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Dead by Daylight Devs' Most-Wanted Killers Include The Thing and Cujo
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<blockquote data-quote="Admin" data-source="post: 67323" data-attributes="member: 1"><p><img src="https://assets-prd.ignimgs.com/2025/05/27/dead-by-daylight-1748355718428.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p>Five Nights at Freddy’s is finally coming to <a href="https://www.ign.com/games/dead-by-daylight" target="_blank">Dead by Daylight</a>, but developer Behaviour Interactive still has a solid list of horror icons it wants to add to its collection.</p><p></p><p>The team behind the popular asymmetrical horror experience spoke about its hopes and dreams during a conversation with IGN. As you might have guessed, the studio is always thinking about the next Killers and Survivors it can add to its lineup. What you might not know, though, is that some members of the team have their sights set on specific names.</p><p></p><p>I have been here for two and a half years, and I have been on a crusade to figure out how to get The Thing into Dead by Daylight.</p><p></p><p>Killer Designer and horror aficionado Jason Guzzo has helped bring infamous Killers, such as Chucky, Dracula, and Springtrap, into the Entity’s world in the past. Any crossover marks an important moment for Behaviour and its fans, but Guzzo says the one franchise he’d bend over backward to make happen is The Thing.</p><p></p><p>“As far as I know, it’s not something that is being discussed above me, but my dream – and probably my favorite horror movie – is the obvious one: The Thing,” Guzzo said. “I would love to get The Thing into [Dead by Daylight]. I have been here for two and a half years, and I have been on a crusade to figure out how to get The Thing into Dead by Daylight.”</p><p></p><p></p><p>Guzzo reiterates that his desire to work on a The Thing Chapter isn’t a hint at what’s to come, and there are a few factors that might keep such a collaboration from ever materializing. He acknowledges the “potential design problems” that come along with creating a playable video game version of what is essentially a complicated mimic murderer. That said, it’s still the one series he is “on a crusade to get done at some point.”</p><p></p><p>Dead by Daylight Creative Director Dave Richard, meanwhile, points out that conversations about dream Killers are nothing new for the Behaviour team. While a name like Pennywise comes up as one villain he feels would “be amazing,” Richard doesn’t want to stop there.</p><p></p><p>“There are other kings of horror that would be amazing to have,” Richard tells us. “You could guess any one of them, I’m thinking. Frankly, I just want to collect them all.”</p><p></p><p>There are obviously many monsters who have yet to appear in Dead by Daylight, but some of the not-so-obvious names have come up in discussions, too.</p><p></p><p>Frankly, I just want to collect them all.</p><p></p><p>“The other ones that we always share, too,” Richard added, “they could be mostly a joke, but I think there’s a way to make it work, especially now in the timeline: Cujo. Christine.”</p><p></p><p>Cujo, of course, is the titular rabid dog from Stephen King’s novel and its 1983 movie adaptation. A dog Killer would be quite out of character for a game that primarily features human characters like Ghost Face and Michael Myers, but it’s not exactly impossible. Richard’s reference to King’s Christine, meanwhile, would see a killer car join the roster if Behaviour could ever figure out how to make it work.</p><p></p><p>If one thing is for sure, it’s that Dead by Daylight is showing no signs of slowing down as its barrels toward its ninth anniversary. The Five Nights at Freddy’s Chapter will officially launch come June 17, <a href="https://www.ign.com/articles/dead-by-daylight-is-finally-getting-a-five-nights-at-freddys-killer-and-hes-voiced-by-matthew-lillard" target="_blank">adding Springtrap and a pizzeria map into the fold</a>. For more on how the asymmetrical horror experience is growing, you can read <a href="https://www.ign.com/articles/exclusive-behaviour-tells-us-everything-we-need-to-know-about-five-nights-at-freddys-in-dead-by-daylight" target="_blank">our full interview with Guzzo and Richard</a>.</p><p></p><p></p><p><em>Michael Cripe is a freelance contributor with IGN. He's best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).</em></p><p></p><p><a href="https://www.ign.com/articles/dead-by-daylight-devs-most-wanted-killers-include-the-thing-and-cujo" target="_blank">Continue reading...</a></p></blockquote><p></p>
[QUOTE="Admin, post: 67323, member: 1"] [IMG]https://assets-prd.ignimgs.com/2025/05/27/dead-by-daylight-1748355718428.png[/IMG] Five Nights at Freddy’s is finally coming to [URL='https://www.ign.com/games/dead-by-daylight']Dead by Daylight[/URL], but developer Behaviour Interactive still has a solid list of horror icons it wants to add to its collection. The team behind the popular asymmetrical horror experience spoke about its hopes and dreams during a conversation with IGN. As you might have guessed, the studio is always thinking about the next Killers and Survivors it can add to its lineup. What you might not know, though, is that some members of the team have their sights set on specific names. I have been here for two and a half years, and I have been on a crusade to figure out how to get The Thing into Dead by Daylight. Killer Designer and horror aficionado Jason Guzzo has helped bring infamous Killers, such as Chucky, Dracula, and Springtrap, into the Entity’s world in the past. Any crossover marks an important moment for Behaviour and its fans, but Guzzo says the one franchise he’d bend over backward to make happen is The Thing. “As far as I know, it’s not something that is being discussed above me, but my dream – and probably my favorite horror movie – is the obvious one: The Thing,” Guzzo said. “I would love to get The Thing into [Dead by Daylight]. I have been here for two and a half years, and I have been on a crusade to figure out how to get The Thing into Dead by Daylight.” Guzzo reiterates that his desire to work on a The Thing Chapter isn’t a hint at what’s to come, and there are a few factors that might keep such a collaboration from ever materializing. He acknowledges the “potential design problems” that come along with creating a playable video game version of what is essentially a complicated mimic murderer. That said, it’s still the one series he is “on a crusade to get done at some point.” Dead by Daylight Creative Director Dave Richard, meanwhile, points out that conversations about dream Killers are nothing new for the Behaviour team. While a name like Pennywise comes up as one villain he feels would “be amazing,” Richard doesn’t want to stop there. “There are other kings of horror that would be amazing to have,” Richard tells us. “You could guess any one of them, I’m thinking. Frankly, I just want to collect them all.” There are obviously many monsters who have yet to appear in Dead by Daylight, but some of the not-so-obvious names have come up in discussions, too. Frankly, I just want to collect them all. “The other ones that we always share, too,” Richard added, “they could be mostly a joke, but I think there’s a way to make it work, especially now in the timeline: Cujo. Christine.” Cujo, of course, is the titular rabid dog from Stephen King’s novel and its 1983 movie adaptation. A dog Killer would be quite out of character for a game that primarily features human characters like Ghost Face and Michael Myers, but it’s not exactly impossible. Richard’s reference to King’s Christine, meanwhile, would see a killer car join the roster if Behaviour could ever figure out how to make it work. If one thing is for sure, it’s that Dead by Daylight is showing no signs of slowing down as its barrels toward its ninth anniversary. The Five Nights at Freddy’s Chapter will officially launch come June 17, [URL='https://www.ign.com/articles/dead-by-daylight-is-finally-getting-a-five-nights-at-freddys-killer-and-hes-voiced-by-matthew-lillard']adding Springtrap and a pizzeria map into the fold[/URL]. For more on how the asymmetrical horror experience is growing, you can read [URL='https://www.ign.com/articles/exclusive-behaviour-tells-us-everything-we-need-to-know-about-five-nights-at-freddys-in-dead-by-daylight']our full interview with Guzzo and Richard[/URL]. [I]Michael Cripe is a freelance contributor with IGN. He's best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).[/I] [url="https://www.ign.com/articles/dead-by-daylight-devs-most-wanted-killers-include-the-thing-and-cujo"]Continue reading...[/url] [/QUOTE]
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Dead by Daylight Devs' Most-Wanted Killers Include The Thing and Cujo
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