels enemies with fire damage if they get hit with the wave. Its alt-fire is a traditional chainsaw that you do not want to be caught on the business end of.</p><p></p><p></p><p>And finally, the D-namite can take out certain walls and floors in addition to blasting the bad guys to bits. All told, I'm eager to try out all of these toys. Circle March 19 on your calendar, as that's when Mouse: P.I. for Hire will be released on PC, PlayStation platforms, Xbox platforms, and Nintendo Switch platforms.</p><p></p><p></p><p><em>Ryan McCaffrey is IGN's executive editor of previews and host of both IGN's weekly Xbox show, </em><a href="https://www.ign.com/watch/unlocked" target="_blank">Podcast Unlocked</a><em>, as well as our semi-retired interview show, </em><a href="https://www.ign.com/articles/2016/02/04/ign-unfiltered-every-episode-ever" target="_blank">IGN Unfiltered</a><em>. He's a North Jersey guy, so it's "Taylor ham," not "pork roll." Debate it with him on Twitter at </em><a href="https://twitter.com/DMC_Ryan" target="_blank"><em>@DMC_Ryan</em></a><em>.</em></p><p></p><p><a href="https://www.ign.com/articles/mouse-pi-for-hire-inside-mouses-wild-cartoon-arsenal-ign-first" target="_blank">Continue reading...</a></p></blockquote><p></p>
[QUOTE="Admin, post: 70051, member: 1"] [IMG]https://assets-prd.ignimgs.com/2026/02/04/ign-first-mousepiforhire-2-arsenal-blogroll-1770248812103.jpg[/IMG] Odds are, if Mouse: P.I. for Hire caught your eye, it's because of its unique, hand-drawn, black-and-white 1930s-era "rubber hose" animation style. But it's aiming to be a lot more than just a pretty face. [URL='https://www.ign.com/articles/mouse-pi-for-hire-might-fill-the-animated-void-cuphead-left-behind']We played Mouse last year[/URL] – and we'll be doing so again as part of this month's exclusive IGN First coverage – but today we're taking a deeper dive into its wild cartoon arsenal and its boomer shooter-inspired combat. The developers at Fumi Games told us, "The core combat gameplay revolves around an 'Always Be Moving' approach, encouraging players to stay constantly on the move to survive." Complicating that will be environmental hazards, like freeze, turpentine, fire, and explosive barrels that can either be used against you or used by you. But ammo and health are scattered about, encouraging further exploration of the environment. And you won't be a tank; just a few hits can put hero Jack Pepper in a serious world of hurt. Meanwhile, an assortment of core abilities and unlockable ones will help you Always Be Moving, such as a slide, dash, double jump, pipe crawl, kick, wall run, and wall climb – along with your multipurpose tail that, over the course of the campaign, can be used for lockpicking, helicoptering, and as a grappling hook. Power-ups, too, will spice up the moment-to-moment gameplay, like Spinach (think: Popeye), Coffee (activates Cuphead-like finger guns that shoot rapidly), Chili Peppers (damage bonus + rate of fire bonus + fire damage), and Cheese (health powerup that can be activated anytime you want). But let's get to the stars of the combat show: the weapons (See a bunch of them in the gif gallery above). There are a whopping eleven of them, starting with your fists if you run out of ammo – but you'll probably never use them if given any other choice. Moving up from there, the Micer pistol is what you'd expect, though it does have a burst-shot alt-fire. Your Boomstick, meanwhile, packs a short-range punch – with a hold charge/pump fire as an alt. Things get more interesting and unique with the Devarnisher, which melts the skin off your foes, Roger Rabbit-style, courtesy of the balls of turpentine it fires. Its alt-fire is a larger blob that explodes to affect more enemies. The James Gun is a Tommy gun that stops enemies from attacking and has a spray fire for an alt. The Kiss Kiss is a double-barrelled shotgun that adds fire damage thanks to its exploding shells. The alt fire on this one is a larger, area-of-effect explosion. The Loose Cannon, meanwhile, really leans into Mouse's cartoon framework; it's a literal cannon like you'd find on a pirate ship that has knockback effects as well as doing big damage. In alt-fire mode it launches a charged-up burst shot. The Jar Head, on the other hand, fires waves of psionic power that stun and eventually kill enemies – and it carries an AoE. Its beam-attack alt is particularly potent if you aim at the opponent's head. The last of the arsenal starts with the Portable Freezer, firing a cold beam that slows and eventually freezes foes in their tracks, allowing you to shatter them. The alt-fire spits speedy snowballs. I'm eager to try the Hellrazor, a chainsaw that pummels enemies with fire damage if they get hit with the wave. Its alt-fire is a traditional chainsaw that you do not want to be caught on the business end of. And finally, the D-namite can take out certain walls and floors in addition to blasting the bad guys to bits. All told, I'm eager to try out all of these toys. Circle March 19 on your calendar, as that's when Mouse: P.I. for Hire will be released on PC, PlayStation platforms, Xbox platforms, and Nintendo Switch platforms. [I]Ryan McCaffrey is IGN's executive editor of previews and host of both IGN's weekly Xbox show, [/I][URL='https://www.ign.com/watch/unlocked']Podcast Unlocked[/URL][I], as well as our semi-retired interview show, [/I][URL='https://www.ign.com/articles/2016/02/04/ign-unfiltered-every-episode-ever']IGN Unfiltered[/URL][I]. He's a North Jersey guy, so it's "Taylor ham," not "pork roll." Debate it with him on Twitter at [/I][URL='https://twitter.com/DMC_Ryan'][I]@DMC_Ryan[/I][/URL][I].[/I] [url="https://www.ign.com/articles/mouse-pi-for-hire-inside-mouses-wild-cartoon-arsenal-ign-first"]Continue reading...[/url] [/QUOTE]
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