SameTeem
Search titles only
By:
Log in
Register
What's new
Search
Search
Search titles only
By:
Home
Forums
Forums
New posts
Search forums
What's new
What's new
Featured content
Media
Resources
Free TeamSpeak Channel
TeamSpeak
TeamSpeak
Vote
Rank System
Make a Channel
Free Channel Information
Servers
Sourcebans
New posts
SameTeem
Home
Forums
New posts
Search forums
What's new
Featured content
Media
Resources
Free TeamSpeak Channel
TeamSpeak
Vote
Rank System
Make a Channel
Free Channel Information
Servers
Sourcebans
Log in
Register
What's new
Search
Search
Search titles only
By:
New posts
Search forums
Menu
Log in
Register
Navigation
Install the app
Install
More options
Contact us
Close Menu
Download TeamSpeak Today
Proudly sponsored by TeamSpeak
Forums
News and Announcements
Gaming News
Cyberpunk 2077's New Crowd AI Was Deemed Too Powerful to Release on Last-Gen Consoles
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Admin" data-source="post: 54985" data-attributes="member: 1"><p>We're used to seeing next-gen console upgrades that improve visual fidelity or framerates, but it's so far been rare to see next-gen only features that centre around AI. However, one update to Cyberpunk 2077's NPCs was deemed too demanding to bring to PS4 and Xbox One.</p><p></p><p></p><p>Cyberpunk 2077's latest 1.5 patch came with many, many changes for all available platforms – but one next-gen only feature caught the eye. Covered in <a href="https://www.twitch.tv/videos/1298832987" target="_blank">yesterday's Cyberpunk announcement stream</a>, CD Projekt Red announced that the game's crowd reactions had been improved, both for pedestrians and vehicles.</p><p></p><p>The changes mean that crowds in the game will now react more realistically to your aggressive actions, with NPCs fighting back, running away, or even fighting each other. "It brings up a bit more reactivity and life to the city," said quest director Paweł Sasko. "The fact that some of the people are actually armed, and they may decide to attack you at the moment when you threaten them in some ways." In cars, similar reactions can take place, with what the team calls "panic driving".</p><p></p><p>The drawback here is that the change could seemingly only be made on PS5, Xbox Series X, PC, and Stadia – with PS4 and Xbox One versions seemingly retaining the original AI.</p><p></p><p></p><p>Speaking to IGN, CD Projekt Red global PR director Radek Grabowski explained that decision, effectively saying that the update to AI was too demanding for the older hardware:</p><p></p><p>"I can say that with the changes and additions being made via updates to Cyberpunk 2077’s core, the game, which was already technically complex, is becoming more and more so. This growing complexity requires more resources — such as faster internal storage, or more memory of which there is typically a finite amount on consoles. With this in mind, we’ve made the decision to introduce some features only in the next-gen versions when it comes to consoles, in order to keep targeting the delivery of the most optimal and stable gameplay experience on base PlayStation 4 and Xbox One hardware."</p><p></p><p>Before the release of new-gen consoles, we heard many developers discuss how increased power wouldn't just assist with better visuals or loading times, but more complex AI interactions. However, with many games still being released as cross-generation titles, we've so far not seen the full effect of that.</p><p></p><p>There are some examples aside from Cyberpunk: <a href="https://www.ign.com/articles/nba-2k21-on-xbox-series-and-ps5-to-add-next-gen-ai-and-new-myplayer-options" target="_blank">NBA 2K21 touted its next-gen only AI,</a> and the developers of Avatar: Frontiers of Pandora previously told us that it could not have come to last-gen, <a href="https://www.ign.com/articles/avatar-ubisoft-massive-open-world-details" target="_blank">in part because of enemy and creature AI.</a></p><p></p><p></p><p>It will be fascinating to see where Cyberpunk goes from here. While we know that much of the team is <a href="https://www.ign.com/articles/cyberpunk-2077-expansion" target="_blank">working on an expansion rather than the core game,</a> there will almost certainly be further tweaks and improvements. Whether those arrive on all platforms will be a point of great interest.</p><p></p><p></p><p><em>Joe Skrebels is IGN's Executive Editor of News. Follow him on </em><a href="https://www.twitter.com/2plus2isjoe" target="_blank"><em>Twitter</em></a><em>. Have a tip for us? Want to discuss a possible story? Please send an email to </em><a href="mailto:newstips@ign.com"><em>newstips@ign.com</em></a><em>.</em></p><p></p><p><a href="https://www.ign.com/articles/cyberpunk-2077-next-gen-only-patch-15-crowd-ai" target="_blank">Continue reading...</a></p></blockquote><p></p>
[QUOTE="Admin, post: 54985, member: 1"] We're used to seeing next-gen console upgrades that improve visual fidelity or framerates, but it's so far been rare to see next-gen only features that centre around AI. However, one update to Cyberpunk 2077's NPCs was deemed too demanding to bring to PS4 and Xbox One. Cyberpunk 2077's latest 1.5 patch came with many, many changes for all available platforms – but one next-gen only feature caught the eye. Covered in [URL='https://www.twitch.tv/videos/1298832987']yesterday's Cyberpunk announcement stream[/URL], CD Projekt Red announced that the game's crowd reactions had been improved, both for pedestrians and vehicles. The changes mean that crowds in the game will now react more realistically to your aggressive actions, with NPCs fighting back, running away, or even fighting each other. "It brings up a bit more reactivity and life to the city," said quest director Paweł Sasko. "The fact that some of the people are actually armed, and they may decide to attack you at the moment when you threaten them in some ways." In cars, similar reactions can take place, with what the team calls "panic driving". The drawback here is that the change could seemingly only be made on PS5, Xbox Series X, PC, and Stadia – with PS4 and Xbox One versions seemingly retaining the original AI. Speaking to IGN, CD Projekt Red global PR director Radek Grabowski explained that decision, effectively saying that the update to AI was too demanding for the older hardware: "I can say that with the changes and additions being made via updates to Cyberpunk 2077’s core, the game, which was already technically complex, is becoming more and more so. This growing complexity requires more resources — such as faster internal storage, or more memory of which there is typically a finite amount on consoles. With this in mind, we’ve made the decision to introduce some features only in the next-gen versions when it comes to consoles, in order to keep targeting the delivery of the most optimal and stable gameplay experience on base PlayStation 4 and Xbox One hardware." Before the release of new-gen consoles, we heard many developers discuss how increased power wouldn't just assist with better visuals or loading times, but more complex AI interactions. However, with many games still being released as cross-generation titles, we've so far not seen the full effect of that. There are some examples aside from Cyberpunk: [URL='https://www.ign.com/articles/nba-2k21-on-xbox-series-and-ps5-to-add-next-gen-ai-and-new-myplayer-options']NBA 2K21 touted its next-gen only AI,[/URL] and the developers of Avatar: Frontiers of Pandora previously told us that it could not have come to last-gen, [URL='https://www.ign.com/articles/avatar-ubisoft-massive-open-world-details']in part because of enemy and creature AI.[/URL] It will be fascinating to see where Cyberpunk goes from here. While we know that much of the team is [URL='https://www.ign.com/articles/cyberpunk-2077-expansion']working on an expansion rather than the core game,[/URL] there will almost certainly be further tweaks and improvements. Whether those arrive on all platforms will be a point of great interest. [I]Joe Skrebels is IGN's Executive Editor of News. Follow him on [/I][URL='https://www.twitter.com/2plus2isjoe'][I]Twitter[/I][/URL][I]. Have a tip for us? Want to discuss a possible story? Please send an email to [/I][EMAIL='newstips@ign.com'][I]newstips@ign.com[/I][/EMAIL][I].[/I] [url="https://www.ign.com/articles/cyberpunk-2077-next-gen-only-patch-15-crowd-ai"]Continue reading...[/url] [/QUOTE]
Insert quotes…
Verification
Post reply
Forums
News and Announcements
Gaming News
Cyberpunk 2077's New Crowd AI Was Deemed Too Powerful to Release on Last-Gen Consoles
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.
Accept
Learn more…
Top