SameTeem
Search titles only
By:
Log in
Register
What's new
Search
Search
Search titles only
By:
Home
Forums
Forums
New posts
Search forums
What's new
What's new
Featured content
Media
Resources
Free TeamSpeak Channel
TeamSpeak
TeamSpeak
Vote
Rank System
Make a Channel
Free Channel Information
Servers
Sourcebans
New posts
SameTeem
Home
Forums
New posts
Search forums
What's new
Featured content
Media
Resources
Free TeamSpeak Channel
TeamSpeak
Vote
Rank System
Make a Channel
Free Channel Information
Servers
Sourcebans
Log in
Register
What's new
Search
Search
Search titles only
By:
New posts
Search forums
Menu
Log in
Register
Navigation
Install the app
Install
More options
Contact us
Close Menu
Download TeamSpeak Today
Proudly sponsored by TeamSpeak
Forums
News and Announcements
Gaming News
Dune: Awakening Addresses Server Stability With First 'Head Start' Patch
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Admin" data-source="post: 67445" data-attributes="member: 1"><p><img src="https://assets-prd.ignimgs.com/2025/01/07/dunethumb-1736269813587.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><a href="https://www.ign.com/games/dune-awakening" target="_blank"><u>Dune: Awakening</u></a> was down for a couple of hours earlier today as Funcom applied a hotfix to help improve server stability and address a number of issues that have popped up since the game went live for "head start" players yesterday, June 5.</p><p></p><p>Top of the list was "improved server stability" — although there was no specifics — and a pop-up has been added so that when you click on the "Private" tab in the server browser, you'll be informed that these servers are managed externally. (<a href="https://www.ign.com/articles/dune-awakenings-rentable-private-servers-available-at-launch-heres-what-you-do-and-dont-get" target="_blank"><u>For more about what you do and don't get when you rent a private server, we've got you covered</u></a>).</p><p></p><p></p><p>As for the other fixes? Here you go…</p><p></p><h2>Dune: Awakening June 6 Hotfix 11.0.5 Patch Notes</h2> <ul> <li data-xf-list-type="ul">Fixed an issue where certain player base placeables’ menu would fail to load if the player switched between placeables’ tabs in quick succession, using the Q and E keys.</li> <li data-xf-list-type="ul">Fixed an issue where players could sometimes get a suggested server that was not the closest in the region.</li> <li data-xf-list-type="ul">Fixed an issue causing players to be stuck in the Imperial Testing Station #002 boss room by removing the pentashield doors.</li> <li data-xf-list-type="ul">Fixed an issue where NPCs in the Arrakeen social hub could sometimes get stuck in place.</li> </ul><p></p><p>Funcom warned that while some of the changes will take effect the moment they are deployed, others may require a downtime, so keep an eye out for in-game service messages.</p><p></p><p>We haven't yet had chance to review Dune: Awakening, but we did take an extended peek when the beta was live. "As a longtime fan of Dune, it also just feels so good to explore and learn more about a world that I’m quite fond of, and Funcom has clearly put a ton of effort into worldbuilding and lore, even despite taking quite a bit of creative liberty by placing Awakening within a parallel reality and canon than the books/movies," we wrote in <a href="https://www.ign.com/articles/dune-awakenings-first-20-hours-are-damn-impressive-despite-loads-of-bugs-closed-beta-impressions" target="_blank"><u>IGN's Dune: Awakening closed beta impressions preview</u></a>.</p><p></p><p>"There are little details that have a massive impact on gameplay. I won’t go into spoilers, but this kind of attention to detail touches just about every aspect of the world, including the factions and characters you meet along the way, which should be a treat for any fan of the setting."</p><p></p><p>And if you're wondering what players are making of Dune: Awakening so far, the survival multiplayer game isn't properly out yet, <a href="https://www.ign.com/articles/dune-awakening-hit-nearly-100000-concurrent-players-on-steam-and-its-not-even-properly-out-yet" target="_blank"><u>but it has already set a concurrent player peak on Steam of almost 100,000 players</u></a>. For more, check out details on <a href="https://www.ign.com/articles/dune-awakening-dev-says-its-release-date-is-the-full-launch-and-while-theres-no-subscription-there-will-be-optional-dlcs" target="_blank"><u>the MMO's business model and post-launch plans</u></a>, and we've also got the <a href="https://www.ign.com/articles/dune-awakening-global-release-times-including-early-access-confirmed" target="_blank"><u>global release time schedule for Dune: Awakening</u></a> right here for you, too.</p><p></p><p></p><p><em>Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at </em><a href="https://bsky.app/profile/vixx.bsky.social" target="_blank"><em>BlueSky</em></a><em>.</em></p><p></p><p><a href="https://www.ign.com/articles/dune-awakening-addresses-server-stability-with-first-head-start-patch" target="_blank">Continue reading...</a></p></blockquote><p></p>
[QUOTE="Admin, post: 67445, member: 1"] [IMG]https://assets-prd.ignimgs.com/2025/01/07/dunethumb-1736269813587.png[/IMG] [URL='https://www.ign.com/games/dune-awakening'][U]Dune: Awakening[/U][/URL] was down for a couple of hours earlier today as Funcom applied a hotfix to help improve server stability and address a number of issues that have popped up since the game went live for "head start" players yesterday, June 5. Top of the list was "improved server stability" — although there was no specifics — and a pop-up has been added so that when you click on the "Private" tab in the server browser, you'll be informed that these servers are managed externally. ([URL='https://www.ign.com/articles/dune-awakenings-rentable-private-servers-available-at-launch-heres-what-you-do-and-dont-get'][U]For more about what you do and don't get when you rent a private server, we've got you covered[/U][/URL]). As for the other fixes? Here you go… [HEADING=1]Dune: Awakening June 6 Hotfix 11.0.5 Patch Notes[/HEADING] [LIST] [*]Fixed an issue where certain player base placeables’ menu would fail to load if the player switched between placeables’ tabs in quick succession, using the Q and E keys. [*]Fixed an issue where players could sometimes get a suggested server that was not the closest in the region. [*]Fixed an issue causing players to be stuck in the Imperial Testing Station #002 boss room by removing the pentashield doors. [*]Fixed an issue where NPCs in the Arrakeen social hub could sometimes get stuck in place. [/LIST] Funcom warned that while some of the changes will take effect the moment they are deployed, others may require a downtime, so keep an eye out for in-game service messages. We haven't yet had chance to review Dune: Awakening, but we did take an extended peek when the beta was live. "As a longtime fan of Dune, it also just feels so good to explore and learn more about a world that I’m quite fond of, and Funcom has clearly put a ton of effort into worldbuilding and lore, even despite taking quite a bit of creative liberty by placing Awakening within a parallel reality and canon than the books/movies," we wrote in [URL='https://www.ign.com/articles/dune-awakenings-first-20-hours-are-damn-impressive-despite-loads-of-bugs-closed-beta-impressions'][U]IGN's Dune: Awakening closed beta impressions preview[/U][/URL]. "There are little details that have a massive impact on gameplay. I won’t go into spoilers, but this kind of attention to detail touches just about every aspect of the world, including the factions and characters you meet along the way, which should be a treat for any fan of the setting." And if you're wondering what players are making of Dune: Awakening so far, the survival multiplayer game isn't properly out yet, [URL='https://www.ign.com/articles/dune-awakening-hit-nearly-100000-concurrent-players-on-steam-and-its-not-even-properly-out-yet'][U]but it has already set a concurrent player peak on Steam of almost 100,000 players[/U][/URL]. For more, check out details on [URL='https://www.ign.com/articles/dune-awakening-dev-says-its-release-date-is-the-full-launch-and-while-theres-no-subscription-there-will-be-optional-dlcs'][U]the MMO's business model and post-launch plans[/U][/URL], and we've also got the [URL='https://www.ign.com/articles/dune-awakening-global-release-times-including-early-access-confirmed'][U]global release time schedule for Dune: Awakening[/U][/URL] right here for you, too. [I]Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at [/I][URL='https://bsky.app/profile/vixx.bsky.social'][I]BlueSky[/I][/URL][I].[/I] [url="https://www.ign.com/articles/dune-awakening-addresses-server-stability-with-first-head-start-patch"]Continue reading...[/url] [/QUOTE]
Insert quotes…
Verification
Post reply
Forums
News and Announcements
Gaming News
Dune: Awakening Addresses Server Stability With First 'Head Start' Patch
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.
Accept
Learn more…
Top