SameTeem
Search titles only
By:
Log in
Register
What's new
Search
Search
Search titles only
By:
Home
Forums
Forums
New posts
Search forums
What's new
What's new
Featured content
Media
Resources
Free TeamSpeak Channel
TeamSpeak
TeamSpeak
Vote
Rank System
Make a Channel
Free Channel Information
Servers
Sourcebans
New posts
SameTeem
Home
Forums
New posts
Search forums
What's new
Featured content
Media
Resources
Free TeamSpeak Channel
TeamSpeak
Vote
Rank System
Make a Channel
Free Channel Information
Servers
Sourcebans
Log in
Register
What's new
Search
Search
Search titles only
By:
New posts
Search forums
Menu
Log in
Register
Navigation
Install the app
Install
More options
Contact us
Close Menu
Download TeamSpeak Today
Proudly sponsored by TeamSpeak
Forums
News and Announcements
Gaming News
Marvel Rivals Director and Entire Seattle Design Team Laid Off, NetEase Tells Fans Not to Worry About the Game
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Admin" data-source="post: 66380" data-attributes="member: 1"><p><img src="https://assets-prd.ignimgs.com/2025/01/07/marvelrivalsfantastic-blogroll-1736213527006.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><a href="https://www.ign.com/games/marvel-rivals" target="_blank">Marvel Rivals</a> developer NetEase has confirmed cuts to its Seattle-based design team for “organizational reasons.”</p><p></p><p>Overnight, Marvel Rivals game director Thaddeus Sasser took to <a href="https://www.linkedin.com/posts/thadsasser_this-is-such-a-weird-industry-my-stellar-activity-7297672154060361729-xYIX?utm_source=share&utm_medium=member_desktop&rcm=ACoAAAJnrdMBkTuB_VYNNnFKqq9kwmzjliqcGN0" target="_blank">LinkedIn</a> to announce that he and his team were laid off.</p><p></p><p>“This is such a weird industry,” Sasser began. “My stellar, talented team just helped deliver an incredibly successful new franchise in Marvel Rivals for NetEase Games...</p><p></p><p>“...and were just laid off!</p><p></p><p>“Oh well! Times are tough all over - Let's find these incredible people new jobs, because we all need to eat, right? <img src="data:image/svg+xml,%3Csvg%20xmlns%3D%22http%3A%2F%2Fwww.w3.org%2F2000%2Fsvg%22%20viewBox%3D%220%200%2064%2064%22%3E%3Ctext%20x%3D%2250%25%22%20y%3D%2250%25%22%20text-anchor%3D%22middle%22%20dominant-baseline%3D%22central%22%20font-size%3D%2254%22%3E%F0%9F%98%80%3C%2Ftext%3E%3C%2Fsvg%3E" class="smilie smilie--emoji" loading="lazy" width="22" height="22" alt=":D" title="Big Grin :D" data-smilie="8"data-shortname=":D" />”</p><p></p><p>The video game development community reacted with a mix of shock and anger to the cuts, given Marvel Rivals’ explosive success. The free-to-play hero shooter has seen over 20 million downloads since launch in December, and huge peak concurrent player numbers on Steam.</p><p></p><p>According to Sasser’s LinkedIn profile, his team focused on game and level design work for Marvel Rivals, “offering guidance, strategy, and design direction over the last couple of years.”</p><p></p><p>NetEase issued IGN a statement confirming the layoffs, but failed to specify how many people were cut.</p><p></p><p>“We recently made the difficult decision to adjust Marvel Rivals’ development team structure for organizational reasons and to optimize development efficiency for the game," NetEase said.</p><p></p><p>"This resulted in a reduction of a design team based in Seattle that is part of a larger global design function in support of Marvel Rivals. We appreciate the hard work and dedication of those affected and will be treating them confidentially and respectfully with recognition for their individual contributions.”</p><p></p><p>But NetEase was keen to stress that the layoffs won’t impact ongoing support for Marvel Rivals, whose primary development team is based in China.</p><p></p><p>“We want to reassure our fanbase that the core development team for Marvel Rivals, which continues to be led by Lead Producer Weicong Wu and Game Creative Director Guangyun Chen in Guangzhou, China, remains fully committed to delivering an exceptional experience,” NetEase continued.</p><p></p><p>“We are investing more, not less, into the evolution and growth of this game. We’re excited to deliver new super hero characters, maps, features, and content to ensure an engaging live service experience for our worldwide player base.”</p><p></p><p>This is the latest round of layoffs at NetEase, which has pulled back from a number of overseas investments and closed studios in the U.S. and Japan, including <a href="https://www.ign.com/articles/visions-of-mana-dev-reportedly-being-shut-down-by-netease" target="_blank">Visions of Mana developer Ouka Studios</a>. In November, Worlds Untold, headed by Mass Effect alumni Mac Walters, announced a pause of operations after a split with publisher NetEase. And in January it cut Jar of Sparks, founded by Halo and Destiny 2 veteran Jerry Hook in 2022.</p><p></p><p></p><p><em>Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at <a href="mailto:wesley_yinpoole@ign.com">wesley_yinpoole@ign.com</a> or confidentially at <a href="mailto:wyp100@proton.me">wyp100@proton.me</a>.</em></p><p></p><p><a href="https://www.ign.com/articles/marvel-rivals-director-and-entire-seattle-design-team-laid-off-netease-tells-fans-not-to-worry-about-the-game" target="_blank">Continue reading...</a></p></blockquote><p></p>
[QUOTE="Admin, post: 66380, member: 1"] [IMG]https://assets-prd.ignimgs.com/2025/01/07/marvelrivalsfantastic-blogroll-1736213527006.jpg[/IMG] [URL='https://www.ign.com/games/marvel-rivals']Marvel Rivals[/URL] developer NetEase has confirmed cuts to its Seattle-based design team for “organizational reasons.” Overnight, Marvel Rivals game director Thaddeus Sasser took to [URL='https://www.linkedin.com/posts/thadsasser_this-is-such-a-weird-industry-my-stellar-activity-7297672154060361729-xYIX?utm_source=share&utm_medium=member_desktop&rcm=ACoAAAJnrdMBkTuB_VYNNnFKqq9kwmzjliqcGN0']LinkedIn[/URL] to announce that he and his team were laid off. “This is such a weird industry,” Sasser began. “My stellar, talented team just helped deliver an incredibly successful new franchise in Marvel Rivals for NetEase Games... “...and were just laid off! “Oh well! Times are tough all over - Let's find these incredible people new jobs, because we all need to eat, right? :D” The video game development community reacted with a mix of shock and anger to the cuts, given Marvel Rivals’ explosive success. The free-to-play hero shooter has seen over 20 million downloads since launch in December, and huge peak concurrent player numbers on Steam. According to Sasser’s LinkedIn profile, his team focused on game and level design work for Marvel Rivals, “offering guidance, strategy, and design direction over the last couple of years.” NetEase issued IGN a statement confirming the layoffs, but failed to specify how many people were cut. “We recently made the difficult decision to adjust Marvel Rivals’ development team structure for organizational reasons and to optimize development efficiency for the game," NetEase said. "This resulted in a reduction of a design team based in Seattle that is part of a larger global design function in support of Marvel Rivals. We appreciate the hard work and dedication of those affected and will be treating them confidentially and respectfully with recognition for their individual contributions.” But NetEase was keen to stress that the layoffs won’t impact ongoing support for Marvel Rivals, whose primary development team is based in China. “We want to reassure our fanbase that the core development team for Marvel Rivals, which continues to be led by Lead Producer Weicong Wu and Game Creative Director Guangyun Chen in Guangzhou, China, remains fully committed to delivering an exceptional experience,” NetEase continued. “We are investing more, not less, into the evolution and growth of this game. We’re excited to deliver new super hero characters, maps, features, and content to ensure an engaging live service experience for our worldwide player base.” This is the latest round of layoffs at NetEase, which has pulled back from a number of overseas investments and closed studios in the U.S. and Japan, including [URL='https://www.ign.com/articles/visions-of-mana-dev-reportedly-being-shut-down-by-netease']Visions of Mana developer Ouka Studios[/URL]. In November, Worlds Untold, headed by Mass Effect alumni Mac Walters, announced a pause of operations after a split with publisher NetEase. And in January it cut Jar of Sparks, founded by Halo and Destiny 2 veteran Jerry Hook in 2022. [I]Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at [email]wesley_yinpoole@ign.com[/email] or confidentially at [email]wyp100@proton.me[/email].[/I] [url="https://www.ign.com/articles/marvel-rivals-director-and-entire-seattle-design-team-laid-off-netease-tells-fans-not-to-worry-about-the-game"]Continue reading...[/url] [/QUOTE]
Insert quotes…
Verification
Post reply
Forums
News and Announcements
Gaming News
Marvel Rivals Director and Entire Seattle Design Team Laid Off, NetEase Tells Fans Not to Worry About the Game
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.
Accept
Learn more…
Top