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Elden Ring Nightreign Players Just Want More Info on Items That Have Dropped on the Ground
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<blockquote data-quote="Admin" data-source="post: 67411" data-attributes="member: 1"><p><img src="https://assets-prd.ignimgs.com/2025/05/30/er-1748613923296.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p>As players dive deeper into <a href="https://www.ign.com/games/elden-ring-nightreign" target="_blank">Elden Ring Nightreign</a>'s launch content, more discoveries are being made and Nightlords felled. Some Nightfarers would like a little bit of assistance, though, when it comes to knowing what's dropped on the ground.</p><p></p><p>One post on the <a href="https://old.reddit.com/r/Nightreign/comments/1l2zxz9/we_need_to_see_weapon_type_and_scaling/" target="_blank">Nightreign subreddit</a> that picked up a bit of traction is asking for more weapon info when items drop on the ground. Clearing a camp or point-of-interest in Nightreign tends to result in a decent amount of loot to sort through, and so the idea is that you'd like some more details to quickly scan over.</p><p></p><p>As <a href="https://old.reddit.com/r/Nightreign/comments/1l2zxz9/we_need_to_see_weapon_type_and_scaling/mvxwt45/" target="_blank">commenters have pointed out</a> — and I went in to verify with a quick run — you are able to see a weapon class type by hitting R3 for details. This also provides info on Weapon Arts and passives, which helps a ton. You can still get confused by an item name in the heat of the moment, but otherwise, you'll need to pause for a moment and read over.</p><p></p><p></p><p>It still doesn't account for scaling, though, and while <a href="https://old.reddit.com/r/Nightreign/comments/1l2zxz9/we_need_to_see_weapon_type_and_scaling/mvxi9u2/" target="_blank">commenters note</a> scaling is incorporated into the overall damage number on a weapon, sometimes seeing scaling can help. For example, knowing a raw damage number only tells you the damage of one hit, not how fast you can swing it. It's <a href="https://old.reddit.com/r/Nightreign/comments/1l2zxz9/we_need_to_see_weapon_type_and_scaling/mvyhhls/" target="_blank">uncertain</a> whether that incorporates split damage weapons, either.</p><p></p><p>In another, <a href="https://old.reddit.com/r/Nightreign/comments/1l2oed0/imagine_if_nightreign_loot_drops_looked_like_arpg/" target="_blank">potentially more controversial post</a>, one Redditor suggested loot names on the drops, in colored text. This one honestly got a mixed reaction from me, as I don't know that seeing a bunch of cluttered names littered on the ground would help that much. I also like the stress of picking an item up off the ground and debating its merits, pit against the ticking clock and urgency of the Night closing in.</p><p></p><p>Still, in this thread, <a href="https://old.reddit.com/r/Nightreign/comments/1l2oed0/imagine_if_nightreign_loot_drops_looked_like_arpg/mvvc153/" target="_blank">others are asking for the same clarity</a> in the previous one. While scaling and other details can be found in the sparring grounds, through the equipment chest, that does mean internalizing a lot of knowledge or having a wiki handy. There's some desire for even a few extra tidbits of info, to help make those swift calls and decisions.</p><p></p><p></p><p>It's an understandable desire, even if I'm not sure that any of the suggestions yet have looked like the right implementation. FromSoftware is clearly paying attention to player feedback though, as evidenced by its <a href="https://www.ign.com/articles/elden-ring-nightreign-patch-1011-nerfs-solo-mode-difficulty-fixes-bugs-and-makes-more-balance-changes" target="_blank">quick patch to nerf solo player difficulty</a> and the <a href="https://www.ign.com/articles/elden-ring-nightreign-duo-expeditions-on-the-way-fromsoftware-confirms-as-sales-jump-to-35-million" target="_blank">commitment to adding a Duos mode</a>. We'll see if this is an area FromSoftware feels like it needs to fine-tune, or if it's left as-is. Either way, some study time in the sparring grounds could ultimately do every Nightfarer some good, in their quest to take down the Nightlord.</p><p></p><p>We’ve got plenty of <a href="https://www.ign.com/wikis/elden-ring-nightreign/Essential_Tips_and_Tricks" target="_blank"><u>Nightreign tips and tricks</u></a> to help you take down <a href="https://www.ign.com/wikis/elden-ring-nightreign/Nightlord_Boss_Guides" target="_blank"><u>all the eight Nightlord Bosses</u></a>, and if you’re wondering how to unlock the two locked <a href="https://www.ign.com/wikis/elden-ring-nightreign/Nightfarers_-_List_of_Character_Classes" target="_blank"><u>Nightfarer Classes</u></a>, check out <a href="https://www.ign.com/wikis/elden-ring-nightreign/How_to_Unlock_the_Revenant" target="_blank"><u>How to Unlock the Revenant</u></a> and <a href="https://www.ign.com/wikis/elden-ring-nightreign/How_to_Unlock_the_Duchess" target="_blank"><u>How to Unlock the Duchess</u></a>, plus <a href="https://www.ign.com/wikis/elden-ring-nightreign/How_to_Change_Characters" target="_blank"><u>How to Change Characters</u></a>.</p><p></p><p></p><p><em>Eric is a freelance writer for IGN.</em></p><p></p><p><a href="https://www.ign.com/articles/elden-ring-nightreign-players-just-want-more-info-on-items-that-have-dropped-on-the-ground" target="_blank">Continue reading...</a></p></blockquote><p></p>
[QUOTE="Admin, post: 67411, member: 1"] [IMG]https://assets-prd.ignimgs.com/2025/05/30/er-1748613923296.jpg[/IMG] As players dive deeper into [URL='https://www.ign.com/games/elden-ring-nightreign']Elden Ring Nightreign[/URL]'s launch content, more discoveries are being made and Nightlords felled. Some Nightfarers would like a little bit of assistance, though, when it comes to knowing what's dropped on the ground. One post on the [URL='https://old.reddit.com/r/Nightreign/comments/1l2zxz9/we_need_to_see_weapon_type_and_scaling/']Nightreign subreddit[/URL] that picked up a bit of traction is asking for more weapon info when items drop on the ground. Clearing a camp or point-of-interest in Nightreign tends to result in a decent amount of loot to sort through, and so the idea is that you'd like some more details to quickly scan over. As [URL='https://old.reddit.com/r/Nightreign/comments/1l2zxz9/we_need_to_see_weapon_type_and_scaling/mvxwt45/']commenters have pointed out[/URL] — and I went in to verify with a quick run — you are able to see a weapon class type by hitting R3 for details. This also provides info on Weapon Arts and passives, which helps a ton. You can still get confused by an item name in the heat of the moment, but otherwise, you'll need to pause for a moment and read over. It still doesn't account for scaling, though, and while [URL='https://old.reddit.com/r/Nightreign/comments/1l2zxz9/we_need_to_see_weapon_type_and_scaling/mvxi9u2/']commenters note[/URL] scaling is incorporated into the overall damage number on a weapon, sometimes seeing scaling can help. For example, knowing a raw damage number only tells you the damage of one hit, not how fast you can swing it. It's [URL='https://old.reddit.com/r/Nightreign/comments/1l2zxz9/we_need_to_see_weapon_type_and_scaling/mvyhhls/']uncertain[/URL] whether that incorporates split damage weapons, either. In another, [URL='https://old.reddit.com/r/Nightreign/comments/1l2oed0/imagine_if_nightreign_loot_drops_looked_like_arpg/']potentially more controversial post[/URL], one Redditor suggested loot names on the drops, in colored text. This one honestly got a mixed reaction from me, as I don't know that seeing a bunch of cluttered names littered on the ground would help that much. I also like the stress of picking an item up off the ground and debating its merits, pit against the ticking clock and urgency of the Night closing in. Still, in this thread, [URL='https://old.reddit.com/r/Nightreign/comments/1l2oed0/imagine_if_nightreign_loot_drops_looked_like_arpg/mvvc153/']others are asking for the same clarity[/URL] in the previous one. While scaling and other details can be found in the sparring grounds, through the equipment chest, that does mean internalizing a lot of knowledge or having a wiki handy. There's some desire for even a few extra tidbits of info, to help make those swift calls and decisions. It's an understandable desire, even if I'm not sure that any of the suggestions yet have looked like the right implementation. FromSoftware is clearly paying attention to player feedback though, as evidenced by its [URL='https://www.ign.com/articles/elden-ring-nightreign-patch-1011-nerfs-solo-mode-difficulty-fixes-bugs-and-makes-more-balance-changes']quick patch to nerf solo player difficulty[/URL] and the [URL='https://www.ign.com/articles/elden-ring-nightreign-duo-expeditions-on-the-way-fromsoftware-confirms-as-sales-jump-to-35-million']commitment to adding a Duos mode[/URL]. We'll see if this is an area FromSoftware feels like it needs to fine-tune, or if it's left as-is. Either way, some study time in the sparring grounds could ultimately do every Nightfarer some good, in their quest to take down the Nightlord. We’ve got plenty of [URL='https://www.ign.com/wikis/elden-ring-nightreign/Essential_Tips_and_Tricks'][U]Nightreign tips and tricks[/U][/URL] to help you take down [URL='https://www.ign.com/wikis/elden-ring-nightreign/Nightlord_Boss_Guides'][U]all the eight Nightlord Bosses[/U][/URL], and if you’re wondering how to unlock the two locked [URL='https://www.ign.com/wikis/elden-ring-nightreign/Nightfarers_-_List_of_Character_Classes'][U]Nightfarer Classes[/U][/URL], check out [URL='https://www.ign.com/wikis/elden-ring-nightreign/How_to_Unlock_the_Revenant'][U]How to Unlock the Revenant[/U][/URL] and [URL='https://www.ign.com/wikis/elden-ring-nightreign/How_to_Unlock_the_Duchess'][U]How to Unlock the Duchess[/U][/URL], plus [URL='https://www.ign.com/wikis/elden-ring-nightreign/How_to_Change_Characters'][U]How to Change Characters[/U][/URL]. [I]Eric is a freelance writer for IGN.[/I] [url="https://www.ign.com/articles/elden-ring-nightreign-players-just-want-more-info-on-items-that-have-dropped-on-the-ground"]Continue reading...[/url] [/QUOTE]
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