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Diablo II Resurrected Interview: HD Graphics & Rebalancing Breakdown
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<blockquote data-quote="Admin" data-source="post: 53468" data-attributes="member: 1"><p>IGN's Destin Legarie talks with Rod Fergusson, the Executive Producer of Diablo II: Resurrected. Rod breaks down the new graphics engine and explains how it's a layer on top of the old game, which is why players will be able to switch between the HD and SD graphics. They also talk about inventory tetris and the nuances of rebalancing a classic 20-year-old ARPG for modern audiences. And if you stick around to the end, you can watch Destin try to eke out some new info on Diablo IV.</p><p></p><p><a href="https://www.ign.com/videos/diablo-ii-resurrected-interview-hd-graphics-rebalancing-breakdown" target="_blank">Continue reading...</a></p></blockquote><p></p>
[QUOTE="Admin, post: 53468, member: 1"] IGN's Destin Legarie talks with Rod Fergusson, the Executive Producer of Diablo II: Resurrected. Rod breaks down the new graphics engine and explains how it's a layer on top of the old game, which is why players will be able to switch between the HD and SD graphics. They also talk about inventory tetris and the nuances of rebalancing a classic 20-year-old ARPG for modern audiences. And if you stick around to the end, you can watch Destin try to eke out some new info on Diablo IV. [url="https://www.ign.com/videos/diablo-ii-resurrected-interview-hd-graphics-rebalancing-breakdown"]Continue reading...[/url] [/QUOTE]
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Diablo II Resurrected Interview: HD Graphics & Rebalancing Breakdown
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