SameTeem
Search titles only
By:
Log in
Register
What's new
Search
Search
Search titles only
By:
Home
Forums
Forums
New posts
Search forums
What's new
What's new
Featured content
Media
Resources
Free TeamSpeak Channel
TeamSpeak
TeamSpeak
Vote
Rank System
Make a Channel
Free Channel Information
Servers
Sourcebans
New posts
SameTeem
Home
Forums
New posts
Search forums
What's new
Featured content
Media
Resources
Free TeamSpeak Channel
TeamSpeak
Vote
Rank System
Make a Channel
Free Channel Information
Servers
Sourcebans
Log in
Register
What's new
Search
Search
Search titles only
By:
New posts
Search forums
Menu
Log in
Register
Navigation
Install the app
Install
More options
Contact us
Close Menu
Download TeamSpeak Today
Proudly sponsored by TeamSpeak
Forums
News and Announcements
Gaming News
Clair Obscur: Expedition 33 Developer Accepts Ending Criticism From Completionist Fans Who Levelled Up And Left Final Boss Battle 'Disappointed'
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Admin" data-source="post: 69713" data-attributes="member: 1"><p><img src="https://assets-prd.ignimgs.com/2025/03/27/clairobscurexpedition33lunetrailer-ign-blogroll-1743085190983.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p>The developer behind <a href="https://www.ign.com/games/clair-obscur-expedition-33" target="_blank">Clair Obscur: Expedition 33</a> has acknowledged leaving some completionist fans who wanted a "challenging" final boss fight "disappointed" at its difficulty.</p><p></p><p>Speaking to Edge magazine (via <a href="https://www.gamesradar.com/games/rpg/clair-obscur-expedition-33-lead-underestimated-how-many-players-would-do-all-the-side-content-regrets-disappointing-people-that-wanted-a-challenging-end-boss/" target="_blank">GamesRadar</a>), Clair Obscur lead game designer Michel Nohra said he regretted not making it clearer that the game's final boss should be fought as soon as possible to experience the battle at its optimum level of challenge.</p><p></p><p>Nohra noted complaints from some completionist players who found themselves wanting more of tougher fight, having continued to level up by mopping up all the game's side content. But this was something Clair Obscur's team hadn't expected, Nohra explained, as they weren't sure if players would enjoy the game to the extent that they did.</p><p></p><p></p><p>"The only thing I regret is not making it clearer that if you want the intended difficulty for the boss, you have to go beat it now," Nohra said.</p><p></p><p>"Often, people don't want to finish the game, so they do all the side content before finishing it, because once the story is over, you're usually less motivated to do the side content. And that's something I underestimated, which made people that wanted a challenging end boss fight feel a bit disappointed. I don't regret doing it the way we did it, but [we could have] had more explanation about your choice [in Act 3]."</p><p></p><p>By way of an explanation, lead programmer Tom Guillermin said it had been "a surprise for us [that] people were doing every single thing there is to do in the game before going to the final dungeon," having previously been unsure how long players would stick around in the game's world once the ability to go beat the final boss became available. "We're happy about that," Guillermin added, "but we didn't see it coming."</p><p></p><p></p><p>For players seeking even tougher challenges, the game's final DLC added a fresh area full of the hardest fights in the game — and players have been having fun with their own creative ways to make these even harder. Last month, <a href="https://www.ign.com/articles/clair-obscur-expedition-33-fan-wins-ridiculous-8-hour-boss-battle-with-10545-successful-parries-and-no-dodges" target="_blank">one intrepid expeditioner spent eight hours notching up 10,000 parries against one of the DLC's toughest new bosses</a> in frankly ridiculous conditions.</p><p></p><p>As for Clair Obscur: Expedition 33's huge popularity and success, its <a href="https://www.ign.com/articles/clair-obscur-expedition-33-storms-the-game-awards-2025-wins-coveted-game-of-the-year" target="_blank">recent sweep at The Game Awards 2025 speaks for itself</a>. So what's next? Well, with work on Clair Obscur: Expedition 33 now complete, fans are already speculating what might come next, as the game's developer has teased that <a href="https://www.ign.com/articles/yes-another-clair-obscur-game-is-coming-expedition-33-is-one-of-the-stories-that-we-want-to-tell-in-this-franchise-teases-director" target="_blank">Clair Obscur was a "franchise name"</a> and Expedition 33 was just one story within its universe. In the meantime, you can <a href="https://www.ign.com/wikis/clair-obscur-expedition-33/Update_1.5.0_Patch_Notes" target="_blank">catch up on the full patch notes for Expedition 33's final update here</a>.</p><p></p><p></p><p><em>Tom Phillips is IGN's News Editor. You can reach Tom at <a href="mailto:tom_phillips@ign.com">tom_phillips@ign.com</a> or find him on Bluesky </em><a href="https://bsky.app/profile/tomphillipseg.bsky.social" target="_blank">@tomphillipseg.bsky.social</a></p><p></p><p><a href="https://www.ign.com/articles/clair-obscur-expedition-33-developer-accepts-ending-criticism-from-completionist-fans-who-levelled-up-and-left-final-boss-battle-disappointed" target="_blank">Continue reading...</a></p></blockquote><p></p>
[QUOTE="Admin, post: 69713, member: 1"] [IMG]https://assets-prd.ignimgs.com/2025/03/27/clairobscurexpedition33lunetrailer-ign-blogroll-1743085190983.jpg[/IMG] The developer behind [URL='https://www.ign.com/games/clair-obscur-expedition-33']Clair Obscur: Expedition 33[/URL] has acknowledged leaving some completionist fans who wanted a "challenging" final boss fight "disappointed" at its difficulty. Speaking to Edge magazine (via [URL='https://www.gamesradar.com/games/rpg/clair-obscur-expedition-33-lead-underestimated-how-many-players-would-do-all-the-side-content-regrets-disappointing-people-that-wanted-a-challenging-end-boss/']GamesRadar[/URL]), Clair Obscur lead game designer Michel Nohra said he regretted not making it clearer that the game's final boss should be fought as soon as possible to experience the battle at its optimum level of challenge. Nohra noted complaints from some completionist players who found themselves wanting more of tougher fight, having continued to level up by mopping up all the game's side content. But this was something Clair Obscur's team hadn't expected, Nohra explained, as they weren't sure if players would enjoy the game to the extent that they did. "The only thing I regret is not making it clearer that if you want the intended difficulty for the boss, you have to go beat it now," Nohra said. "Often, people don't want to finish the game, so they do all the side content before finishing it, because once the story is over, you're usually less motivated to do the side content. And that's something I underestimated, which made people that wanted a challenging end boss fight feel a bit disappointed. I don't regret doing it the way we did it, but [we could have] had more explanation about your choice [in Act 3]." By way of an explanation, lead programmer Tom Guillermin said it had been "a surprise for us [that] people were doing every single thing there is to do in the game before going to the final dungeon," having previously been unsure how long players would stick around in the game's world once the ability to go beat the final boss became available. "We're happy about that," Guillermin added, "but we didn't see it coming." For players seeking even tougher challenges, the game's final DLC added a fresh area full of the hardest fights in the game — and players have been having fun with their own creative ways to make these even harder. Last month, [URL='https://www.ign.com/articles/clair-obscur-expedition-33-fan-wins-ridiculous-8-hour-boss-battle-with-10545-successful-parries-and-no-dodges']one intrepid expeditioner spent eight hours notching up 10,000 parries against one of the DLC's toughest new bosses[/URL] in frankly ridiculous conditions. As for Clair Obscur: Expedition 33's huge popularity and success, its [URL='https://www.ign.com/articles/clair-obscur-expedition-33-storms-the-game-awards-2025-wins-coveted-game-of-the-year']recent sweep at The Game Awards 2025 speaks for itself[/URL]. So what's next? Well, with work on Clair Obscur: Expedition 33 now complete, fans are already speculating what might come next, as the game's developer has teased that [URL='https://www.ign.com/articles/yes-another-clair-obscur-game-is-coming-expedition-33-is-one-of-the-stories-that-we-want-to-tell-in-this-franchise-teases-director']Clair Obscur was a "franchise name"[/URL] and Expedition 33 was just one story within its universe. In the meantime, you can [URL='https://www.ign.com/wikis/clair-obscur-expedition-33/Update_1.5.0_Patch_Notes']catch up on the full patch notes for Expedition 33's final update here[/URL]. [I]Tom Phillips is IGN's News Editor. You can reach Tom at [email]tom_phillips@ign.com[/email] or find him on Bluesky [/I][URL='https://bsky.app/profile/tomphillipseg.bsky.social']@tomphillipseg.bsky.social[/URL] [url="https://www.ign.com/articles/clair-obscur-expedition-33-developer-accepts-ending-criticism-from-completionist-fans-who-levelled-up-and-left-final-boss-battle-disappointed"]Continue reading...[/url] [/QUOTE]
Insert quotes…
Verification
Post reply
Forums
News and Announcements
Gaming News
Clair Obscur: Expedition 33 Developer Accepts Ending Criticism From Completionist Fans Who Levelled Up And Left Final Boss Battle 'Disappointed'
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.
Accept
Learn more…
Top