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Control: Resonant Announced by Remedy for 2026 Release | The Game Awards 2025
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<blockquote data-quote="Admin" data-source="post: 69523" data-attributes="member: 1"><p><img src="https://assets-prd.ignimgs.com/2025/12/12/controlresonant-blogroll-1765505124066.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p>Remedy Entertainment has announced Control: Resonant, the follow-up to IGN’s <a href="https://www.ign.com/articles/2019/12/10/best-games-2019" target="_blank"><u>2019 Game of the Year</u></a>, Control at the 2025 Game Awards. It’s due out in 2026 for PC, PS5, and Xbox Series X and S, and it aims to be anything but a straightforward sequel.</p><p></p><p>For starters, you’re not playing as Jesse Faden anymore. Instead, it’s seven years later and you’ll take control of her younger brother, Dylan. He was taken by the Federal Bureau of Control at age 10, ending up in a coma after being inflicted by The Hiss. And speaking of The Hiss, it’s escaped The Oldest House where the first Control was set, spilling out onto the streets of Manhattan and turning it into a very bizarre place (as you can see in the trailer), overrun and literally twisted and folded by supernatural forces.</p><p></p><p>But the protagonist and setting aren’t the only significant departures for Control: Resonant. The style of combat differs as well. You won’t be wielding Jesse’s transforming Service Weapon. Instead, Dylan gets up close and personal with a crude, transforming melee weapon called the Aberrant, which will be augmented by Dylan’s supernatural special abilities. At first glance, it reminds me a bit of the lightsaber/Force powers combo in Respawns Jedi Fallen Order and Jedi Survivor games. I asked Remedy about the combat feel of Control: Resonant, and creative director Mikael Kasurinen told me: “Our combat is quite unique, and it has that Control DNA. It's push-forward, fast, and proactive. You master the combination of weapon blows and supernatural abilities, and chase enemies down. Dylan is nimble and light on his feet; movement is integral to our combat loop.</p><p></p><p></p><p>“Preparation is also crucial, creating a build that clicks with you; and a huge part of the experience is tactical thinking: How to combine shape-shifting melee attacks with supernatural abilities while in motion.</p><p></p><p>“There are intricacies to how you shape your character, and a lot of different progression systems that allow you to become more versatile, and stronger.”</p><p></p><p>So yes, you’ll be able to customize your builds. You’ll also encounter side quests and other factions to contend with. Meanwhile, enemies will have paranatural attacks, and they can traverse the environment as quickly as you can.</p><p></p><p>Remedy says that you don’t have to have played the first Control to understand the story here, and that the two games are, well… siblings.</p><p></p><p>"This is not a safe sequel," Kasurinen promises.</p><p></p><p>Be sure to check out <a href="https://www.ign.com/articles/the-game-awards-2025-everything-announced" target="_blank">everything announced at The Game Awards 2025</a> for more, as well as <a href="https://www.ign.com/articles/the-game-awards-2025-winners-the-full-list" target="_blank">the winners list in full</a>.</p><p></p><p></p><p><em>Ryan McCaffrey is IGN's executive editor of previews and host of both IGN's weekly Xbox show, </em><a href="https://www.ign.com/watch/unlocked" target="_blank">Podcast Unlocked</a><em>, as well as our monthly(-ish) interview show, </em><a href="https://www.ign.com/articles/2016/02/04/ign-unfiltered-every-episode-ever" target="_blank">IGN Unfiltered</a><em>. He's a North Jersey guy, so it's "Taylor ham," not "pork roll." Debate it with him on Twitter at </em><a href="https://twitter.com/DMC_Ryan" target="_blank"><em>@DMC_Ryan</em></a><em>.</em></p><p></p><p><a href="https://www.ign.com/articles/control-resonant-announced-by-remedy-for-2026-release-the-game-awards-2025" target="_blank">Continue reading...</a></p></blockquote><p></p>
[QUOTE="Admin, post: 69523, member: 1"] [IMG]https://assets-prd.ignimgs.com/2025/12/12/controlresonant-blogroll-1765505124066.jpg[/IMG] Remedy Entertainment has announced Control: Resonant, the follow-up to IGN’s [URL='https://www.ign.com/articles/2019/12/10/best-games-2019'][U]2019 Game of the Year[/U][/URL], Control at the 2025 Game Awards. It’s due out in 2026 for PC, PS5, and Xbox Series X and S, and it aims to be anything but a straightforward sequel. For starters, you’re not playing as Jesse Faden anymore. Instead, it’s seven years later and you’ll take control of her younger brother, Dylan. He was taken by the Federal Bureau of Control at age 10, ending up in a coma after being inflicted by The Hiss. And speaking of The Hiss, it’s escaped The Oldest House where the first Control was set, spilling out onto the streets of Manhattan and turning it into a very bizarre place (as you can see in the trailer), overrun and literally twisted and folded by supernatural forces. But the protagonist and setting aren’t the only significant departures for Control: Resonant. The style of combat differs as well. You won’t be wielding Jesse’s transforming Service Weapon. Instead, Dylan gets up close and personal with a crude, transforming melee weapon called the Aberrant, which will be augmented by Dylan’s supernatural special abilities. At first glance, it reminds me a bit of the lightsaber/Force powers combo in Respawns Jedi Fallen Order and Jedi Survivor games. I asked Remedy about the combat feel of Control: Resonant, and creative director Mikael Kasurinen told me: “Our combat is quite unique, and it has that Control DNA. It's push-forward, fast, and proactive. You master the combination of weapon blows and supernatural abilities, and chase enemies down. Dylan is nimble and light on his feet; movement is integral to our combat loop. “Preparation is also crucial, creating a build that clicks with you; and a huge part of the experience is tactical thinking: How to combine shape-shifting melee attacks with supernatural abilities while in motion. “There are intricacies to how you shape your character, and a lot of different progression systems that allow you to become more versatile, and stronger.” So yes, you’ll be able to customize your builds. You’ll also encounter side quests and other factions to contend with. Meanwhile, enemies will have paranatural attacks, and they can traverse the environment as quickly as you can. Remedy says that you don’t have to have played the first Control to understand the story here, and that the two games are, well… siblings. "This is not a safe sequel," Kasurinen promises. Be sure to check out [URL='https://www.ign.com/articles/the-game-awards-2025-everything-announced']everything announced at The Game Awards 2025[/URL] for more, as well as [URL='https://www.ign.com/articles/the-game-awards-2025-winners-the-full-list']the winners list in full[/URL]. [I]Ryan McCaffrey is IGN's executive editor of previews and host of both IGN's weekly Xbox show, [/I][URL='https://www.ign.com/watch/unlocked']Podcast Unlocked[/URL][I], as well as our monthly(-ish) interview show, [/I][URL='https://www.ign.com/articles/2016/02/04/ign-unfiltered-every-episode-ever']IGN Unfiltered[/URL][I]. He's a North Jersey guy, so it's "Taylor ham," not "pork roll." Debate it with him on Twitter at [/I][URL='https://twitter.com/DMC_Ryan'][I]@DMC_Ryan[/I][/URL][I].[/I] [url="https://www.ign.com/articles/control-resonant-announced-by-remedy-for-2026-release-the-game-awards-2025"]Continue reading...[/url] [/QUOTE]
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Control: Resonant Announced by Remedy for 2026 Release | The Game Awards 2025
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