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Games Industry Criticizes Bungie Management, CEO Pete Parsons in Wake of Layoffs: 'Inexcusable'
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<blockquote data-quote="Admin" data-source="post: 64271" data-attributes="member: 1"><p>Today, Destiny developer Bungie announced <a href="https://www.ign.com/articles/destiny-developer-bungie-cuts-220-staff-some-of-the-most-difficult-changes-weve-ever-had-to-make-as-a-studio" target="_blank">another massive round of layoffs</a> following <a href="https://www.ign.com/articles/bungie-devs-say-atmosphere-is-soul-crushing-amid-layoffs-cuts-and-fear-of-total-sony-takeover" target="_blank">several months of internal turmoil</a> and the launch of Destiny 2: The Final Shape. In <a href="https://www.bungie.net/7/en/News/article/newpath" target="_blank">a post on Bungie's blog</a>, CEO Pete Parsons announced that 220 roles, or 17% of Bungie's workforce, were eliminated due to "financial challenges."</p><p></p><p></p><p>Now, in the wake of these layoffs, quite a few employees who were laid off (along with other members of the games industry) have taken to social media to share their concerns and criticisms about Bungie's management, with many even demanding that Parsons step down.</p><p></p><p>While fears of layoffs were reportedly prevalent within the studio, many employees expressed that their own layoffs were unexpected due to recent actions taken by leaders at Bungie. One music designer shared that they were reassured that they were needed, only to be laid off today. "There's nothing I could've done to not be laid off," they wrote.</p><p></p><p></p><p></p><p>Another employee shared that she was laid off just a month after being promoted.</p><p></p><p></p><p></p><p>Meanwhile, employees at Bungie who were unaffected by the layoffs have also made posts in support of their now former coworkers. Bungie's global community lead, known as dmg04 online, called the layoffs "inexcusable." "Accountability falling upon the workers who have pushed the needle to deliver for our community time and time again," he wrote.</p><p></p><p></p><p></p><p>A few people also noted that Bungie's player support team was heavily impacted. One employee noted that her "whole team is gone," while a former community manager (whose position was eliminated during Bungie's last round of layoffs) noted that player support employees dealt with harsh conditions and "worked harder than anyone else, through weekends - holidays - and the pay was atrocious, only to [get] tossed out so LY could get their personal buyouts."</p><p></p><p></p><p></p><p></p><p>Throughout the games industry, others have criticized Bungie's management, with many in the Destiny 2 community attributing the layoffs to poor decisions made by leadership. Destiny 2 lore YouTuber My name is Byf said Bungie has been "reckless with the studio, its employees, and its franchises. The problem is clear. Bad leadership. It needs to change."</p><p></p><p></p><p></p><p></p><p>Others, including more former employees of Bungie, demanded that Parsons take a pay cut or step down.</p><p></p><p></p><p></p><p>Calls for Parsons to step down were only amplified by a few fans' discoveries of what <a href="https://x.com/DestinyNostalgi/status/1818704015766548575" target="_blank">appears to be</a> his <a href="https://bringatrailer.com/member/bngpparsons/" target="_blank">account</a> on a car bidding site called Bring A Trailer. One player compiled <a href="https://x.com/D2cbro/status/1818700972660576660" target="_blank">a spreadsheet</a> showing his car purchases, showing that he has apparently spent about $500,000 on vintage cars since Bungie's last round of layoffs in October.</p><p></p><p></p><p></p><p>The announcement of layoffs, along with calls for Parsons to resign, come just under two months after Bungie released <a href="https://www.ign.com/articles/destiny-2-the-final-shape-review" target="_blank">Destiny 2: The Final Shape</a>, which brings the game's story to a close and was well-received by players despite <a href="https://www.ign.com/articles/destiny-2-developer-bungie-truly-sorry-for-the-final-shape-launch-issues" target="_blank">facing several launch issues</a>. Shortly after the release of The Final Shape, Bungie also <a href="https://www.ign.com/articles/bungie-teases-destiny-2-codename-frontiers-coming-2025" target="_blank">announced Codename Frontiers</a>, a mysterious new update slated for release in 2025. Bungie also has <a href="https://www.ign.com/articles/bungie-reveals-new-marathon-game-at-playstation-showcase" target="_blank">a revival of Marathon in the works</a>, which will be the series' first installment since 1996.</p><p></p><p>However, despite its multiple upcoming projects and well-received recent titles, Bungie has been in turmoil for months. In October, <a href="https://www.ign.com/articles/bungie-hit-with-lay-offs-as-destiny-2-the-final-shape-and-marathon-are-reportedly-delayed" target="_blank">Bungie was hit with a smaller, albeit significant, round of layoffs</a> that was <a href="https://www.ign.com/articles/pete-parsons-tells-employees-bungie-kept-the-right-people-to-work-on-destiny-2" target="_blank">reportedly due to Destiny 2 underperforming</a>. This round of layoffs <a href="https://www.ign.com/articles/destiny-2-the-final-shape-and-marathon-reportedly-delayed-amid-bungie-lay-offs" target="_blank">led to delays</a> for The Final Shape as well as Marathon, which had not been given an official release window but was reportedly delayed internally from 2024 to 2025.</p><p></p><p>Following October's layoffs, a Bungie developer <a href="https://www.ign.com/articles/bungie-devs-say-atmosphere-is-soul-crushing-amid-layoffs-cuts-and-fear-of-total-sony-takeover" target="_blank">described the studio's morale as "soul-crushing,"</a> with other developers describing mounting fears of more cost-cutting measures as well as a total Sony takeover. Months later in March, <a href="https://www.ign.com/articles/bungie-shakes-up-marathon-leadership-removes-chris-barrett-as-game-director" target="_blank">Bungie replaced its Marathon director</a> amid internal pressure to ship the game.</p><p></p><p>Following the replacement of Marathon's director, one source with knowledge of Bungie's budgeting told IGN that "something will need to happen to curb costs unless The Final Shape does so well to cover the gap and people can move to Marathon," referring to fears of another round of layoffs following The Final Shape's release — the layoffs that happened today.</p><p></p><p></p><p><em>Amelia Zollner is a freelance writer at IGN who loves all things indie and Nintendo. Outside of IGN, they've contributed to sites like Polygon and Rock Paper Shotgun, and they recently released a game called </em><a href="https://store.steampowered.com/app/2104990/Garage_Sale/" target="_blank">Garage Sale</a><em>. Find them on Twitter: </em><a href="https://twitter.com/ameliazollner" target="_blank">@ameliazollner</a><em>.</em></p><p></p><p><a href="https://www.ign.com/articles/games-industry-criticizes-bungie-management-ceo-pete-parsons-in-wake-of-layoffs-inexcusable" target="_blank">Continue reading...</a></p></blockquote><p></p>
[QUOTE="Admin, post: 64271, member: 1"] Today, Destiny developer Bungie announced [URL='https://www.ign.com/articles/destiny-developer-bungie-cuts-220-staff-some-of-the-most-difficult-changes-weve-ever-had-to-make-as-a-studio']another massive round of layoffs[/URL] following [URL='https://www.ign.com/articles/bungie-devs-say-atmosphere-is-soul-crushing-amid-layoffs-cuts-and-fear-of-total-sony-takeover']several months of internal turmoil[/URL] and the launch of Destiny 2: The Final Shape. In [URL='https://www.bungie.net/7/en/News/article/newpath']a post on Bungie's blog[/URL], CEO Pete Parsons announced that 220 roles, or 17% of Bungie's workforce, were eliminated due to "financial challenges." Now, in the wake of these layoffs, quite a few employees who were laid off (along with other members of the games industry) have taken to social media to share their concerns and criticisms about Bungie's management, with many even demanding that Parsons step down. While fears of layoffs were reportedly prevalent within the studio, many employees expressed that their own layoffs were unexpected due to recent actions taken by leaders at Bungie. One music designer shared that they were reassured that they were needed, only to be laid off today. "There's nothing I could've done to not be laid off," they wrote. Another employee shared that she was laid off just a month after being promoted. Meanwhile, employees at Bungie who were unaffected by the layoffs have also made posts in support of their now former coworkers. Bungie's global community lead, known as dmg04 online, called the layoffs "inexcusable." "Accountability falling upon the workers who have pushed the needle to deliver for our community time and time again," he wrote. A few people also noted that Bungie's player support team was heavily impacted. One employee noted that her "whole team is gone," while a former community manager (whose position was eliminated during Bungie's last round of layoffs) noted that player support employees dealt with harsh conditions and "worked harder than anyone else, through weekends - holidays - and the pay was atrocious, only to [get] tossed out so LY could get their personal buyouts." Throughout the games industry, others have criticized Bungie's management, with many in the Destiny 2 community attributing the layoffs to poor decisions made by leadership. Destiny 2 lore YouTuber My name is Byf said Bungie has been "reckless with the studio, its employees, and its franchises. The problem is clear. Bad leadership. It needs to change." Others, including more former employees of Bungie, demanded that Parsons take a pay cut or step down. Calls for Parsons to step down were only amplified by a few fans' discoveries of what [URL='https://x.com/DestinyNostalgi/status/1818704015766548575']appears to be[/URL] his [URL='https://bringatrailer.com/member/bngpparsons/']account[/URL] on a car bidding site called Bring A Trailer. One player compiled [URL='https://x.com/D2cbro/status/1818700972660576660']a spreadsheet[/URL] showing his car purchases, showing that he has apparently spent about $500,000 on vintage cars since Bungie's last round of layoffs in October. The announcement of layoffs, along with calls for Parsons to resign, come just under two months after Bungie released [URL='https://www.ign.com/articles/destiny-2-the-final-shape-review']Destiny 2: The Final Shape[/URL], which brings the game's story to a close and was well-received by players despite [URL='https://www.ign.com/articles/destiny-2-developer-bungie-truly-sorry-for-the-final-shape-launch-issues']facing several launch issues[/URL]. Shortly after the release of The Final Shape, Bungie also [URL='https://www.ign.com/articles/bungie-teases-destiny-2-codename-frontiers-coming-2025']announced Codename Frontiers[/URL], a mysterious new update slated for release in 2025. Bungie also has [URL='https://www.ign.com/articles/bungie-reveals-new-marathon-game-at-playstation-showcase']a revival of Marathon in the works[/URL], which will be the series' first installment since 1996. However, despite its multiple upcoming projects and well-received recent titles, Bungie has been in turmoil for months. In October, [URL='https://www.ign.com/articles/bungie-hit-with-lay-offs-as-destiny-2-the-final-shape-and-marathon-are-reportedly-delayed']Bungie was hit with a smaller, albeit significant, round of layoffs[/URL] that was [URL='https://www.ign.com/articles/pete-parsons-tells-employees-bungie-kept-the-right-people-to-work-on-destiny-2']reportedly due to Destiny 2 underperforming[/URL]. This round of layoffs [URL='https://www.ign.com/articles/destiny-2-the-final-shape-and-marathon-reportedly-delayed-amid-bungie-lay-offs']led to delays[/URL] for The Final Shape as well as Marathon, which had not been given an official release window but was reportedly delayed internally from 2024 to 2025. Following October's layoffs, a Bungie developer [URL='https://www.ign.com/articles/bungie-devs-say-atmosphere-is-soul-crushing-amid-layoffs-cuts-and-fear-of-total-sony-takeover']described the studio's morale as "soul-crushing,"[/URL] with other developers describing mounting fears of more cost-cutting measures as well as a total Sony takeover. Months later in March, [URL='https://www.ign.com/articles/bungie-shakes-up-marathon-leadership-removes-chris-barrett-as-game-director']Bungie replaced its Marathon director[/URL] amid internal pressure to ship the game. Following the replacement of Marathon's director, one source with knowledge of Bungie's budgeting told IGN that "something will need to happen to curb costs unless The Final Shape does so well to cover the gap and people can move to Marathon," referring to fears of another round of layoffs following The Final Shape's release — the layoffs that happened today. [I]Amelia Zollner is a freelance writer at IGN who loves all things indie and Nintendo. Outside of IGN, they've contributed to sites like Polygon and Rock Paper Shotgun, and they recently released a game called [/I][URL='https://store.steampowered.com/app/2104990/Garage_Sale/']Garage Sale[/URL][I]. Find them on Twitter: [/I][URL='https://twitter.com/ameliazollner']@ameliazollner[/URL][I].[/I] [url="https://www.ign.com/articles/games-industry-criticizes-bungie-management-ceo-pete-parsons-in-wake-of-layoffs-inexcusable"]Continue reading...[/url] [/QUOTE]
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