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Mewgenics Sells Over 150k Copies in First 6 Hours; "This Is Beating Expectations by Quite a Lot"
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<blockquote data-quote="Admin" data-source="post: 70121" data-attributes="member: 1"><p><img src="https://assets-prd.ignimgs.com/2026/02/10/mewgenics-money-thumb-1770751240775.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p>Mewgenics, the cat-breeding tactics roguelike from the developer of The Binding of Isaac, has hit the ground running to say the least. It’s already made back the cost of its roughly seven-year development, blew past internal sales expectations, and is currently approaching the highest peak concurrent player count of Isaac itself – and it only launched today at 6am PT.</p><p></p><p>“So far this is beating expectations by quite a lot,” developer Tyler Glaiel tells IGN, saying it likely took less than three hours for development costs to be fully recouped. “Its a bigger launch than any of the Isaac expansions already, and its only been a few hours.”</p><p></p><p>His partner Edmund McMillen, best known for games like Isaac and Super Meat Boy, put just how wide of a gap that is into a perspective: “I think the highest sales day for any game of mine, release-wise, was [The Binding of Isaac:] Rebirth, and it sold 40,000 units I think day one.” By comparison, McMillen says Mewgenics sold around 152,000 copies in its first five-and-a-half hours. “Isn't that kind of insane?”</p><p></p><p></p><p>Mewgenics is also sitting at more than <a href="https://steamdb.info/app/686060/charts/" target="_blank"><u>63,000 concurrent players</u></a> on Steam at time of writing, creeping steadily towards Rebirth’s all-time peak of 70,701. “We knew the game was good and would do good,” Glaiel says, “but Isaac is <em>HUGE</em> so we thought it was unlikely to beat that.” There are also almost 85k people watching it on <a href="https://www.twitch.tv/directory/category/mewgenics" target="_blank"><u>Twitch</u></a> – one of which is McMillen himself, who says he’s enjoying watching <a href="https://www.twitch.tv/northernlion" target="_blank"><u>Northernlion</u></a> be so immediately good at it.</p><p></p><p>The critical reception for Mewgenics has been glowing as well, currently sitting at an 89 on sites like <a href="https://www.metacritic.com/game/mewgenics/" target="_blank"><u>Metacritic</u></a> and 96% positive user reviews on Steam (with roughly 1,700 in at the moment). IGN’s own <a href="https://www.ign.com/articles/mewgenics-review" target="_blank"><u>Mewgenics review</u></a> gave it a 9/10, saying it’s “a fantastic tactical RPG that's good for more than a hundred hours of roguelike runs. Just when you think you have it figured out it'll throw something completely unexpected and hilariously gross at you – and probably a catchy new original song, too.”</p><p></p><p></p><p><a href="https://bsky.app/profile/tomrmarks.bsky.social" target="_blank"><em>Tom Marks</em></a><em> is IGN's Associate Reviews Director. He loves puzzles, platformers, puzzle-platformers, and lots more.</em></p><p></p><p><a href="https://www.ign.com/articles/mewgenics-sells-over-150k-copies-in-first-6-hours-this-is-beating-expectations-by-quite-a-lot" target="_blank">Continue reading...</a></p></blockquote><p></p>
[QUOTE="Admin, post: 70121, member: 1"] [IMG]https://assets-prd.ignimgs.com/2026/02/10/mewgenics-money-thumb-1770751240775.jpg[/IMG] Mewgenics, the cat-breeding tactics roguelike from the developer of The Binding of Isaac, has hit the ground running to say the least. It’s already made back the cost of its roughly seven-year development, blew past internal sales expectations, and is currently approaching the highest peak concurrent player count of Isaac itself – and it only launched today at 6am PT. “So far this is beating expectations by quite a lot,” developer Tyler Glaiel tells IGN, saying it likely took less than three hours for development costs to be fully recouped. “Its a bigger launch than any of the Isaac expansions already, and its only been a few hours.” His partner Edmund McMillen, best known for games like Isaac and Super Meat Boy, put just how wide of a gap that is into a perspective: “I think the highest sales day for any game of mine, release-wise, was [The Binding of Isaac:] Rebirth, and it sold 40,000 units I think day one.” By comparison, McMillen says Mewgenics sold around 152,000 copies in its first five-and-a-half hours. “Isn't that kind of insane?” Mewgenics is also sitting at more than [URL='https://steamdb.info/app/686060/charts/'][U]63,000 concurrent players[/U][/URL] on Steam at time of writing, creeping steadily towards Rebirth’s all-time peak of 70,701. “We knew the game was good and would do good,” Glaiel says, “but Isaac is [I]HUGE[/I] so we thought it was unlikely to beat that.” There are also almost 85k people watching it on [URL='https://www.twitch.tv/directory/category/mewgenics'][U]Twitch[/U][/URL] – one of which is McMillen himself, who says he’s enjoying watching [URL='https://www.twitch.tv/northernlion'][U]Northernlion[/U][/URL] be so immediately good at it. The critical reception for Mewgenics has been glowing as well, currently sitting at an 89 on sites like [URL='https://www.metacritic.com/game/mewgenics/'][U]Metacritic[/U][/URL] and 96% positive user reviews on Steam (with roughly 1,700 in at the moment). IGN’s own [URL='https://www.ign.com/articles/mewgenics-review'][U]Mewgenics review[/U][/URL] gave it a 9/10, saying it’s “a fantastic tactical RPG that's good for more than a hundred hours of roguelike runs. Just when you think you have it figured out it'll throw something completely unexpected and hilariously gross at you – and probably a catchy new original song, too.” [URL='https://bsky.app/profile/tomrmarks.bsky.social'][I]Tom Marks[/I][/URL][I] is IGN's Associate Reviews Director. He loves puzzles, platformers, puzzle-platformers, and lots more.[/I] [url="https://www.ign.com/articles/mewgenics-sells-over-150k-copies-in-first-6-hours-this-is-beating-expectations-by-quite-a-lot"]Continue reading...[/url] [/QUOTE]
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Mewgenics Sells Over 150k Copies in First 6 Hours; "This Is Beating Expectations by Quite a Lot"
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