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Days Gone Director Jeff Ross Joins Tomb Raider Reboot Dev Crystal Dynamics
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<blockquote data-quote="Admin" data-source="post: 55429" data-attributes="member: 1"><p>Days Gone director Jeff Ross has joined Tomb Raider developer Crystal Dynamics.</p><p></p><p></p><p>In a tweet, Ross announced he was joining the studio as design director just hours after it revealed it was <a href="https://www.ign.com/articles/new-tomb-raider-unreal-engine-5-crystal-dynamics" target="_blank">working on a new Tomb Raider game</a>. He didn't confirm which game he'd be working on though, as Crystal Dynamics is also <a href="https://www.ign.com/articles/the-initiative-is-teaming-up-with-crystal-dynamics-to-develop-the-new-perfect-dark-game" target="_blank">co-developing the Perfect Dark reboot</a> with The Initiative, and continues to work on Marvel's Avengers.</p><p></p><p></p><p></p><p>Ross will be joining Crystal North West in Seattle this summer, a subsidiary studio of Crystal Dynamics, but his LinkedIn profile indicates he's been a Crystal Dynamics employee since February.</p><p></p><p>Ross has previously expressed his <a href="https://www.ign.com/articles/days-gone-director-young-sully-uncharted-prequel" target="_blank">desire to work on an Uncharted game</a>, and considering that <a href="https://me.ign.com/en/tomb-raider/63502/feature/tomb-raider-interview-controversy-multiplayer-and-inspiration-from-uncharted" target="_blank">Crystal Dynamics took inspiration from the PlayStation exclusive</a> when it rebooted Tomb Raider, it would certainly make sense if he was a lead in Lara Croft's latest.</p><p></p><p>He's also been vocal about the sequel to Bend Studio's Days Gone that never got to happen, saying it was pitched to be <a href="https://www.ign.com/articles/days-gone-2-was-pitched-as-a-shared-universe-game-with-co-op" target="_blank">a shared universe co-op game</a> with a <a href="https://www.ign.com/articles/days-gone-sequel-explored-more-technical-direction" target="_blank">"more technical direction"</a>. The original game was <a href="https://www.ign.com/articles/days-gone-director-outsold-ghost-of-tsushima-treated-like-disappointment-sony" target="_blank">treated like a disappointment</a> by management though, Ross said, and <a href="https://www.ign.com/articles/days-gone-devs-asked-syphon-filter-reboot" target="_blank">sequel hopes were apparently dashed</a> when ex-chairman of Sony Interactive Entertainment Worldwide Studios, Shawn Layden left the company.</p><p></p><p></p><p>The new Tomb Raider game is being developed in Unreal Engine 5 with franchise general manager Dallas Dickinson promising a "high-quality cinematic action-adventure experience".</p><p></p><p></p><p><em>Ryan Dinsdale is an IGN freelancer who occasionally remembers to tweet @thelastdinsdale. He'll talk about The Witcher all day.</em></p><p></p><p><a href="https://www.ign.com/articles/days-gone-director-jeff-ross-joins-tomb-raider-reboot-dev-crystal-dynamics" target="_blank">Continue reading...</a></p></blockquote><p></p>
[QUOTE="Admin, post: 55429, member: 1"] Days Gone director Jeff Ross has joined Tomb Raider developer Crystal Dynamics. In a tweet, Ross announced he was joining the studio as design director just hours after it revealed it was [URL='https://www.ign.com/articles/new-tomb-raider-unreal-engine-5-crystal-dynamics']working on a new Tomb Raider game[/URL]. He didn't confirm which game he'd be working on though, as Crystal Dynamics is also [URL='https://www.ign.com/articles/the-initiative-is-teaming-up-with-crystal-dynamics-to-develop-the-new-perfect-dark-game']co-developing the Perfect Dark reboot[/URL] with The Initiative, and continues to work on Marvel's Avengers. Ross will be joining Crystal North West in Seattle this summer, a subsidiary studio of Crystal Dynamics, but his LinkedIn profile indicates he's been a Crystal Dynamics employee since February. Ross has previously expressed his [URL='https://www.ign.com/articles/days-gone-director-young-sully-uncharted-prequel']desire to work on an Uncharted game[/URL], and considering that [URL='https://me.ign.com/en/tomb-raider/63502/feature/tomb-raider-interview-controversy-multiplayer-and-inspiration-from-uncharted']Crystal Dynamics took inspiration from the PlayStation exclusive[/URL] when it rebooted Tomb Raider, it would certainly make sense if he was a lead in Lara Croft's latest. He's also been vocal about the sequel to Bend Studio's Days Gone that never got to happen, saying it was pitched to be [URL='https://www.ign.com/articles/days-gone-2-was-pitched-as-a-shared-universe-game-with-co-op']a shared universe co-op game[/URL] with a [URL='https://www.ign.com/articles/days-gone-sequel-explored-more-technical-direction']"more technical direction"[/URL]. The original game was [URL='https://www.ign.com/articles/days-gone-director-outsold-ghost-of-tsushima-treated-like-disappointment-sony']treated like a disappointment[/URL] by management though, Ross said, and [URL='https://www.ign.com/articles/days-gone-devs-asked-syphon-filter-reboot']sequel hopes were apparently dashed[/URL] when ex-chairman of Sony Interactive Entertainment Worldwide Studios, Shawn Layden left the company. The new Tomb Raider game is being developed in Unreal Engine 5 with franchise general manager Dallas Dickinson promising a "high-quality cinematic action-adventure experience". [I]Ryan Dinsdale is an IGN freelancer who occasionally remembers to tweet @thelastdinsdale. He'll talk about The Witcher all day.[/I] [url="https://www.ign.com/articles/days-gone-director-jeff-ross-joins-tomb-raider-reboot-dev-crystal-dynamics"]Continue reading...[/url] [/QUOTE]
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Days Gone Director Jeff Ross Joins Tomb Raider Reboot Dev Crystal Dynamics
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