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It Takes Two Crosses 20 Million Copies Sold
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<blockquote data-quote="Admin" data-source="post: 65172" data-attributes="member: 1"><p>Hazelight Studios <a href="https://x.com/HazelightGames/status/1846588233573937193" target="_blank">has announced</a> that its excellent co-operative adventure game and <a href="https://www.ign.com/articles/game-of-the-year-2021" target="_blank">IGN 2021 game of the year nominee</a>, It Takes Two, has sold over 20 million copies.</p><p></p><p></p><p></p><p>This milestone comes three and a half years after the couch co-op game's launch on PC, Xbox, and PlayStation, with a Switch release following in November 2022. It Takes Two sold over one million units in the month following its launch, and its numbers have <a href="https://www.ign.com/articles/it-takes-two-sells-5-million-copies" target="_blank">climbed steadily since</a>. At last count in March of this year, it had reached 16 million units, a testimony to positive word-of-mouth and effusive critical praise helping the game continue to do well even years after release. And it helps that the game's been on sale numerous times since launch - it's just $9.99 (down from $39.99) on the PlayStation Store at the time of publication.</p><p></p><p></p><p>It Takes Two was showered with accolades on launch, earning <a href="https://www.ign.com/articles/it-takes-two-review" target="_blank">a 9/10 review score from us</a> where we called it "a spectacular co-op adventure that lays down a path of great gameplay ideas and uses it to play a giddy game of hopscotch." It's since settled at an 88 metascore on <a href="https://www.metacritic.com/game/it-takes-two/" target="_blank">Metacritic</a> and an 8.9 user score, and it won Game of the Year, Best Family Game, and Best Multiplayer Game at The Game Awards 2021. It also took home a Golden Joystick for Best Multiplayer Game, a GDC Award for Best Design, Game of the Year and Outstanding Achievement in Game Design at the DICE Awards, and a BAFTA for Multiplayer Game and Original Property. A <a href="https://www.ign.com/articles/dwayne-johnson-executive-produce-it-takes-two-movie" target="_blank">film adaptation is currently in the works</a> at Amazon Studios, with Dawyne "The Rock" Johnson producing.</p><p></p><p>Meanwhile, developer Hazelight Studios, headed up by Josef Fares, has been relatively quiet since It Takes Two's release. The studio's first game, A Way Out, came out roughly three years before It Takes Two, leading to hopes that we may be due for another announcement from the devoted cooperative game studio any day now.</p><p></p><p></p><p><em>Rebekah Valentine is a senior reporter for IGN. Got a story tip? Send it to <a href="mailto:rvalentine@ign.com">rvalentine@ign.com</a>.</em></p><p></p><p><a href="https://www.ign.com/articles/it-takes-two-crosses-20-million-copies-sold" target="_blank">Continue reading...</a></p></blockquote><p></p>
[QUOTE="Admin, post: 65172, member: 1"] Hazelight Studios [URL='https://x.com/HazelightGames/status/1846588233573937193']has announced[/URL] that its excellent co-operative adventure game and [URL='https://www.ign.com/articles/game-of-the-year-2021']IGN 2021 game of the year nominee[/URL], It Takes Two, has sold over 20 million copies. This milestone comes three and a half years after the couch co-op game's launch on PC, Xbox, and PlayStation, with a Switch release following in November 2022. It Takes Two sold over one million units in the month following its launch, and its numbers have [URL='https://www.ign.com/articles/it-takes-two-sells-5-million-copies']climbed steadily since[/URL]. At last count in March of this year, it had reached 16 million units, a testimony to positive word-of-mouth and effusive critical praise helping the game continue to do well even years after release. And it helps that the game's been on sale numerous times since launch - it's just $9.99 (down from $39.99) on the PlayStation Store at the time of publication. It Takes Two was showered with accolades on launch, earning [URL='https://www.ign.com/articles/it-takes-two-review']a 9/10 review score from us[/URL] where we called it "a spectacular co-op adventure that lays down a path of great gameplay ideas and uses it to play a giddy game of hopscotch." It's since settled at an 88 metascore on [URL='https://www.metacritic.com/game/it-takes-two/']Metacritic[/URL] and an 8.9 user score, and it won Game of the Year, Best Family Game, and Best Multiplayer Game at The Game Awards 2021. It also took home a Golden Joystick for Best Multiplayer Game, a GDC Award for Best Design, Game of the Year and Outstanding Achievement in Game Design at the DICE Awards, and a BAFTA for Multiplayer Game and Original Property. A [URL='https://www.ign.com/articles/dwayne-johnson-executive-produce-it-takes-two-movie']film adaptation is currently in the works[/URL] at Amazon Studios, with Dawyne "The Rock" Johnson producing. Meanwhile, developer Hazelight Studios, headed up by Josef Fares, has been relatively quiet since It Takes Two's release. The studio's first game, A Way Out, came out roughly three years before It Takes Two, leading to hopes that we may be due for another announcement from the devoted cooperative game studio any day now. [I]Rebekah Valentine is a senior reporter for IGN. Got a story tip? Send it to [email]rvalentine@ign.com[/email].[/I] [url="https://www.ign.com/articles/it-takes-two-crosses-20-million-copies-sold"]Continue reading...[/url] [/QUOTE]
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It Takes Two Crosses 20 Million Copies Sold
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