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Elden Ring's First VR Mod Will Launch This Week
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<blockquote data-quote="Admin" data-source="post: 55626" data-attributes="member: 1"><p>Elden Ring is unofficially getting VR support on PC this week, thanks to a work-in-progress fan mod.</p><p></p><p></p><p>Luke Ross, who's previously added virtual reality to Grand Theft Auto V and Cyberpunk 2077, said in <a href="https://www.patreon.com/realvr" target="_blank">a Patreon post</a> (spotted by <a href="http://feeds.feedburner.com/ign/roadtovr.com/elden-ring-vr-mod-luke-ross" target="_blank">Road to VR</a>) that a playable version of Elden Ring in VR would be available this week.</p><p></p><p>The project "will likely be a work-in-progress for quite some time", Ross said, but <a href="https://www.youtube.com/watch?v=4-h_f-ZAhO4&ab_channel=LukeRoss" target="_blank">a YouTube video</a> of the first two minutes of the game shows a fairly put-together experience as Ross walks through the opening Chapel of Anticipation area. Suffice it to say, the Grafted Scion boss in the area is going to be even more gross from this perspective.</p><p></p><p></p><p>With a VR headset on, Ross is able to walk around in first person, look up at the caved-in ceiling, down to pick up items, and peer around corners as the colossal Erdtree comes into view for the first time. Ross does appear to use a sword and shield in the demo, but they don't appear to tied to motion controllers at this point.</p><p></p><p></p><p>Unlike some VR games that stagger movement to make the experience less nauseating, the mod gives players complete freedom to move around as they do in Elden Ring, and Ross warns players to get their VR legs in shape. "They're really going to be put to the test", he said in the post.</p><p></p><p>As swinging swords and rolling around are also commonplace in Elden Ring, Ross <a href="https://www.pcgamer.com/an-elden-ring-vr-mod-is-coming-and-we-have-some-footage/" target="_blank">told PC Gamer</a> this will be another challenge for VR, stressing that his mods are intended for veteran virtual reality users.</p><p></p><p>"When rolling or performing other scripted animations like the combat moves, the camera follows the character's head (so its position changes) but it remains oriented correctly according to what your head is doing in real life," he said. "So the horizon will stay level and the world will always look stable."</p><p></p><p></p><p>Regardless, completing Elden Ring solely in VR will likely be the next crazy way players choose to tackle the game. Someone has already beaten a boss using <a href="https://www.ign.com/articles/elden-ring-fit-adventure-boss-fight" target="_blank">the Nintendo Switch Ring Fit controller</a>, while others completed the game <a href="https://www.ign.com/articles/player-beat-elden-ring-without-taking-damage-and-another-without-dealing-it" target="_blank">without taking damage or dealing damage</a>.</p><p></p><p><a href="https://www.ign.com/articles/elden-ring-review" target="_blank">In our 10/10 review,</a> IGN said: "Elden Ring is a massive iteration on what FromSoftware began with the Souls series, bringing its relentlessly challenging combat to an incredible open world that gives us the freedom to choose our own path."</p><p></p><p>To make those choices with the best available information, <a href="https://www.ign.com/wikis/elden-ring/Walkthrough" target="_blank">check out our guide</a> that features everything you could ever hope to know about Elden Ring, including collectible locations, boss strategies, and more.</p><p></p><p></p><p><em>Ryan Dinsdale is an IGN freelancer who occasionally remembers to tweet @thelastdinsdale. He'll talk about The Witcher all day.</em></p><p></p><p><a href="https://www.ign.com/articles/elden-ring-vr-mod-launch-pc-fromsoftware-luke-ross" target="_blank">Continue reading...</a></p></blockquote><p></p>
[QUOTE="Admin, post: 55626, member: 1"] Elden Ring is unofficially getting VR support on PC this week, thanks to a work-in-progress fan mod. Luke Ross, who's previously added virtual reality to Grand Theft Auto V and Cyberpunk 2077, said in [URL='https://www.patreon.com/realvr']a Patreon post[/URL] (spotted by [URL='http://feeds.feedburner.com/ign/roadtovr.com/elden-ring-vr-mod-luke-ross']Road to VR[/URL]) that a playable version of Elden Ring in VR would be available this week. The project "will likely be a work-in-progress for quite some time", Ross said, but [URL='https://www.youtube.com/watch?v=4-h_f-ZAhO4&ab_channel=LukeRoss']a YouTube video[/URL] of the first two minutes of the game shows a fairly put-together experience as Ross walks through the opening Chapel of Anticipation area. Suffice it to say, the Grafted Scion boss in the area is going to be even more gross from this perspective. With a VR headset on, Ross is able to walk around in first person, look up at the caved-in ceiling, down to pick up items, and peer around corners as the colossal Erdtree comes into view for the first time. Ross does appear to use a sword and shield in the demo, but they don't appear to tied to motion controllers at this point. Unlike some VR games that stagger movement to make the experience less nauseating, the mod gives players complete freedom to move around as they do in Elden Ring, and Ross warns players to get their VR legs in shape. "They're really going to be put to the test", he said in the post. As swinging swords and rolling around are also commonplace in Elden Ring, Ross [URL='https://www.pcgamer.com/an-elden-ring-vr-mod-is-coming-and-we-have-some-footage/']told PC Gamer[/URL] this will be another challenge for VR, stressing that his mods are intended for veteran virtual reality users. "When rolling or performing other scripted animations like the combat moves, the camera follows the character's head (so its position changes) but it remains oriented correctly according to what your head is doing in real life," he said. "So the horizon will stay level and the world will always look stable." Regardless, completing Elden Ring solely in VR will likely be the next crazy way players choose to tackle the game. Someone has already beaten a boss using [URL='https://www.ign.com/articles/elden-ring-fit-adventure-boss-fight']the Nintendo Switch Ring Fit controller[/URL], while others completed the game [URL='https://www.ign.com/articles/player-beat-elden-ring-without-taking-damage-and-another-without-dealing-it']without taking damage or dealing damage[/URL]. [URL='https://www.ign.com/articles/elden-ring-review']In our 10/10 review,[/URL] IGN said: "Elden Ring is a massive iteration on what FromSoftware began with the Souls series, bringing its relentlessly challenging combat to an incredible open world that gives us the freedom to choose our own path." To make those choices with the best available information, [URL='https://www.ign.com/wikis/elden-ring/Walkthrough']check out our guide[/URL] that features everything you could ever hope to know about Elden Ring, including collectible locations, boss strategies, and more. [I]Ryan Dinsdale is an IGN freelancer who occasionally remembers to tweet @thelastdinsdale. He'll talk about The Witcher all day.[/I] [url="https://www.ign.com/articles/elden-ring-vr-mod-launch-pc-fromsoftware-luke-ross"]Continue reading...[/url] [/QUOTE]
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