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Control Developer Remedy Releases Final Update for Beleaguered Multiplayer Spinoff FBC: Firebreak, Lowers Price and Launches Friend Pass
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<blockquote data-quote="Admin" data-source="post: 70534" data-attributes="member: 1"><p><img src="https://assets-prd.ignimgs.com/2025/06/17/fbc-firebreak-blogroll-1750178825313.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p>Alan Wake developer Remedy has launched its final update to <a href="https://www.ign.com/games/fbc-firebreak" target="_blank">FBC: Firebreak</a>, its Control multiplayer spinoff which has failed to find much of an audience.</p><p></p><p>Available now, the final update adds a Friend's Pass system to the game, so that up to three people can play when only one owns a copy. Going forward, FBC: Firebreak has a new lower price, too: just $19.99.</p><p></p><p>Remedy says it intends to keep FBC: Firebreak servers online for the foreseeable future, and the game patched if necessary to ensure it remains playable if issues do arrive. But this is the end of new content drops for the game, it said in <a href="https://store.steampowered.com/news/app/2272540/view/508481950670914554?l=english" target="_blank">statement</a> on the matter.</p><p></p><p></p><p>"Open House will be the last major update for FBC: Firebreak," Remedy wrote. "We won't be adding new playable content after this update. FBC: Firebreak will stay online and continue to be playable for years to come. We have done engineering work to ensure we can sustain the upkeep of the relay servers when the player volume is lower.</p><p></p><p>"We're incredibly grateful to everyone who has played, supported, and shared feedback on FBC: Firebreak. As Remedy's first online multiplayer game and our first self-published title, it has been quite the journey for the studio and a valuable learning experience for the teams involved."</p><p></p><p>New content available now includes five more areas from Control repurposed as combat arenas for FBC: Firebreak's Endless Shift offering. Tweaks have been made to healing and harmful conditions, making them easier to manage. Perks have also been overhauled, with each perk only equippable once.</p><p></p><p></p><p>FBC: Firebreak launched in June 2025 for PC, PlayStation 5 and Xbox Series X and S, though <a href="https://www.ign.com/articles/fbc-firebreak-review" target="_blank">received mixed reviews</a> and <a href="https://www.ign.com/articles/remedy-admits-fbc-firebreak-underperformed-commercially-we-were-unsatisfied" target="_blank">never found a large audience</a>. From the off, even fans of Remedy's narrative-driven games took a sceptical approach to the title, which has been worked on in parallel to the studio's typical single-player fare. <a href="https://www.ign.com/articles/remedy-ceo-steps-down-following-fbc-firebreaks-sales-flop" target="_blank">Remedy's CEO stepped down just four months later</a>, though dubbed Firebreak as "technically successful."</p><p></p><p>Next up for Remedy will be <a href="https://www.ign.com/games/control-resonant" target="_blank">Control Resonant</a>, a full single-player sequel that will return the studio to its typical trippy action. "After seeing Control Resonant’s aggressive, fast-paced combat for myself, I’m even more fired up to get my hands on it," IGN wrote after going <a href="https://www.ign.com/articles/control-resonant-first-look-preview-this-is-no-soulslike-its-faster" target="_blank">hands-on with Remedy's upcoming title</a> earlier this month.</p><p></p><p>The company is also working on remakes of Rockstar's Max Payne and Max Payne 2, though we've not heard much on these for some time.</p><p></p><p></p><p><em>Tom Phillips is IGN's News Editor. You can reach Tom at <a href="mailto:tom_phillips@ign.com">tom_phillips@ign.com</a> or find him on Bluesky </em><a href="https://bsky.app/profile/tomphillipseg.bsky.social" target="_blank">@tomphillipseg.bsky.social</a></p><p></p><p><a href="https://www.ign.com/articles/control-developer-remedy-releases-final-update-for-beleaguered-multiplayer-spinoff-fbc-firebreak-lowers-price-and-launches-friend-pass" target="_blank">Continue reading...</a></p></blockquote><p></p>
[QUOTE="Admin, post: 70534, member: 1"] [IMG]https://assets-prd.ignimgs.com/2025/06/17/fbc-firebreak-blogroll-1750178825313.jpg[/IMG] Alan Wake developer Remedy has launched its final update to [URL='https://www.ign.com/games/fbc-firebreak']FBC: Firebreak[/URL], its Control multiplayer spinoff which has failed to find much of an audience. Available now, the final update adds a Friend's Pass system to the game, so that up to three people can play when only one owns a copy. Going forward, FBC: Firebreak has a new lower price, too: just $19.99. Remedy says it intends to keep FBC: Firebreak servers online for the foreseeable future, and the game patched if necessary to ensure it remains playable if issues do arrive. But this is the end of new content drops for the game, it said in [URL='https://store.steampowered.com/news/app/2272540/view/508481950670914554?l=english']statement[/URL] on the matter. "Open House will be the last major update for FBC: Firebreak," Remedy wrote. "We won't be adding new playable content after this update. FBC: Firebreak will stay online and continue to be playable for years to come. We have done engineering work to ensure we can sustain the upkeep of the relay servers when the player volume is lower. "We're incredibly grateful to everyone who has played, supported, and shared feedback on FBC: Firebreak. As Remedy's first online multiplayer game and our first self-published title, it has been quite the journey for the studio and a valuable learning experience for the teams involved." New content available now includes five more areas from Control repurposed as combat arenas for FBC: Firebreak's Endless Shift offering. Tweaks have been made to healing and harmful conditions, making them easier to manage. Perks have also been overhauled, with each perk only equippable once. FBC: Firebreak launched in June 2025 for PC, PlayStation 5 and Xbox Series X and S, though [URL='https://www.ign.com/articles/fbc-firebreak-review']received mixed reviews[/URL] and [URL='https://www.ign.com/articles/remedy-admits-fbc-firebreak-underperformed-commercially-we-were-unsatisfied']never found a large audience[/URL]. From the off, even fans of Remedy's narrative-driven games took a sceptical approach to the title, which has been worked on in parallel to the studio's typical single-player fare. [URL='https://www.ign.com/articles/remedy-ceo-steps-down-following-fbc-firebreaks-sales-flop']Remedy's CEO stepped down just four months later[/URL], though dubbed Firebreak as "technically successful." Next up for Remedy will be [URL='https://www.ign.com/games/control-resonant']Control Resonant[/URL], a full single-player sequel that will return the studio to its typical trippy action. "After seeing Control Resonant’s aggressive, fast-paced combat for myself, I’m even more fired up to get my hands on it," IGN wrote after going [URL='https://www.ign.com/articles/control-resonant-first-look-preview-this-is-no-soulslike-its-faster']hands-on with Remedy's upcoming title[/URL] earlier this month. The company is also working on remakes of Rockstar's Max Payne and Max Payne 2, though we've not heard much on these for some time. [I]Tom Phillips is IGN's News Editor. You can reach Tom at [email]tom_phillips@ign.com[/email] or find him on Bluesky [/I][URL='https://bsky.app/profile/tomphillipseg.bsky.social']@tomphillipseg.bsky.social[/URL] [url="https://www.ign.com/articles/control-developer-remedy-releases-final-update-for-beleaguered-multiplayer-spinoff-fbc-firebreak-lowers-price-and-launches-friend-pass"]Continue reading...[/url] [/QUOTE]
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Control Developer Remedy Releases Final Update for Beleaguered Multiplayer Spinoff FBC: Firebreak, Lowers Price and Launches Friend Pass
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