SameTeem
Search titles only
By:
Log in
Register
What's new
Search
Search
Search titles only
By:
Home
Forums
Forums
New posts
Search forums
Streams
Streams
Multi-Viewer
Games
What's new
Media
Resources
Free TeamSpeak Channel
TeamSpeak
TeamSpeak
Vote
Rank System
Make a Channel
Free Channel Information
Servers
Sourcebans
New posts
SameTeem
Home
Forums
New posts
Search forums
Streams
Multi-Viewer
Games
What's new
Media
Resources
Free TeamSpeak Channel
TeamSpeak
Vote
Rank System
Make a Channel
Free Channel Information
Servers
Sourcebans
Log in
Register
What's new
Search
Search
Search titles only
By:
New posts
Search forums
Menu
Log in
Register
Navigation
Install the app
Install
More options
Change style
Contact us
Close Menu
Download TeamSpeak Today
Proudly sponsored by TeamSpeak
Forums
News and Announcements
Gaming News
Mass Effect Writer Mac Walters Leaves BioWare After Nearly Two Decades
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Admin" data-source="post: 58246" data-attributes="member: 1"><p>Mac Walters, the lead writer on Mass Effect 2 and 3 and production director on Dragon Age: Dreadwolf who had been with BioWare for nearly two decades, has officially left the company as "with a new year comes new adventures."</p><p></p><p></p><p>Walters took to <a href="https://www.linkedin.com/in/macwalters/details/experience/" target="_blank">LinkedIn</a> to share the news, and he described how these past 19 years have been a true "life-changing experience" and that the choice to leave was very tough.</p><p></p><p></p><p>"With a new year comes new adventures," <a href="https://www.linkedin.com/feed/update/urn:li:activity:7023144589595205632/" target="_blank">Walters wrote.</a> "As some of you already know, at the end of last year I decided to leave BioWare. These past 19 years have been a life-changing experience to say the least, and it made the choice to go very difficult. I’ve worked with so many wonderful people and had the privilege to be a part of the most amazing teams and projects. It’s hard to fathom it all, and I know I’ll be reflecting on it for years to come.</p><p></p><p>"Thank you to everyone I’ve had the joy of working with, and I wish everyone at BioWare the very best in everything you do. It’s truly been a pleasure."</p><p></p><p></p><p>Walters first joined Bioware in September of 2003 as a writer for Jade Empire and his second position was a senior writer on the original Mass Effect. He would then take on the role of lead writer for Mass Effect 2 and 3 and would move on to Anthem as its narrative director after the Mass Effect trilogy came to an end.</p><p></p><p>He returned to the world of Mass Effect with Andromeda as its creative director after Anthem, he then served as a creative director for Bioware until June 2019, and then he became <a href="https://www.ign.com/articles/mass-effect-legendary-edition-review-part-1-mass-effect" target="_blank">the project director for the Mass Effect Legendary Edition.</a></p><p></p><p></p><p>Most recently, he was working as a production director on Dragon Age Dreadwolf, which still has no release date. We did recently get <a href="https://www.ign.com/articles/dragon-age-dreadwolf-in-game-cinematic-focuses-on-solas-and-sets-the-stage-for-the-upcoming-rpg" target="_blank">a new in-game cinematic trailer, however, that sets the stage for the upcoming RPG.</a></p><p></p><p>As for what the future holds for Mac? His linked in says he is on a "career break" and a "personal goal pursuit." After all he's done for the world of video games, it's safe to say he deserves it. Thanks, Mac.</p><p></p><p>For more, <a href="https://www.ign.com/articles/2019/02/24/every-ign-bioware-game-review" target="_blank">check out our review of every BioWare game</a> and <a href="https://www.ign.com/articles/the-best-100-video-games-of-all-time" target="_blank">see where Mac's games rank on our list of the top 100 games of all time.</a></p><p></p><p></p><p><em>Have a tip for us? Want to discuss a possible story? Please send an email to </em><a href="mailto:newstips@ign.com"><em>newstips@ign.com</em></a><em>.</em></p><p><em></em></p><p><em>Adam Bankhurst is a news writer for IGN. You can follow him on Twitter </em><a href="https://twitter.com/AdamBankhurst" target="_blank"><em>@AdamBankhurst</em></a><em> and on </em><a href="https://www.twitch.tv/AdamBankhurst" target="_blank"><em>Twitch.</em></a></p><p></p><p><a href="https://www.ign.com/articles/mass-effect-writer-mac-walters-leaves-bioware-after-nearly-two-decades" target="_blank">Continue reading...</a></p></blockquote><p></p>
[QUOTE="Admin, post: 58246, member: 1"] Mac Walters, the lead writer on Mass Effect 2 and 3 and production director on Dragon Age: Dreadwolf who had been with BioWare for nearly two decades, has officially left the company as "with a new year comes new adventures." Walters took to [URL='https://www.linkedin.com/in/macwalters/details/experience/']LinkedIn[/URL] to share the news, and he described how these past 19 years have been a true "life-changing experience" and that the choice to leave was very tough. "With a new year comes new adventures," [URL='https://www.linkedin.com/feed/update/urn:li:activity:7023144589595205632/']Walters wrote.[/URL] "As some of you already know, at the end of last year I decided to leave BioWare. These past 19 years have been a life-changing experience to say the least, and it made the choice to go very difficult. I’ve worked with so many wonderful people and had the privilege to be a part of the most amazing teams and projects. It’s hard to fathom it all, and I know I’ll be reflecting on it for years to come. "Thank you to everyone I’ve had the joy of working with, and I wish everyone at BioWare the very best in everything you do. It’s truly been a pleasure." Walters first joined Bioware in September of 2003 as a writer for Jade Empire and his second position was a senior writer on the original Mass Effect. He would then take on the role of lead writer for Mass Effect 2 and 3 and would move on to Anthem as its narrative director after the Mass Effect trilogy came to an end. He returned to the world of Mass Effect with Andromeda as its creative director after Anthem, he then served as a creative director for Bioware until June 2019, and then he became [URL='https://www.ign.com/articles/mass-effect-legendary-edition-review-part-1-mass-effect']the project director for the Mass Effect Legendary Edition.[/URL] Most recently, he was working as a production director on Dragon Age Dreadwolf, which still has no release date. We did recently get [URL='https://www.ign.com/articles/dragon-age-dreadwolf-in-game-cinematic-focuses-on-solas-and-sets-the-stage-for-the-upcoming-rpg']a new in-game cinematic trailer, however, that sets the stage for the upcoming RPG.[/URL] As for what the future holds for Mac? His linked in says he is on a "career break" and a "personal goal pursuit." After all he's done for the world of video games, it's safe to say he deserves it. Thanks, Mac. For more, [URL='https://www.ign.com/articles/2019/02/24/every-ign-bioware-game-review']check out our review of every BioWare game[/URL] and [URL='https://www.ign.com/articles/the-best-100-video-games-of-all-time']see where Mac's games rank on our list of the top 100 games of all time.[/URL] [I]Have a tip for us? Want to discuss a possible story? Please send an email to [/I][EMAIL='newstips@ign.com'][I]newstips@ign.com[/I][/EMAIL][I]. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter [/I][URL='https://twitter.com/AdamBankhurst'][I]@AdamBankhurst[/I][/URL][I] and on [/I][URL='https://www.twitch.tv/AdamBankhurst'][I]Twitch.[/I][/URL] [url="https://www.ign.com/articles/mass-effect-writer-mac-walters-leaves-bioware-after-nearly-two-decades"]Continue reading...[/url] [/QUOTE]
Insert quotes…
Verification
Post reply
Forums
News and Announcements
Gaming News
Mass Effect Writer Mac Walters Leaves BioWare After Nearly Two Decades
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.
Accept
Learn more…
Top