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Cyberpunk 2077 Is Getting A Major Makeover on PS5 Pro Tomorrow
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<blockquote data-quote="Admin" data-source="post: 70782" data-attributes="member: 1"><p><img src="https://assets-prd.ignimgs.com/2025/11/26/ss-b20689e73e3ac19bcc5fad2c18d0353c769de144-1920x1080-1764175642324.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p>Just last month, Sony announced that <a href="https://www.ign.com/articles/sony-confirms-playstation-5-pro-pssr-upgrades-for-cyberpunk-2077-final-fantasy-7-rebirth-and-even-former-xbox-console-exclusive-hellblade-2" target="_blank">Cyberpunk 2077 would be getting a PSSR 2 update</a>, but now CD Projekt Red has followed up with a <a href="https://blog.playstation.com/2026/04/07/cyberpunk-2077-playstation-5-pro-enhancements-detailed/" target="_blank">huge PS5 Pro update</a> that'll drop on April 8.</p><p></p><p>Cyberpunk 2077 famously had a problematic launch when it released on consoles in 2020, and even after it got patched up, it's been far behind the PC version. But since the PS5 Pro came out back in 2024, it's been a question of when, not if, CDPR would launch an update that'd bring the game closer to the PC version.</p><p></p><p>Tomorrow's update will give PS5 Pro players access to three performance profiles: Ray Tracing Pro, Ray Tracing, and Performance. The Ray Tracing Pro mode is where you'll find most of the visual updates made specifically for the <a href="https://www.ign.com/tech/playstation-5-pro" target="_blank">PS5 Pro</a>, targeting 30-40 fps, with a new 'BVH8', or 8-way bounding volume hierarchy ray tracing implementation. CDPR didn't detail exactly how this works, but it looks like it'll track up to 8 rays of light to create more realistic reflections, shadows and global illumination. That's not <em>quite</em> to the same level as the Ray Tracing Overdrive mode on PC, but it should bring the PS5 Pro closer to the Ray Tracing Ultra preset on PC.</p><p></p><p>CD Projekt's blog post doesn't say much of anything about the image quality offered by the 'Performance' mode, only that it'll target high frame rates. If it's anything like similar Performance modes on the PS5 Pro, it'll probably <em>look</em> pretty much the same as the base PS5, just with a much higher frame rate. Then, of course the regular 'Ray Tracing' mode will sit somewhere in the middle, targeting a solid 60 fps.</p><p></p><p>We won't know exactly how well this Cyberpunk PS5 Pro update will look and run until it goes live on April 8, but the screenshots on the blog post look promising. Either way, I'll be downloading the update and trying it for myself when it goes live tomorrow morning. If CDPR was able to get it looking as good as the PC version, it'll go a long way to proving the power of PSSR 2.</p><p></p><p></p><p><em>Jackie Thomas is the Hardware and Buying Guides Editor at IGN and the PC components queen. You can follow her </em><a href="https://twitter.com/jackiecobra" target="_blank"><em>@Jackiecobra</em></a></p><p></p><p><a href="https://www.ign.com/articles/cyberpunk-2077-is-getting-a-major-makeover-on-ps5-pro-tomorrow" target="_blank">Continue reading...</a></p></blockquote><p></p>
[QUOTE="Admin, post: 70782, member: 1"] [IMG]https://assets-prd.ignimgs.com/2025/11/26/ss-b20689e73e3ac19bcc5fad2c18d0353c769de144-1920x1080-1764175642324.jpg[/IMG] Just last month, Sony announced that [URL='https://www.ign.com/articles/sony-confirms-playstation-5-pro-pssr-upgrades-for-cyberpunk-2077-final-fantasy-7-rebirth-and-even-former-xbox-console-exclusive-hellblade-2']Cyberpunk 2077 would be getting a PSSR 2 update[/URL], but now CD Projekt Red has followed up with a [URL='https://blog.playstation.com/2026/04/07/cyberpunk-2077-playstation-5-pro-enhancements-detailed/']huge PS5 Pro update[/URL] that'll drop on April 8. Cyberpunk 2077 famously had a problematic launch when it released on consoles in 2020, and even after it got patched up, it's been far behind the PC version. But since the PS5 Pro came out back in 2024, it's been a question of when, not if, CDPR would launch an update that'd bring the game closer to the PC version. Tomorrow's update will give PS5 Pro players access to three performance profiles: Ray Tracing Pro, Ray Tracing, and Performance. The Ray Tracing Pro mode is where you'll find most of the visual updates made specifically for the [URL='https://www.ign.com/tech/playstation-5-pro']PS5 Pro[/URL], targeting 30-40 fps, with a new 'BVH8', or 8-way bounding volume hierarchy ray tracing implementation. CDPR didn't detail exactly how this works, but it looks like it'll track up to 8 rays of light to create more realistic reflections, shadows and global illumination. That's not [I]quite[/I] to the same level as the Ray Tracing Overdrive mode on PC, but it should bring the PS5 Pro closer to the Ray Tracing Ultra preset on PC. CD Projekt's blog post doesn't say much of anything about the image quality offered by the 'Performance' mode, only that it'll target high frame rates. If it's anything like similar Performance modes on the PS5 Pro, it'll probably [I]look[/I] pretty much the same as the base PS5, just with a much higher frame rate. Then, of course the regular 'Ray Tracing' mode will sit somewhere in the middle, targeting a solid 60 fps. We won't know exactly how well this Cyberpunk PS5 Pro update will look and run until it goes live on April 8, but the screenshots on the blog post look promising. Either way, I'll be downloading the update and trying it for myself when it goes live tomorrow morning. If CDPR was able to get it looking as good as the PC version, it'll go a long way to proving the power of PSSR 2. [I]Jackie Thomas is the Hardware and Buying Guides Editor at IGN and the PC components queen. You can follow her [/I][URL='https://twitter.com/jackiecobra'][I]@Jackiecobra[/I][/URL] [url="https://www.ign.com/articles/cyberpunk-2077-is-getting-a-major-makeover-on-ps5-pro-tomorrow"]Continue reading...[/url] [/QUOTE]
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