Destiny Developer Bungie Cuts 220 Staff: ‘Some of the Most Difficult Changes We’ve Ever Had to Make as a Studio’

Destiny developer Bungie has today announced significant cuts at the studio that have seen 220 people, or 17% of the studio’s workforce, let go.


The cuts affect every level of the company, including most of the Sony-owned studio’s executive and senior leader roles, Bungie boss Pete Parsons said in a post on Bungie.net. "Today is a difficult and painful day," Parsons added.

Departing staff will be offered "a generous exit package" that includes severance, bonus, and health coverage, Bungie promised.

Parsons blamed the cuts on the rising costs of development, "industry shifts," and "enduring economic conditions." Because of this, Parsons insistsed, Bungie has had to make "substantial changes" to its cost structure and focus development efforts entirely on live service looter shooter Destiny and the upcoming Marathon.

I realize all of this is hard news, especially following the success we have seen with The Final Shape.

The cuts come after what was seen as the successful launch of Destiny 2 expansion The Final Shape. Parsons acknowledged this in his post, but said they were necessary "to refocus our studio and our business with more realistic goals and viable financials." Parsons also said the cuts were made "after exhausting all other mitigation options," although he failed to say what they were.

The 220 layoffs come alongside the integration of an additional 155 roles, or 12% of Bungie's workforce, into parent company Sony Interactive Entertainment over the next few quarters. Parsons said this move saves "a great deal of talent that would otherwise have been affected by the reduction in force."

That suggests that if Sony hadn't taken on these 155 roles, 375 staff would have lost their jobs, and that the actual reduction in Bungie's workforce over time will be substantially more than 17%, at around 34%.

Meanwhile, Bungie is working with PlayStation Studios to spin out one of its incubation projects, an action game set in a brand-new sci-fi universe, to form a new studio within PlayStation Studios "to continue its promising development. "

"This will be a time of tremendous change for our studio," Parsons said.

Parsons went on to explain how Bungie got to this point, confirming that the studio had been "running in the red" after its financial safety margins were exceeded following delays to both The Final Shape and Marathon and a rapid expansion that "stretched our talent too thin."

Over 850 staff remain at Bungie building Destiny and Marathon, Parsons said.

Here's the statement in full:

That means beginning today, 220 of our roles will be eliminated, representing roughly 17% of our studio’s workforce.  
These actions will affect every level of the company, including most of our executive and senior leader roles.   
We are committing to two other major changes today that we believe will support our focus, leverage Sony’s strengths, and create new opportunities for Bungie talent.
This will be a time of tremendous change for our studio.
Let’s unpack how we ended up in this position; it’s important to understand how we got here. 
As a result, today we must say goodbye to incredible talent, colleagues, and friends.
Bungie will continue to make great games. We still have over 850 team members building Destiny and Marathon, and we will continue to build amazing experiences that exceed our players’ expectations.   
There will be a time to talk about our goals and projects, but today is not that day. Today, our focus is on supporting our people.

Developing…


Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.


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