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Helldivers 2 Patch 01.000.202 Addresses General Game Stability and Crashes — but Players Are Wondering What Secrets It Holds
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<blockquote data-quote="Admin" data-source="post: 62879" data-attributes="member: 1"><p><a href="https://www.ign.com/games/helldivers-ii" target="_blank">Helldivers 2</a> developer Arrowhead has released update 01.000.202 and via the <a href="https://store.steampowered.com/news/app/553850/view/4176599795031597490?l=english" target="_blank">patch notes</a> confirmed it addresses general game stability and crashes. But <a href="https://www.ign.com/articles/helldivers-2-players-have-succeeded-in-wiping-automatons-from-the-galactic-map-but-what-comes-next" target="_blank">as the Helldivers 2 community anxiously awaits what’s next for the game</a> following the apparent eradication of the Automatons, players are wondering what secrets the update may hold.</p><p></p><p></p><p>Let’s start with what we know. Update 01.000.202 tweaks stats user interface for weapons to take into account any explosive damage done by them. According to Arrowhead,this is to give weapons that do damage with explosive projectiles a more fair representation in the UI. Most notably affected is the PLAS-1 Scorcher, the developer added.</p><p></p><p>Then there’s a long list of crash fixes, which are certainly welcome. Arrowhead also updated its ‘known issues’ list to add scopes on some weapons, such as the the Anti-Materiel Rifle, that are slightly misaligned, and the area around Automaton Detector Tower that makes blue stratagems such as the hellbomb bounce and be repelled when trying to call them down close to the tower. Of course, with the Automatons dealt with, it’s not possible to play on Automaton planets. They’ll be back, sure enough. Meanwhile, there is no mention of <a href="https://www.ign.com/articles/helldivers-2-dev-warns-players-not-to-buy-rogue-item-in-most-lore-friendly-way-possible" target="_blank">the ‘rogue Item’</a> that Arrowhead has warned players off buying, but it is now removed from the game.</p><p></p><p>It’s a simple enough patch on the face of it, but Helldivers 2 players are now conditions to suspect Arrowhead of sneaking in unannounced changes and additions. After all, <a href="https://www.ign.com/articles/helldivers-2-patch-stealth-drops-new-and-terrifying-automaton-enemies" target="_blank">the developer added new Automaton enemies without telling players</a> so that they could discover them for themselves. And with the Automatons dealt with, players are now wondering if it’s finally time for <a href="https://www.ign.com/articles/why-helldivers-2-players-are-convinced-the-illuminate-are-coming" target="_blank">the heavily rumored arrival of the Illuminate faction</a>.</p><p></p><p></p><p>If you’re looking for more on Helldivers 2, check out IGN’s feature on <a href="https://www.ign.com/articles/meet-the-let-me-solo-her-of-helldivers-2" target="_blank"><u>the Let Me Solo Her of Helldivers 2</u></a>, a player who has answered over 100 SOS Beacons as part of a mission to help others.</p><p></p><p>Helldivers 2 has become one of the surprise hits of 2024 since launching in February, <a href="https://www.ign.com/articles/helldivers-2-overtakes-god-of-war-to-become-sonys-biggest-ever-game-launch-on-steam" target="_blank"><u>topping the charts on Steam</u></a> and <a href="https://x.com/Joeybatz35/status/1761546367200112803?s=20" target="_blank"><u>reportedly selling around three million copies</u></a>. According to at least one analyst, <a href="https://www.ign.com/articles/helldivers-2-sales-compared-to-guitar-hero" target="_blank"><u>it's still growing</u></a>. Check out <a href="https://www.ign.com/articles/helldivers-2-review" target="_blank"><u>IGN's Helldivers 2 review</u></a> to find out why it's going down so well.</p><p></p><p>[H2]Helldivers 2 update 01.000.202 patch notes:[/H2]</p><p></p><p><strong>Overview</strong></p><p>This update includes</p><p></p><ul> <li data-xf-list-type="ul">Stability fixes</li> </ul><p></p><p><strong>Gameplay</strong></p><p></p><ul> <li data-xf-list-type="ul">We have updated the stats UI for weapons to take into account any explosive damage done by them. This is to give weapons that do damage with explosive projectiles a more fair representation in the UI. Most notably affected is the PLAS-1 Scorcher.</li> </ul><p></p><p><strong>Fixes</strong></p><p>Crash fixes</p><p></p><ul> <li data-xf-list-type="ul">Fixed some crashes that occurred when deploying to mission.</li> <li data-xf-list-type="ul">Fixed some crashes that occurred during extraction and right after it.</li> <li data-xf-list-type="ul">Fixed crashes that could occur if the squad deployed a large amount of support weapons.</li> <li data-xf-list-type="ul">Fixed various crashes that could occur during gameplay.</li> <li data-xf-list-type="ul">Fixed a crash that could occur when using heat based weapons.</li> <li data-xf-list-type="ul">Fixed crashes which could occur if a player died while using the jetpack.</li> <li data-xf-list-type="ul">Fixed crash which could occur when large volumes of enemies were present.</li> <li data-xf-list-type="ul">Fixed crash which could occur when the player picked up a snowball.</li> <li data-xf-list-type="ul">Fixed crash which could occur when completing an objective.</li> </ul><p></p><p><strong>Other Fixes</strong></p><p></p><ul> <li data-xf-list-type="ul">Fixed hang that could occur while navigating the social menu.</li> <li data-xf-list-type="ul">Picking up Medals and Super Credits will no longer lock the player in place.</li> </ul><p></p><p><strong>Known Issues</strong></p><p></p><p>These are issues that were either introduced by this patch and are being worked on, or are from a previous version and have not yet been fixed. This list is not exhaustive, and we are continuing to identify issues and create fixes. These are organized by feedback, reports, severity, etc.</p><p></p><p>Various issues involving friend invites and cross-play:</p><p></p><ul> <li data-xf-list-type="ul">Player name may show up blank on the other player's friend list.</li> <li data-xf-list-type="ul">Friend Request cannot be accepted when the requesting player changed their username before the request was accepted.</li> <li data-xf-list-type="ul">Cross-platform friend invites might not show up in the Friend Requests tab.</li> <li data-xf-list-type="ul">Players cannot unfriend players befriended via friend code.</li> <li data-xf-list-type="ul">Players cannot unblock players that were not in their Friends list beforehand.</li> <li data-xf-list-type="ul">Damage-over-time effects may only apply when dealt by the host.</li> <li data-xf-list-type="ul">Players may experience delays in Medals and Super Credits payouts.</li> <li data-xf-list-type="ul">Enemies that bleed out do not progress Personal Orders and Eradicate missions.</li> <li data-xf-list-type="ul">Certain weapons like the Sickle cannot shoot through foliage.</li> <li data-xf-list-type="ul">Scopes on some weapons such as the Anti-Materiel Rifle are slightly misaligned.</li> <li data-xf-list-type="ul">Arc weapons sometimes behave inconsistently and sometimes misfire.</li> <li data-xf-list-type="ul">Spear’s targeting is inconsistent, making it hard to lock-on to larger enemies.</li> <li data-xf-list-type="ul">Stratagem beam might attach itself to an enemy but it will deploy to its original location.</li> <li data-xf-list-type="ul">Explosions do not break your limbs (except for when you fly into a rock).</li> <li data-xf-list-type="ul">Area around Automaton Detector Tower makes blue stratagems such as the hellbomb bounce and be repelled when trying to call them down close to the tower.</li> <li data-xf-list-type="ul">Planet liberation reaches 100% at the end of every Defend mission.</li> </ul><p></p><p><em>Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at <a href="mailto:wesley_yinpoole@ign.com">wesley_yinpoole@ign.com</a> or confidentially at <a href="mailto:wyp100@proton.me">wyp100@proton.me</a>.</em></p><p></p><p><a href="https://www.ign.com/articles/helldivers-2-patch-01000202-addresses-general-game-stability-and-crashes-but-players-are-wondering-what-secrets-it-holds" target="_blank">Continue reading...</a></p></blockquote><p></p>
[QUOTE="Admin, post: 62879, member: 1"] [URL='https://www.ign.com/games/helldivers-ii']Helldivers 2[/URL] developer Arrowhead has released update 01.000.202 and via the [URL='https://store.steampowered.com/news/app/553850/view/4176599795031597490?l=english']patch notes[/URL] confirmed it addresses general game stability and crashes. But [URL='https://www.ign.com/articles/helldivers-2-players-have-succeeded-in-wiping-automatons-from-the-galactic-map-but-what-comes-next']as the Helldivers 2 community anxiously awaits what’s next for the game[/URL] following the apparent eradication of the Automatons, players are wondering what secrets the update may hold. Let’s start with what we know. Update 01.000.202 tweaks stats user interface for weapons to take into account any explosive damage done by them. According to Arrowhead,this is to give weapons that do damage with explosive projectiles a more fair representation in the UI. Most notably affected is the PLAS-1 Scorcher, the developer added. Then there’s a long list of crash fixes, which are certainly welcome. Arrowhead also updated its ‘known issues’ list to add scopes on some weapons, such as the the Anti-Materiel Rifle, that are slightly misaligned, and the area around Automaton Detector Tower that makes blue stratagems such as the hellbomb bounce and be repelled when trying to call them down close to the tower. Of course, with the Automatons dealt with, it’s not possible to play on Automaton planets. They’ll be back, sure enough. Meanwhile, there is no mention of [URL='https://www.ign.com/articles/helldivers-2-dev-warns-players-not-to-buy-rogue-item-in-most-lore-friendly-way-possible']the ‘rogue Item’[/URL] that Arrowhead has warned players off buying, but it is now removed from the game. It’s a simple enough patch on the face of it, but Helldivers 2 players are now conditions to suspect Arrowhead of sneaking in unannounced changes and additions. After all, [URL='https://www.ign.com/articles/helldivers-2-patch-stealth-drops-new-and-terrifying-automaton-enemies']the developer added new Automaton enemies without telling players[/URL] so that they could discover them for themselves. And with the Automatons dealt with, players are now wondering if it’s finally time for [URL='https://www.ign.com/articles/why-helldivers-2-players-are-convinced-the-illuminate-are-coming']the heavily rumored arrival of the Illuminate faction[/URL]. If you’re looking for more on Helldivers 2, check out IGN’s feature on [URL='https://www.ign.com/articles/meet-the-let-me-solo-her-of-helldivers-2'][U]the Let Me Solo Her of Helldivers 2[/U][/URL], a player who has answered over 100 SOS Beacons as part of a mission to help others. Helldivers 2 has become one of the surprise hits of 2024 since launching in February, [URL='https://www.ign.com/articles/helldivers-2-overtakes-god-of-war-to-become-sonys-biggest-ever-game-launch-on-steam'][U]topping the charts on Steam[/U][/URL] and [URL='https://x.com/Joeybatz35/status/1761546367200112803?s=20'][U]reportedly selling around three million copies[/U][/URL]. According to at least one analyst, [URL='https://www.ign.com/articles/helldivers-2-sales-compared-to-guitar-hero'][U]it's still growing[/U][/URL]. Check out [URL='https://www.ign.com/articles/helldivers-2-review'][U]IGN's Helldivers 2 review[/U][/URL] to find out why it's going down so well. [H2]Helldivers 2 update 01.000.202 patch notes:[/H2] [B]Overview[/B] This update includes [LIST] [*]Stability fixes [/LIST] [B]Gameplay[/B] [LIST] [*]We have updated the stats UI for weapons to take into account any explosive damage done by them. This is to give weapons that do damage with explosive projectiles a more fair representation in the UI. Most notably affected is the PLAS-1 Scorcher. [/LIST] [B]Fixes[/B] Crash fixes [LIST] [*]Fixed some crashes that occurred when deploying to mission. [*]Fixed some crashes that occurred during extraction and right after it. [*]Fixed crashes that could occur if the squad deployed a large amount of support weapons. [*]Fixed various crashes that could occur during gameplay. [*]Fixed a crash that could occur when using heat based weapons. [*]Fixed crashes which could occur if a player died while using the jetpack. [*]Fixed crash which could occur when large volumes of enemies were present. [*]Fixed crash which could occur when the player picked up a snowball. [*]Fixed crash which could occur when completing an objective. [/LIST] [B]Other Fixes[/B] [LIST] [*]Fixed hang that could occur while navigating the social menu. [*]Picking up Medals and Super Credits will no longer lock the player in place. [/LIST] [B]Known Issues[/B] These are issues that were either introduced by this patch and are being worked on, or are from a previous version and have not yet been fixed. This list is not exhaustive, and we are continuing to identify issues and create fixes. These are organized by feedback, reports, severity, etc. Various issues involving friend invites and cross-play: [LIST] [*]Player name may show up blank on the other player's friend list. [*]Friend Request cannot be accepted when the requesting player changed their username before the request was accepted. [*]Cross-platform friend invites might not show up in the Friend Requests tab. [*]Players cannot unfriend players befriended via friend code. [*]Players cannot unblock players that were not in their Friends list beforehand. [*]Damage-over-time effects may only apply when dealt by the host. [*]Players may experience delays in Medals and Super Credits payouts. [*]Enemies that bleed out do not progress Personal Orders and Eradicate missions. [*]Certain weapons like the Sickle cannot shoot through foliage. [*]Scopes on some weapons such as the Anti-Materiel Rifle are slightly misaligned. [*]Arc weapons sometimes behave inconsistently and sometimes misfire. [*]Spear’s targeting is inconsistent, making it hard to lock-on to larger enemies. [*]Stratagem beam might attach itself to an enemy but it will deploy to its original location. [*]Explosions do not break your limbs (except for when you fly into a rock). [*]Area around Automaton Detector Tower makes blue stratagems such as the hellbomb bounce and be repelled when trying to call them down close to the tower. [*]Planet liberation reaches 100% at the end of every Defend mission. [/LIST] [I]Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at [email]wesley_yinpoole@ign.com[/email] or confidentially at [email]wyp100@proton.me[/email].[/I] [url="https://www.ign.com/articles/helldivers-2-patch-01000202-addresses-general-game-stability-and-crashes-but-players-are-wondering-what-secrets-it-holds"]Continue reading...[/url] [/QUOTE]
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Helldivers 2 Patch 01.000.202 Addresses General Game Stability and Crashes — but Players Are Wondering What Secrets It Holds
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